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izzishor's Achievements
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Yes, it's the Bug i was referring too, when holding B and pressing A, it launches another instance, or invokes your instance of LB, or BB, for some reason. So if I close BB or LB and I hold B and A, it will relaunch it, and if it's minimized, it will call it to foreground and place it above my emulator. Couldn't fix it by changing controls so I had to revert to Beta 1.
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Exactly, reverted to Beta1, it's ok now. So hopefully it will be fixed as well 🫶
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Beta 3 is Very snappy, and nice, only problem I'm having is when I press A+B at the same time it brings BB over my Retroarch, and I have no idea why, with Beta 1 and 2 I didn't have this issue? Will downgrade, test and see, but it's weird. Otherwise thanks for all the work.
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Thank you for the answer, but you just explained exactly the UX issue I asked to be fixed. The notification says 'New Beta Version', not 'Version xxx Available' to download. You never KNOW what version you're downloading untill the install screen, which is set to AUTOINSTALL, as well, so no way of cancelling it. Meaning, if I download the beta version and it's still Beta 2 in this case, it will be broken again, and I will have to remove plugin, reinstall beta 1 manually from the update folder. Which I've done 4-5 times so far. What I was asking for was a VERSION NUMBER before you download, to actually understand what it is you're downloading so you can ignore it if it's a bad version. The fix should be very easy to implement, since you only need to show the download filename before you download it, which has the version number before the file extension. That's all, ty for taking the time to answer, and big up on all the updates and optimizations 👑
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Any way to get a notification when Beta 3 drops? Because there's no way of knowing if you're updating to Beta 2 or Beta 3, atm. Thank you for the development, looking forward to the release.
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Hi, thanks for all the updates! Best front end. However I've been having same issue as everyone, controller issues while navigating trough the menus with beta 2. But I don't have a way to know what version we're updating to, so I rolled back, deleted the LaunchBox Reader plugin, that doesn't work with the rollback, and now i click update, and IDK what version it updates too... it should say "NEW BETA VERSION FOUND VXX", if possible. Thank you, and keep them comming, I'll keep rebuying licenses 🏅
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Pixel Arcade Display | ILI9488 + ESP32 = Cheap Clear Logo Marquee View File # Pixel Arcade Display Who said it was impossible?! Shows the Clear Logo and Platform you select in LaunchBox on a small ILI9488 screen driven by an ESP32. Updates instantly. The plugin hands the logo's file path to a tiny local proxy, which reads it off disk and streams it to the ESP32. LaunchBox plugin ──> arcade-imgproxy.exe ──> ESP32 + ILI9488 screen (sends logo path) (reads file, RGB565) (displays it) 1. Wiring (ILI9488 → ESP32 NodeMCU-32S) Display | ESP32 - W I R I N G ----------------------------- VCC | 3.3V GND | GND CS | GPIO21 RESET | GPIO4 DC | GPIO27 MOSI | GPIO23 CLK | GPIO18 LED/BL | GPIO32 and --- 2. PC side (LaunchBox) Everything lives in one folder: `LaunchBox\Plugins\PixelArcade\` Put PixelArcade folder from LaunchBox Plugin in the Plugins folder of LaunchBox: - `PixelArcade.dll` (the plugin) - `arcade-imgproxy.exe` (the image proxy) - `config.ini` (shared settings) - `default.png` (shown when nothing is selected — drop in any 480x320 image) - `install-service.bat` / `uninstall-service.bat` (optional auto-start) **Edit `config.ini`** if needed. Defaults work when the proxy runs on the same PC as LaunchBox. Run `arcade-imgproxy.exe` — or right-click `install-service.bat` → **Run as administrator** to auto-start it hidden at every boot. Restart LaunchBox so it loads the plugin. --- 3. ESP32 side (ESPHome) Put `pixel-arcade.yaml` and `arcade_image.h` in the same ESPHome folder. Edit the **`substitutions`** block at the top of `pixel-arcade.yaml`: - `wifi_ssid`, `wifi_password` — your WiFi - `device_ip`, `gateway_ip` — the static IP you want + your router IP - `proxy_host` — the **IP:port of the PC** running the proxy (e.g. `192.168.1.60:8090`) --- Done Select a game in LaunchBox → its logo appears. Deselect / exit → default image. Sources included (`arcade-imgproxy.go`, `PixelArcadePlugin.cs`). Do whatever you want with it. Submitter izzishor Submitted 06/11/2026 Category Third-party Apps and Plugins
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Version 1.0.3
9 downloads
