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AsparagusTrevor

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Everything posted by AsparagusTrevor

  1. I'm getting another exception on startup similar to what some of us got on the original evaluation version: at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) at System.Windows.Application.DoStartup() at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run() at COMMUNITY_Theme_Creator_for_BigBox.Application.Main() Initialization of 'COMMUNITY_Theme_Creator_for_BigBox.MainWindow' threw an exception.
  2. Brilliant, thanks a lot @y2guru. That's my Boxing Day sorted! Thanks for all your hard work and Merry Christmas.
  3. I'd like chuck in my two pence and echo how great the wheel item templates are and how useful they're proving to be. Totally intuitive to create, there was no problem figuring out how they work and in minutes I was creating exactly what I wanted. Like Blacktacker, I'm also mainly using them for creating selection boxes and helping with problematic changing box sizes, and for that they've worked extremely well. I've also played around a little bit to create some pretty cool effects, there's some cool things you can pull off with a bit of tinkering.
  4. This is amazing - I was trying to do something similar a few months back, using altered versions of the 'Colorful' theme graphics, just as a play around more than anything but couldn't figure out decent a way to do it. It will certainly open up a lot of possibilities!
  5. Sorry, only just had chance to catch up on the thread but I see you've worked your magic. Many thanks again, I must say from the unfortunately small amount I've managed to play around with 2.5 so far I can already tell it's massively improved, it can't be overstated that you've done absolutely stellar work.
  6. I think I've found a bug with special characters in text. They're showing as question marks rather than the correct characters. I noticed on my 2.3 theme which I've copied over to play around with, it has some bullet points used throughout but now in 2.5 they're just showing as question marks, so I tested it and tried a few more special characters (degrees sign, vowels with accents etc) and got the same question mark.
  7. Only just had chance to check, but the new download has fixed my crash. Thanks a lot.
  8. I have sent you a PM with the zip file as you asked. Many thanks for looking into this.
  9. Thanks for all the hard work, I've been extremely eager to try this for so long. Unfortunately I'm sad to say it's not working at all for me. I've unblocked the zip and extracted as normal but I can't get past the splash screen, it throws up an exception. I've tried this a few times as well, trying different extraction paths, running the exe as admin. I'm on Windows 11. Here is the crash info that comes up: at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) at System.Windows.Application.DoStartup() at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run() at COMMUNITY_Theme_Creator_for_BigBox.Application.Main() Initialization of 'COMMUNITY_Theme_Creator_for_BigBox.MainWindow' threw an exception.
  10. Ha! I was working on something similar as another version of my controller image packs. I had only managed to finish a handful of them, but these are soooo much better than anything I managed! Absolutely amazing work from all involved.
  11. Thank you for your kind words also, I'm glad someone else has managed to find a use for the theme. It was always intended as a quick, easy and familiar way to access our libraries and I'm really happy it seems to scratch that itch for a lot of people. Regarding your requests, unfortunately a lot of them are beyond the capabilities of the Community Theme Creator, but I will look into what is possible when the next version is released.
  12. Thank you for the kind words, I know the scanlines are an acquired taste, funnily enough I did actually remove them on the next version I started work on as I lost taste for them too. Unfortunately I don't think it's possible to add a proper toggle for stuff like that. Full disclosure, I do have another theme in the works which is an off-shoot of this one, a bit more eye candy but still keeping the same layout and functionality, and I've worked on optimising everything further to keep it all snappy. It will be a separate theme as it does have enough aesthetic changes to warrant its own entry. I'm just waiting, semi-patiently, for the next version of the Community Theme Creator before I release that as I hit a bit of a functionality wall with what I was trying to achieve, but I can't wait to share the updates. I'm happy to share a beta though if anyone is interested in trying it out.
  13. This is coming along very well, it's shaping up to be a beautifully clean and modern looking theme.
  14. Version 1.2

    448 downloads

    This is another controller image pack based on my previous Stencil pack, similar to my recently uploaded Colour Cutout set. They are coloured icons with stark black outlines representing the controllers of each system, e.g. Atari ST mouse, Sega Saturn Control Pad, Commodore 64 Joystick, various handhelds etc. I've also included a few variations of some of the images, e.g different colours or regional variations. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers! - Systems included: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST, Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64, Commodore CD32, Commodore Amiga, Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum, SNK Neo Geo AES, SNK Neo Geo CD, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck
  15. Controllers - Outlined Colour Platform Images View File This is another controller image pack based on my previous Stencil pack, similar to my recently uploaded Colour Cutout set. They are coloured icons with stark black outlines representing the controllers of each system, e.g. Atari ST mouse, Sega Saturn Control Pad, Commodore 64 Joystick, various handhelds etc. I've also included a few variations of some of the images, e.g different colours or regional variations. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers! - Systems included: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST, Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64, Commodore CD32, Commodore Amiga, Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum, SNK Neo Geo AES, SNK Neo Geo CD, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck Submitter AsparagusTrevor Submitted 06/30/2022 Category Platform Console Images  
  16. Version 1.2

