Rob_G
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Everything posted by Rob_G
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A few thoughts... Maybe I will make it so if a person wants, they can just delete the card image and then the display will be as shown below. No frame opacity effect, just simple text. Rob
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I added a wall view for the next upcoming version. I had to fix an issue in game horizontal view 3 where the box/disc images were not showing. I did it for fun and to see what it would look like. If anyone has ideas about updating/replacing/improving the game information card, I'm all ears! Rob
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You can replace or edit it. The file is in the folder "Launchbox\Themes\Unified Lives!\Media\MainMenu". You would also have to edit 'Frame1' in the xml file to change the desired color opacity. I have sometimes thought about replacing the frame image, but I could never find anything else I liked. I spent many hours trying various configurations of images, colors, sizes etc. What color did you want? Sorry for the late reply, I didn't see your message until now. Rob
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Is there a version we can downgrade to that doesn't have this lag issue? It's really bad trying to scroll through my arcade games. Rob
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Thanks! I am also overhauling two of the platform/playlist views into horizontal views as well, similar to the game views. They were too boring before.
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I have another update coming very soon. I completely revamped the video borders and ditched the pre-fabricated non-arcade ones. The theme will now dynamically recreate the original look, albeit maybe a little better and with more flexibility. This means slightly bigger device images and the main logo will be using the Platform clear logo. It makes non-arcade platforms consistent in design and view. And if you have the device png, just drop it into the devices folder with the rest of the device images and it will be displayed automatically. All of the arcade video borders (an arcade cabinet) were left as is. Rob
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Long overdue for an update. I had started a horizontal view format long ago, but never finished it. I decided to do that tonight and made 3 horizontal views. Ha, I forgot to add favorite and broken icons to the new views. I'll fix that in a day or two, depending how motivated I am.. edit: Icons are added...
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I just imported a full mame arcade set in launchbox. One issue is when I scan for removed roms, launchbox wants to remove a considerable amount of the games that were just imported (over 2200). The games are there and they work, so why would launchbox consider them as missing? How does launchbox determine a game is 'missing'? Another issue for importing Mame sets is that genres of games are imported that are not supposed to be. For example, even though Casino games were checked to be skipped, they are still imported. Rob
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I'm not sure this is an issue with CTC 2.3 xaml generation or Big Box 12.7. I just created a coverflow view for my theme (Unified Lives!) and selected item videos do not play. Rob
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The max number of players is shown as the number of gamepad icons. S icon = Simultaneous, A = Alternating. The metadata is usually quite accurate for arcade games, maybe a little less for console games. I used icons because it takes a lot less room to display the same information. Actual text strings would be too long to fit nicely. Rob
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Is that going to be in CTC 2.3? One thing I am currently doing outside of CTC is showing the last played time. It's a bit of a headache manually editing code each time I do an update. It's the same code as released date, just a different binding path.. I also set the format of month to MMM so it's shorter. <TextBlock x:Name="variableLPD1" Text="{Binding Path=ActiveGame.LastPlayedDate}" Visibility="Collapsed"/> <TextBlock x:Name="variableLPD1Formatted" Text="{Binding ElementName=variableLPD1,Path=Text, Converter={StaticResource FormatDateTime},ConverterParameter='MMM dd, yyyy'}" Visibility="Collapsed" /> <TextBlock x:Name="variableLPD1withfallbacklogic" Visibility="Collapsed" Text="{Binding ElementName=variableLPD1Formatted,Path=Text, Converter={StaticResource UseValueOrFallbackWithFormat},ConverterParameter='Never;None;No'}"/> <TextBlock x:Name="Text12text" Opacity="1.0" Foreground="White" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/Unified Lives!/Fonts/taileb.ttf#Microsoft Tai Le Bold" FontStyle="Normal" FontWeight="Normal" TextAlignment="Left" TextWrapping="NoWrap" TextTrimming="None" VerticalAlignment="Top" RenderTransformOrigin=".5,.5" Text="{Binding ElementName=variableLPD1withfallbacklogic, Path=Text}" FontSize="{Binding ElementName=Canvas,Path=ActualHeight, Converter={StaticResource ScalePropertyValueD}, ConverterParameter=FontSize;17;720}" > Another item on my wishlist is being able to compare binding path values. For example, I want to compare 'Platform' and 'KnownPlatformOrPlaylistTitle'. If they are different, I will show platform and playlist info. If they are the same, I will just show platform info and hide the other. Rob
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Things I wish I knew how to do, if possible: - Create an image slideshow - Display a total game count in gamewheel views - Get previously played games, most played game - Count broken, hidden, completed, favorite games in platform and game wheel views - Auto capitalize first letter of text. CTC doesn't support this right now and I'm not sure how to do it manually Some stuff might be wishful thinking. I have figured a few easy things out on my own like date formatting and such... I have a lot of previous scripting and forms experience, I'm just new with xaml... Rob
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We're at version 1.7 now with a significant update to the favorites/broken/completed icons. Two new additional platform/playlist views as well which are both full screen video. I used a little trick with an opacity animation on the icons to help them disappear instantly when you begin to change navigation. I've been having some anxiety issues lately so working on this has helped me focus on something fun to do. Rob
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Update released.... I may do something different with the ESRB icon. It is placed where it is because there's guaranteed no overlap from other text. So many games are 'Not Rated' and no arcade games are. If you don't like it, just rename or delete the ESRB folder. It won't hurt anything. Given that I have no way of knowing what your platform names are, you may need to create copies of existing images in pointers, backgrounds, and videoborder if there's nothing there to match. For example, I created a platform 'Mame 2003 Plus' and copied all the 'Arcade.png' to 'Mame 2003 Plus.png'. Since Mame is in the platform name, the marquee images will show if available. The reason I have a separate platform is for Netplay compatability. The standard mame core isn't really compatible with that. I used notepad to edit the xaml files to add lastplayeddate. Ugh, it was horrible! I don't know how user source works in community theme creator and if it could be used for this case. I assume maybe the next release of that will include this property. Rob