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Rob_G

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Everything posted by Rob_G

  1. Rob_G

    Unified Lives!

    The video is actually not the issue, but the 'video border' element aspect ratio. I changed the stretch to 'fill' and that fixes alignments, albeit with a bit of noticeable uniformity loss on really wide or narrow views. The video aspect ratio is always correct. The video border stretch has to remain anyhow because that is integral for it to look proper in both 16:9 and 16:10 which identify both as 'widescreen'. The uniformity difference is negligible there. I'm going to fix everything else in 2.3 because I haven't quite figured out the wheel on 2.5 yet and I don't like the results so far.
  2. Rob_G

    Unified Lives!

    So, should I hold off on what I'm doing then? I don't want to duplicate work if something better is in the works.....
  3. Rob_G

    Unified Lives!

    Sample 21:9 view from CTC 2.5. 4:3 view Still lots more to do, but I like how it is turning out. The aspect ratio visibility rule..... rules! Thanks @y2guru
  4. Yes, which is actually pretty good for 99% of the clear logos. It's the 1% that are oversized vertically that have an issue. If I reduce the 150%, then other clear logos look too small. I will continue to play around with it and see what I can come up with. Rob
  5. Maybe there could be a limiter for clear logo size on the wheel? The issue happens when there's the occasional oversized clear logo which looks too big on the wheel compared to everything else. Compensating by reducing sizes makes everything else look too small then. I will also try different values to see if I can find something that works a bit better. Rob
  6. Rob_G

    Unified Lives!

    CTC 2.5 has visibility tags for aspect ratio so it will just be a matter of implementing display elements for each of the different aspect ratios I want to support. I will probably start on it this weekend and release when CTC 2.5 final is released. Rob
  7. Rob_G

    Unified Lives!

    I created a custom 21:9 resolution on my monitor and tested the theme. Is this how it looks on yours? I am sure this can be fixed and is something I will do. I need to clean this up anyhow.
  8. Rob_G

    Unified Lives!

    What resolution are you running at 21:9? If there's something I can do which will help, I will fix it if I can. I knew in this last release that there would probably be issues outside of 16:9. After making so many changes, I realized my grouping of elements was less than ideal. But, then that needs more time to fix. Rob
  9. Rob_G

    Unified Lives!

    Thanks to @y2guru for verifying what the issue is. When CTC 2.5 is released, this issue will be fixed. Rob
  10. Rob_G

    Unified Lives!

    It would be a game list view, showing search results from options. There is a playmode binding, but I don't use the other two. Rob
  11. Rob_G

    Unified Lives!

    I might try to figure out what exactly is causing the issue and see if I can do something to correct it. Maybe @y2guru or @faeran can offer some insight? Rob
  12. Any art you want to replace, like backgrounds, pointers etc must exactly match the name of the playlist and be in the correct folder. They also need to be PNG format, not JPG. When artwork is not found, the _default.png is used. Rob
  13. Rob_G

    Unified Lives!

    It's probably something I did in the theme with a visibility condition that brings up a bug in Big Box. The visibility conditions control quite a bit of the display aspects of the theme, determining what types of graphics to show (and what not to show). Rob
  14. Openbor.... I gave it a shot, but the horribly buggy controls just ruined the experience. In the end, it seems like you have to use something like joy2key and map your controls to what the defaults are for the game. If you try changing the controls in the settings to what you want, things start to break. Since second player already defaults to joystick, I'm not sure how successful setting up a second player will be. That's version 3... I'm not sure if version 4 alpha is worth investigating or not. Rob
  15. Bezel configuration in RA is terrible I think. Also, the game overrides mess with hotkey functionality. It's been an issue for a long time and never been fixed. Rob
  16. If that doesn't work, I also wrote a powershell script to remove and re-add game controllers in device manager. I constantly have this issue with my Arcade Legends Ultimate controls in OTG mode. They are almost always in the wrong order. Rob
  17. Did you pair the wiimotes by bluetooth? I never got that to work properly. Maybe I needed a different bluetooth adapter for my PC. Rob
  18. I don't like touchmote because I think it's a wonky solution to try and use mode 4 with two touch motes and mame (for example). The software is no longer maintained too. Ideally, you should have two dolphin bar, both in mode 2 and one touchmote paired to each bar. One of the bars is hidden so its lights don't show. It could have been a great solution, but unfortunately there's no calibration software for the dolphin bar. Aiming at center screen is not pointing at the center of the screen, but directly at the dolphin bar. So that throws off the Y axis aim. The further back you stand, the better it is, but it's still not great. The above/below switch has no effect in mode 2. In game gun calibration for some games may make it better, but I haven't tried. Rob
  19. More issues found with auto populate. Setting auto populate to 'genre equals adventure' also includes games where the genre includes other tags like action for example. It appears to be impossible to include Adventure, but exclude Action. If you try, you don't get the results you want. Are the results from auto populate permanently added to the playlist? That's a behavior I am seeing now. Which isn't ideal if you change the autopopulate fields because games that no longer match will still be in your playlist. I guess until Launchbox has AND, OR, NOT in the auto filter, it's going to be rather limited. Rob
  20. So I caved in and created a non auto populating playlist of co-op games. There's a few I need to remove because the got past my filter seach, but then I discovered if I try to use the remove game from playlist menu option, that doesn't remove the playlist (in BigBox) edit: The game only appears removed after exiting and re-launching BigBox. Rob
  21. I've been trying to create a playlist that will auto populate cooperative/simultaneous player games. I'm working in Launchbox. At some point when auto populate is enabled and I've been using 'contains at least one of', the playlist will stop populating correctly. For example, it will show genre matching cooperative, but not simultaneous. If I change it to just show simultaneous, it still only shows genre matching cooperative. Exiting and reloading launchbox had no effect on making the playlist work correctly. The only fix seems to be to turn off the auto populate then turn it back on. I don't use 'contains at least one of' any more - I think that is where the problem lies, but I am not sure. It's too bad platform parent was not one of the criteria for auto populate. I have several Arcade game platforms under the platform category Arcade and I cannot easily make a playlist that includes games from all the child platforms within. Rob
  22. Search for graphic media by google image searches. Then when you find what you want, it's just a question of creating your layout in CTC. You may find more satisfaction and fun just by learning to do it yourself. It takes a while to figure things out, but once you do it's not too difficult. Rob
  23. Rob_G

    Unified Lives!

    I added it back after fixing the lip sync a bit. Rob
  24. I agree, it was perhaps too much 'blue'. The transparency effect was originally created with a frame, but I have now removed that frame and added a glass transparency to the card image itself. So the user can choose to use the card or not, with or without glass effect as well. Just manage the card.png file in the media folder. Uploading 3.2 now..... Rob
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