Rob_G
Members-
Posts
171 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Rob_G
-
The video is actually not the issue, but the 'video border' element aspect ratio. I changed the stretch to 'fill' and that fixes alignments, albeit with a bit of noticeable uniformity loss on really wide or narrow views. The video aspect ratio is always correct. The video border stretch has to remain anyhow because that is integral for it to look proper in both 16:9 and 16:10 which identify both as 'widescreen'. The uniformity difference is negligible there. I'm going to fix everything else in 2.3 because I haven't quite figured out the wheel on 2.5 yet and I don't like the results so far.
-
-
-
Maybe there could be a limiter for clear logo size on the wheel? The issue happens when there's the occasional oversized clear logo which looks too big on the wheel compared to everything else. Compensating by reducing sizes makes everything else look too small then. I will also try different values to see if I can find something that works a bit better. Rob
-
-
-
What resolution are you running at 21:9? If there's something I can do which will help, I will fix it if I can. I knew in this last release that there would probably be issues outside of 16:9. After making so many changes, I realized my grouping of elements was less than ideal. But, then that needs more time to fix. Rob
-
-
-
-
Any art you want to replace, like backgrounds, pointers etc must exactly match the name of the playlist and be in the correct folder. They also need to be PNG format, not JPG. When artwork is not found, the _default.png is used. Rob
-
-
Openbor.... I gave it a shot, but the horribly buggy controls just ruined the experience. In the end, it seems like you have to use something like joy2key and map your controls to what the defaults are for the game. If you try changing the controls in the settings to what you want, things start to break. Since second player already defaults to joystick, I'm not sure how successful setting up a second player will be. That's version 3... I'm not sure if version 4 alpha is worth investigating or not. Rob
-
MAME via retroarch Libretro2003 Core - Bezels Supported?
Rob_G replied to Aj67's topic in Troubleshooting
Bezel configuration in RA is terrible I think. Also, the game overrides mess with hotkey functionality. It's been an issue for a long time and never been fixed. Rob -
controls how to stop from switching around player 1 and 2 on reboots
Rob_G replied to KingsmanZer0's topic in Troubleshooting
If that doesn't work, I also wrote a powershell script to remove and re-add game controllers in device manager. I constantly have this issue with my Arcade Legends Ultimate controls in OTG mode. They are almost always in the wrong order. Rob -
Did you pair the wiimotes by bluetooth? I never got that to work properly. Maybe I needed a different bluetooth adapter for my PC. Rob
-
I don't like touchmote because I think it's a wonky solution to try and use mode 4 with two touch motes and mame (for example). The software is no longer maintained too. Ideally, you should have two dolphin bar, both in mode 2 and one touchmote paired to each bar. One of the bars is hidden so its lights don't show. It could have been a great solution, but unfortunately there's no calibration software for the dolphin bar. Aiming at center screen is not pointing at the center of the screen, but directly at the dolphin bar. So that throws off the Y axis aim. The further back you stand, the better it is, but it's still not great. The above/below switch has no effect in mode 2. In game gun calibration for some games may make it better, but I haven't tried. Rob
-
More issues found with auto populate. Setting auto populate to 'genre equals adventure' also includes games where the genre includes other tags like action for example. It appears to be impossible to include Adventure, but exclude Action. If you try, you don't get the results you want. Are the results from auto populate permanently added to the playlist? That's a behavior I am seeing now. Which isn't ideal if you change the autopopulate fields because games that no longer match will still be in your playlist. I guess until Launchbox has AND, OR, NOT in the auto filter, it's going to be rather limited. Rob
-
So I caved in and created a non auto populating playlist of co-op games. There's a few I need to remove because the got past my filter seach, but then I discovered if I try to use the remove game from playlist menu option, that doesn't remove the playlist (in BigBox) edit: The game only appears removed after exiting and re-launching BigBox. Rob
-
I've been trying to create a playlist that will auto populate cooperative/simultaneous player games. I'm working in Launchbox. At some point when auto populate is enabled and I've been using 'contains at least one of', the playlist will stop populating correctly. For example, it will show genre matching cooperative, but not simultaneous. If I change it to just show simultaneous, it still only shows genre matching cooperative. Exiting and reloading launchbox had no effect on making the playlist work correctly. The only fix seems to be to turn off the auto populate then turn it back on. I don't use 'contains at least one of' any more - I think that is where the problem lies, but I am not sure. It's too bad platform parent was not one of the criteria for auto populate. I have several Arcade game platforms under the platform category Arcade and I cannot easily make a playlist that includes games from all the child platforms within. Rob
-
-
I agree, it was perhaps too much 'blue'. The transparency effect was originally created with a frame, but I have now removed that frame and added a glass transparency to the card image itself. So the user can choose to use the card or not, with or without glass effect as well. Just manage the card.png file in the media folder. Uploading 3.2 now..... Rob