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mattdawson75

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About mattdawson75

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    8-Bit Processor
  1. Thank you for helping: -So I loaded the mupen64plus_next core, for some reason my games are just showing a black screen, with the message "Run ahead has been disabled because this core does not support save states," and it never moves on from that. Here's a screenshot. -I think my only option is updating RetroArch, something's wrong with it. So I pressed F5, went to Tools -> Online Updater, but I'm getting the error "Network Error: HTTP Code 404." I'm willing to just start over with RetroArch, uninstall/reinstall the latest version, but the problem is, I have tons and tons of th
  2. Sorry to necro an old topic, but I have the same problem and am having trouble. I found the setting to change the resolution, so I changed the 4:3 resolution from 320x240 to 1920x1440, but the game's video and audio lagged like crazy. So I set everything back to 320x240, but all N64 games are still lagging. Here is a short clip to show what I am talking about: https://imgur.com/gallery/DjnIduo Below are some of my settings/specs. I would appreciate any help! Retroarch - build date Feb. 3 2019 Core: Mupen64Plus OpenGL 2.5 CPU Core: dynamic_recompiler RSP Mode: HLE 4:3 res
  3. For NES, I have nestopia_libretro. Next to SNES, I have snes9x_libretro Retroarch, build date: Feb 3 2019 Git version: 9750719074
  4. I'm on Windows 10. I will check what core I am using and what version of Retroarch. To find the core, I just start the game, access the Retroarch start menu then it will show me? I can't remember which one I picked but I'll check when I get home. Thank you.
  5. Jason said on the stream today (he's still streaming btw) that this is a current feature. He said it's a plug-in and also there's a way to press a button to "spin the wheel" and it will land on a game. Can anyone tell me how to do this?
  6. Hello, I visited the thread and checked, it looks like it's set up in Retroarch. My SNES games are full screen when I launch them.
  7. The list says pause screens should work in Retroarch. I've tried with SNES and NES games. Nothing happens when I press my pre-made pause buttons. I tested with Mame in Aero Fighter 2, worked perfectly. Is there something special I need to do with retroarch?
  8. Anyone know why this is happening? it's only happening to one of my PS2 games. All of my PS2 games are .iso files and they all work fine, except for this one. If it matters, it's Mortal Kombat Armageddon.
  9. So I have playlists set up for each of my consoles now. Its easy to select a platform then choose the multiplayer playlist, which is my goal. Can a playlist be generated that includes ALL multiplayer or co-op games, across ALL of my systems? Instead of it being on a console by console basis. I tried to make a new playlist. I went into Auto-Populate. Set Field to Playmode, Comparison to "Is equal to," and in value wrote "co-op." That's probably wrong, it didn't auto populate. Edit: Thanks Retro808, works great!
  10. Do I have to do anything special to play 2 player? Both controllers are on (wireless 360 controllers), work in other Retroarch roms fine, Steam games, etc.|| I've tried Popeye and 1942, but I don't see how to make them 2 player. Most likely due to unfamiliarity with Commodore's interface, do you know what I'm doing wrong?
  11. Hello, I don't see the VICE x64 in the C64 Dreams > Retroarch folder. See screenshot below:
  12. You really helped me out, especially because, I'm new to this and I could not get Commodore 64 games to play properly no matter what. But you got everything pre-packaged perfectly! I'm going to work on importing your stuff into my library and I'm good to go.
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