# Pixel Arcade Display Who said it was impossible?! Shows the Clear Logo and Platform you select in LaunchBox on a small ILI9488 screen driven by an ESP32. Updates instantly. The plugin hands the logo's file path to a tiny local proxy, which reads it off disk and streams it to the ESP32. LaunchBox plugin ──> arcade-imgproxy.exe ──> ESP32 + ILI9488 screen (sends logo path) (reads file, RGB565) (displays it) 1. Wiring (ILI9488 → ESP32 NodeMCU-32S) Display | ESP32 - W I R I N G ----------------------------- VCC | 3.3V GND | GND CS | GPIO21 RESET | GPIO4 DC | GPIO27 MOSI | GPIO23 CLK | GPIO18 LED/BL | GPIO32 and --- 2. PC side (LaunchBox) Everything lives in one folder: `LaunchBox\Plugins\PixelArcade\` Put PixelArcade folder from LaunchBox Plugin in the Plugins folder of LaunchBox: - `PixelArcade.dll` (the plugin) - `arcade-imgproxy.exe` (the image proxy) - `config.ini` (shared settings) - `default.png` (shown when nothing is selected — drop in any 480x320 image) - `install-service.bat` / `uninstall-service.bat` (optional auto-start) **Edit `config.ini`** if needed. Defaults work when the proxy runs on the same PC as LaunchBox. Run `arcade-imgproxy.exe` — or right-click `install-service.bat` → **Run as administrator** to auto-start it hidden at every boot. Restart LaunchBox so it loads the plugin. --- 3. ESP32 side (ESPHome) Put `pixel-arcade.yaml` and `arcade_image.h` in the same ESPHome folder. Edit the **`substitutions`** block at the top of `pixel-arcade.yaml`: - `wifi_ssid`, `wifi_password` — your WiFi - `device_ip`, `gateway_ip` — the static IP you want + your router IP - `proxy_host` — the **IP:port of the PC** running the proxy (e.g. `192.168.1.60:8090`) --- Done Select a game in LaunchBox → its logo appears. Deselect / exit → default image. Sources included (`arcade-imgproxy.go`, `PixelArcadePlugin.cs`). Do whatever you want with it. -
Yessir, it's the imageserver you provided in the link, I installed it, and then configured it and it works no mistake, now I made mqtt_settings.json READ ONLY, hopefully it will not change anymore. Ye, I feel you with the time management, HECTIC... Ty, that's just the Arcade dashboard, this is the Main one, with my house, I have it on various devices, but maily use it on PC or this iPad on that white closet (sry no other pic)
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It's weird I can only find config.json in the PLUGINS folder, not in the main folder, and that I already marked as read only, but it does not remember settings from time to time, without any updates to anything, it just looses my configuration :(( It's kinda of sad because it actually crashes my whole Launchbox when it's not able to connect to the MQTT Hoping you can fix, or atleast tell me what to make read only, because other than that the MQTT works perfectly. Later Edit: OK so I looked around more for the file, and I found the mqtt_settings.json, they were in the CORE folder of Launchbox, marked it as read only, hopefully it holds now ✨ Ty again for a wonderful plugin!
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Auto Play N' Quit - AHK Script by IzzIsHOr
izzishor commented on izzishor's file in Third-party Apps and Plugins
Yes, it is, I have a shortcut made inside a game I don't play, that starts with A, that launches it when I launch that game, just add it in Additional APPS under LaunchBox. Or make another AHK script with chatGPT that runs the autorun script when you press a combo of buttons. So happy it works for you, I did this for myself in spare time, and glad it helps some peeps ❤️- 11 comments
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- bigbox autoplay game
- bigbox ahk script
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Auto Play N' Quit - AHK Script by IzzIsHOr
izzishor commented on izzishor's file in Third-party Apps and Plugins
It must be ran with AHK 1.0 I believe, that's why the error is, I keep the scrips hidden in C:\ so there are no folders to path, maybe that's the error you're facing, try keeping it in the root of a HDD, hidden or not it doesn't matter, see if the error is still there, and the #NO ENV is due to AHK 2.0 i think, if you're using AKH 1.0 and have that error, you can delete the #noENV line from it.- 11 comments
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- bigbox autoplay game
- bigbox ahk script
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- 15 comments
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Auto Play N' Quit - AHK Script by IzzIsHOr
izzishor commented on izzishor's file in Third-party Apps and Plugins
Thanks for reaching out, and for the kind words 🥹 I forgot I posted it here, I made it a bit more complex now, works with all platforms/playlists, just have to be VERTICAL SCROLLING, or you must tweak the AHK to send right arrows instead of down arrows. Try it out, tell me what you think, to make it close other emulators, just edit the ProcessList.txt and add whatever you want it to close in there. Updated the description and updated the files as well.- 11 comments
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Sweet baby Jesus, it runs so smooth for me ❤️❤️❤️ Amazing work, a very much needed but a MONUMENTAL effort 🙌🙌🙌 Thank you so much for all the great work.