    399 downloads

    This is another controller image pack based on my previous Stencil pack. They are colour-cutout style icons representing the controllers of each system, e.g. Amiga mouse, Sega Mega Drive Control Pad, ZX Joystick, various handhelds etc. I've also included a few variations of some of the images, e.g different colours or regional variations. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers! - Systems included: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST, Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64, Commodore CD32, Commodore Amiga, Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum, SNK Neo Geo AES, SNK Neo Geo CD, NK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck
  17. Controllers - Colour Cutout Platform Images View File This is another controller image pack based on my previous Stencil pack. They are colour-cutout style icons representing the controllers of each system, e.g. Amiga mouse, Sega Mega Drive Control Pad, ZX Joystick, various handhelds etc. I've also included a few variations of some of the images, e.g different colours or regional variations. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers! - Systems included: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST, Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64, Commodore CD32, Commodore Amiga, Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum, SNK Neo Geo AES, SNK Neo Geo CD, NK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck Submitter AsparagusTrevor Submitted 06/30/2022 Category Platform Console Images  
  18. @Zoomtra Thanks for your kind words and also your constructive criticism - I'll see what I can do for the next release, which I'm waiting on the next version of the Community Theme Creator for. Funny you should mention the video aspect ratios - I struggled for a more elegant solution for them when they're 4x3 or vertical, I wanted to crop them but the CTC wasn't playing ball with that, so I opted for stretching to fit the space. I'm happy to hear you're a fan overall though, as I initially designed it for the needs of a friend it covers a lot of his wants, but as I know other people are using it also I'm happy to adapt and cater for a wider audience.
  19. Controllers - Stencil Platform Images View File This is something I've been working on for a currently in-progress Big Box theme, but I thought people might get some use out of them. They are single-colour, stencil-like vector-art, representing the controllers of each system, e.g. Amiga mouse, Sega Mega Drive Control Pad, ZX Joystick, various handhelds etc. I've also included a few variations of some of the images, slightly different styles for selected images. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers! - Systems included: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST (mouse & keyboard), Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64 (joystick & keyboard), Commodore CD32, Commodore Amiga (mouse, A500 & A1200), Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum (joystick & keyboard), SNK Neo Geo AES, SNK Neo Geo CD, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck Submitter AsparagusTrevor Submitted 05/17/2022 Category Platform Console Images  
  20. Version 1.2.5

    456 downloads

    This is something I've been working on for a currently in-progress Big Box theme, but I thought people might get some use out of them. They are single-colour, stencil-like vector-art, representing the controllers of each system, e.g. Amiga mouse, Sega Mega Drive Control Pad, ZX Joystick, various handhelds etc. I've also included a few variations of some of the images, slightly different styles for selected images. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers! - Systems included: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST (mouse & keyboard), Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64 (joystick & keyboard), Commodore CD32, Commodore Amiga (mouse, A500 & A1200), Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum (joystick & keyboard), SNK Neo Geo AES, SNK Neo Geo CD, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck
  21. Well, it does seem to be getting rejected again. Oh well, I'll leave it there and admit defeat. My own personal database is correct and that's all that matters. Not sure why a romhack would be considered an official release, especially when it already has its own entry, but never mind.
  22. Ah, that makes sense, thank you. I've given it a second try anyway then I'll admit defeat!
  23. I've just had a change to a title rejected but I was unable to find a way to give a reason to argue why this change is warranted. Would anyone be able to point me in the direction of where I would add a reason for a title change please? I tried to resubmit the alteration but couldn't see anything again to provide a comment on a title change. The change in question is for Sonic 1 locked on to Sonic & Knuckles. The listing has weirdly been muddled up with the romhack Knuckles the Echidna in Sonic 1, which has its own entry in the database. I was trying to remove all references to this in the S1+S&K listing as it is irrelevant as the official rom for this is the Blue Sphere game alone. Most of the other changes I made were accepted (removing stuff and adding them to the proper romhack listing), just this one title change wasn't. I must say, the rejection comments were not very helpful. Calling it 'nonsense' helps no-one. Thanks
  24. Version 1.0.0

    367 downloads

    This is something I've been working on for a currently in-progress Big Box theme, but I thought people might get some use out of them. They are single-colour, stencil-like vector-art, representing the media of each system, e.g. SNES cartridge, Amiga disk, Sega CD disc etc. I've also included a few variations of some of the images, slightly different styles etc, and some generic images, i.e. floppy disk, cassette tape, CD etc. I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet. I'm also working on Console/Computer images in the same style but they will take much longer to finish, but watch this space. I also have a Controller set available for download. All my own work, but if anyone uses them all I ask for is a quick credit. Cheers!
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