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CMOSS

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File Comments posted by CMOSS

    CoinOps Redux

       6,030    94
    On 7/31/2021 at 10:09 PM, fettsvett201 said:

    is there an estimate to when the creator files will be released? I would like to add a window to display the controls to the game and it would be super helpful (its for my nephew). I am toying around with the XAML but the creator files would be a bit easier.

    Hi @fettsvett201,

    I think the new version of the CTC will be released this coming weekend. We would need a couple of weeks to port the theme, so we could be ready by the end of the month.

    CoinOps Redux

       6,030    94
    On 7/24/2021 at 9:44 PM, Mr. Skerpentine said:

    I noticed pinball table assets in the files. Is there a way to use them if I have Pinball games set as a platform?

    Hi @Mr. Skerpentine!

    Yes, you can. If I remember correctly (I am on holidays and don’t have the theme with me), we have a couple of pinball views. If you go to the views folder of the theme you will see a couple of files with pinball on their name. You would need to copy or rename one of those files to match your platform name.

    let me know if you figure this out. If not, I will help you out in a few days.

    CoinOps Redux

       6,030    94

    Hi @fettsvett201!

    I suggest that you map a keyboard key to change the view (you will see this option within BigBox). Then, once you navigate to a playlist or platform, use that key to cycle through the available views until you find the one you like.

    Let me know if this helps.

    • Like 1

    CoinOps Redux

       6,030    94
    3 hours ago, MuffinXXL said:

    Hi Cmoss! Great work and theme, love it! I am using the 16:10 windows handheld , it would been really helpful if you could provide a community creator of the CopinOPs Redux so that I could ajust little bit of display. Thank you very much!!

    Hi! We will make the creator files available once we port it to the latest version of it (that will be released soon).

    CoinOps Redux

       6,030    94
    34 minutes ago, Sath said:

    This theme is by far the best for Arcade.

    Is it possible, with a small edit of views file enlarge more the selected clear logo game?

    Thanks!

    Open the xaml code of the view you want and look for the wheel. Try playing around with the SeledtedItemZPosition value (in combination maybe with the CameraZPosition and the ItemZposition).

    <!-- Wheel -->
                <Grid x:Name="Wheel" Visibility="Visible" Panel.ZIndex="75"  >
                    <Grid.RowDefinitions>
                        <RowDefinition  Height="{Binding ElementName=Prop_Wheel_H, Path=Text}" />
                    </Grid.RowDefinitions>
                    <Grid.ColumnDefinitions>
                        <ColumnDefinition Width="{Binding ElementName=Prop_Wheel_W, Path=Text}" />
                    </Grid.ColumnDefinitions>
                    
                    <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}"
                        Opacity="1.0" ImageType="Clear Logo" CurveAmount="-3.5" VisibleCount="16" PageSize="6"
                        CameraZPosition="3" ItemZPosition="0.7" SelectedItemZPosition="1.5" Spacing="1" RotationAmount="2"  RenderTransformOrigin=".5,.5" >
                        <coverFlow:FlowControl.RenderTransform>
                            <TransformGroup>
                                <RotateTransform Angle="0" />
                                <ScaleTransform ScaleX="1" ScaleY="1" />
                                <SkewTransform  AngleX="0" AngleY="0" />
                            </TransformGroup>
                        </coverFlow:FlowControl.RenderTransform>
                        <coverFlow:FlowControl.Effect>
                            <DropShadowEffect BlurRadius="5" Color="Black" Direction="270" Opacity="0.7" ShadowDepth="{Binding ElementName=Prop_Wheel_EffectShadowDepth, Path=Text}" RenderingBias="Performance"  />
                        </coverFlow:FlowControl.Effect>
                    </coverFlow:FlowControl>
                    
                   

    • Thanks 1

    CoinOps Redux

       6,030    94
    6 minutes ago, launchretrogirl2562 said:

    I've looked at it.
    Yes, I can get it to work like this.
    However...how do I change over 1700 images from the name of the zip which Mame uses to the launchbox database id of the game?
    How did you do that? Cause I assume you are using the same set of images as I am.
    Those images all have the mame/zipname .png

    You can edit the xaml to tell Launchbox to look for a file based on the rom of the game. Change LaunchBoxDbId for ApplicationFileNameWithoutExtension (I think this is the one).

