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CMOSS

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Everything posted by CMOSS

  1. Hi @akera099! We will distribute the community theme creator files soon, so that you can change it to your will.
  2. @neil9000, hi. As promised... the colour code is #9a2611.
  3. I will give you the colour code in a few days (once I’m back from holidays).
  4. Hi @neil9000, If you have Photoshop, you can download the source file of the videos here: Those zips include the psd and you can get the colour directly from the background layer (I can speak for the ZX spectrum as I was the one that created it). I hope this helps...
  5. Hi @fettsvett201, I think the new version of the CTC will be released this coming weekend. We would need a couple of weeks to port the theme, so we could be ready by the end of the month.
  6. Hi @Mr. Skerpentine! Yes, you can. If I remember correctly (I am on holidays and don’t have the theme with me), we have a couple of pinball views. If you go to the views folder of the theme you will see a couple of files with pinball on their name. You would need to copy or rename one of those files to match your platform name. let me know if you figure this out. If not, I will help you out in a few days.
  7. Hi @fettsvett201! I suggest that you map a keyboard key to change the view (you will see this option within BigBox). Then, once you navigate to a playlist or platform, use that key to cycle through the available views until you find the one you like. Let me know if this helps.
  8. Hi! We will make the creator files available once we port it to the latest version of it (that will be released soon).
  9. Hi! I suggest that you map a key to change the view within BigBox. Just go to options / keyboard mapping and set it up. Then, press the key until the view that you like shows up. I hope this helps.
  10. Hi! I don't know what is going on. Have you tried changing the video player (VLC or Windows Media)?
  11. Thanks! Open the xaml code of the view you want and look for the wheel. Try playing around with the SeledtedItemZPosition value (in combination maybe with the CameraZPosition and the ItemZposition). <!-- Wheel --> <Grid x:Name="Wheel" Visibility="Visible" Panel.ZIndex="75" > <Grid.RowDefinitions> <RowDefinition Height="{Binding ElementName=Prop_Wheel_H, Path=Text}" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="{Binding ElementName=Prop_Wheel_W, Path=Text}" /> </Grid.ColumnDefinitions> <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}" Opacity="1.0" ImageType="Clear Logo" CurveAmount="-3.5" VisibleCount="16" PageSize="6" CameraZPosition="3" ItemZPosition="0.7" SelectedItemZPosition="1.5" Spacing="1" RotationAmount="2" RenderTransformOrigin=".5,.5" > <coverFlow:FlowControl.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </coverFlow:FlowControl.RenderTransform> <coverFlow:FlowControl.Effect> <DropShadowEffect BlurRadius="5" Color="Black" Direction="270" Opacity="0.7" ShadowDepth="{Binding ElementName=Prop_Wheel_EffectShadowDepth, Path=Text}" RenderingBias="Performance" /> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl>
  12. You can edit the xaml to tell Launchbox to look for a file based on the rom of the game. Change LaunchBoxDbId for ApplicationFileNameWithoutExtension (I think this is the one). <TextBlock x:Name="Image1imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/CMOSS/Media/Cabinets 1920x1080"/> <Binding Path="SelectedGame.LaunchBoxDbId"/> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/CMOSS/Media/ViewCabinets"/> <Binding Path="." Source="cabinet.png"/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock>
  13. I already have that view prepared for a future release of the theme. 2021-05-21 17-24-57.mp4 I am attaching it here. It will probably not work out of the box as I have reorganised the assets in different folders (but maybe it gives you a hint on what you need to change to make it work). The cabinets should be placed on a folder called "Cabinets 1920x1080" and be named using the launchbox database id of the game. Wheel2GamesView.xaml
  14. Can you check your image priorities in Launchbox (Options menu) and make sure that the Fanart - Background is checked as the first option for the Background priorities?
  15. Thanks! Just go to the Media/Assets folder of the theme and rename (or delete) the file vide-cover-overlay.mp4. I am not sure I am following you with this. What do you mean by proper folder?
  16. Yes it does. Republish your theme with that version
  17. Are you using the latest build of the Theme Creator (1.0.8.99)?
  18. Hi! If you mean the scanlines on the Arcade monitor, then yes. Go to your launchbox/themes/Coinops installation, open the Media/Cabinet folder, and rename (to anything different) the images that start with scanlines.
  19. Download the latest version of the theme creator from the forums (1.0.8.99) and use this one for your theme. There used to be some freezing issues but they have been solved with that release.
  20. There was a conflict with a component used in the themes created with the theme creator. @y2guru fixed it and released a new version yesterday. The only thing I did was to re-publish the theme.
  21. Uploaded a new version of the theme fixing the freezing issue.
  22. Uploaded a new version of the theme that solves the freezing issue.
  23. Look for this in the view you would like to change (the one of your screenshot is Wheel3GamesView.xaml) and play with the values in the Source property (if you decrease the 2376 it will move the wheel to the left). <TextBlock x:Name="Prop_Wheel_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;2376;3072"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock>
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