    <TextBlock x:Name="Image1imagepath" Visibility="Collapsed">
                        <TextBlock.Text>
                            <MultiBinding Converter="{StaticResource FileFallbackWithSearch}">
                                <Binding Path="." Source="pack://siteoforigin:,,,/Themes/CMOSS/Media/Cabinets 1920x1080"/>
                                <Binding Path="SelectedGame.LaunchBoxDbId"/>
                                <Binding Path="." Source="pack://siteoforigin:,,,/Themes/CMOSS/Media/ViewCabinets"/>
                                <Binding Path="." Source="cabinet.png"/>
                                <Binding Path="." Source=""/>
                                <Binding Path="." Source=".png"/>
                                <Binding Path="." Source="Exact"/>
                            </MultiBinding>
                        </TextBlock.Text>
                    </TextBlock>

    CoinOps Redux

       6,030    94

    I already have that view prepared for a future release of the theme.

    I am attaching it here. It will probably not work out of the box as I have reorganised the assets in different folders (but maybe it gives you a hint on what you need to change to make it work). The cabinets should be placed on a folder called "Cabinets 1920x1080" and be named using the launchbox database id of the game.

    Wheel2GamesView.xaml

    CoinOps Redux

       6,030    94

    Can you check your image priorities in Launchbox (Options menu) and make sure that the Fanart - Background is checked as the first option for the Background priorities?

    imagen.thumb.png.8353c9a48b2191ec0a4431df0b825369.png

    CoinOps Redux

       6,030    94
    1 hour ago, Sath said:

    I have two problem: is it possible remove the glowing animation in background? it's quite intensive in resources for an old pc.

    Thanks! Just go to the Media/Assets folder of the theme and rename (or delete) the file vide-cover-overlay.mp4.

    1 hour ago, Sath said:

    Also, i put the fanart in the proper folder , but don't change the background when i select that game. I have to respect any kind of file syntax?

    I am not sure I am following you with this. What do you mean by proper folder?

    CoinOps Redux

       6,030    94
    27 minutes ago, joeyt9628 said:

    Thanks for the help! Bit of an issue when i add the attachments. Ive downloaded a fresh version of the theme (works well) when i add the 2 new files, i get the below.... any ideas please?

    Edit - clearer screen shot attached. Also narrowed it to the "wheelgamesView.xaml"

    Probably a separate issue but when i use this particular view from a newly downloaded theme and without changing anything, i select a platform,and then try to back out to the platforms screen, it seems to freeze the system, i then need to ctrl,alt,del (select task manager or cancel) then the system becomes responsive again...

     

    Capture11.PNG

    Try with these 2.

    About the freezing... This seems to be an issue with the themes created with the community theme creator, or at least with some of them. We will post a new version of the theme, together with the community theme source files, once we port it to the yet unreleased version of the creator. It seems that the launchbox version 11.10 may fix the problem, though.

     

    WheelGamesView.xaml Wheel2GamesView.xaml

    CoinOps Redux

       6,030    94
    11 hours ago, joeyt9628 said:

    sure...

    While using the view that has arcade machine on the left, and games wheel on the right, the marquee changes to match the game, but it seems to randomly light up (pulsing).

    i caught the 2 screens below, first one is while it was on, the second was while it was off. im hoping to have it on all the time as it makes the marquee look brighter.

    There you are, removing the animation for the neon for both arcade views. Just copy these files over to your "Launchbox/Themes/COINOPS REDUX/Views" folder.

    Wheel2GamesView.xaml WheelGamesView.xaml

    CoinOps Redux

       6,030    94
    11 hours ago, joeyt9628 said:

    Great Theme, well done! Is there a way to edit so that the neon overlay is always on for the marquee, rather than pulsing? ive checked the xaml files and cant figure it out. Thanks.

    Thanks! I am not really sure what you mean. Can you send me a screenshot?

    CoinOps Redux

       6,030    94
    1 minute ago, MuffinXXL said:

    Hi, Very great work!  Is there any possiblity that you could provide us a community creator version of coinop redux? Mine reslotuion is 16: 10 and it sometimes get little weird. Thanks!

    We will, but once we port it to the version of the creator (that includes quite a lot of improvements) that will be released soon.

    • Like 1

    CoinOps Redux

       6,030    94
    6 hours ago, hobapli said:
    
    Is it possible to see the platform videos (or playlist videos) directly while browsing between platforms or playlist.
    
    I'm talking about removing those pictures...

    Yes it is, but for the time being (as we have not shared yet the community creator source files) you will have to edit the xaml code directly. Let me know the view(s) that you would like to change and I will tell you how to do it.

    CoinOps Redux

       6,030    94
    2 hours ago, hobapli said:

    314467122_Balksz-1.thumb.jpg.9530dec863427ea6e908c4bd1a3aee42.jpghi great job but i can't see the views tab and others. 

    1288626596_Balksz-1.thumb.jpg.598d6e31a3d4ec19c56c802db20ef70e.jpgplatforms and their lists look like this... what i did wrong? I just unzipped theme to themes folder...

    You have to change the views manually to fit the one that you want. I would recommend that you map a keyboard key to iterate through the views (Options / Keyboard mappings / Change view). Then click that key while on the view until you get the one that you want.

  1. 5 minutes ago, PaDeMoNiuM said:

    Hello dude! Tell me I just tested diamond, there is a big job on the artworks, I stuck on my ass, are you planning to adapt it?

    Hey! I will give it a shot, for sure. There are some views that cannot be done in BigBox without a plugin (those I will leave for later, if ever :)). For the others, I already have some progress. I'll show it soon :)

    CoinOps Redux

       6,030    94
    On 12/21/2020 at 2:17 PM, glowof1000suns said:

    For real?  That'd be amazing!  So, this is only used for MAME, so if by "views" you mean "consoles", then I'd only need the arcade.  One cab is 1024x768 and the other is, obviously, 768x1024.  Thank you!  

    4x3 version available. Check the post abov.

    Enjoy!

    CoinOps Redux

       6,030    94
    9 minutes ago, Psynaptik said:

    Hi there,

    Trying to get to grips with the Theme Creator but not havign a lot of luck. Can't see a preview of anything, even though I've done the fake rom list generation.

    Also can't seem to get it to create a vertical theme, even on a vertical monitor! When I make a new theme, stretched, still makes it in 4:3 rather than 3:4.

    Also, how on earth do you get started working out how everything works? I can't find any docs or tut videos ANYWHERE.

    Could you point me in the right direction to get started? Any tutorials people made? Any documents that exist? Any themes I can import and deconstruct? Ideally I'm looking for something with that 'Hyperspin' game wheel thing going on.

    Thanks for any help.

    The generated fake roms are useless unless you import them in Launchbox as a set of roms for a platform. What the creator does is go through your set of platforms and games, and that is what it previews.

    For existing themes, I refer to my previous post (scroll a little bit up). Bannerbox and LV-101 have the source files available. But still, you would need to have some platforms and roms in Launchbox.

    This is a screenshot of LV-101 in the theme creator. The Arcade platform is my own setup of the platform in Lauchbox, and that's what's being previewed using a specific view of LV-101.

    imagen.thumb.png.76e1101ac1f3fba065dab9c1711062cf.png

  2. Hi @y2guru!

    I have 2 questions...

    The first one: The wheel does not allow the selection of fan art as the type of image to use. Is this a limitation of BigBox or the Creator?

    And the second one: For vertical themes, could it be possible to add to the aspect ratios available a 9:16 and a 3:4 option? It would be easier (at least for me) to use my typical screen layout (16:9) regardless of whether the theme to work on is a vertical or a horizontal one.

    CoinOps Redux

       6,030    94
    3 minutes ago, Psynaptik said:

    That does help. I'm deliberating about whether to pay for BB license, because the only reason I would is to get my vertical 3:4 cab looking good again without the pain and agony of RLUI and Hyperspin. I'll have a look at the theme creator. Can I see how it might work with Launchbox free?

    Thanks for replying!

    You can use the creator for free, and develop your themes. You will not be able to see them in action, though, as for that you have to run BigBox and that requires a licence.

    Anyway, the creator is a WYSIWYG version of the theme, except for the wheel, that it is not visible there. So you will get a good idea of how it would run.

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