Baggio
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Everything posted by Baggio
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I can't thank you enough for this. I have had to try find the relvelent strings i was changing in the xaml and mass find and replace in notepad++ to try and make things easier/quicker than going though 60 configs 1 by 1 so this is an absolute godsend 👍 Edit: Just counted and i have 25 configs and 4 views so that would be 100 i needed to edit 🤣
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That's amazing. Currently i have 15 or so different platform configurations becuase of the different dimensons of videos that need to fit in images as you show in your video. That means if i need to tweak something on the default view i have to do it on every config for 4 views which is a lot of editing but with this if i'm thinking correctly i only need 1 config now!!!! Best addition ever 😂
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Nintendo Gamecube Box front, back and spines View File 289 Games in here with 10 more alternate covers. I dont have the Gamecube set up yet so can't post an image of the 3D models but you all know what they look like 😉 Submitter PaulyC Submitted 12/17/2022 Category Platform Media
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Microsoft Xbox 360 Platform video (16:9)
Baggio commented on CTRL-ALT-DEFEAT's file in Platform Theme Videos
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Microsoft Xbox 360 Platform video (16:9)
Baggio commented on CTRL-ALT-DEFEAT's file in Platform Theme Videos
Thanks for this, i was looking for a replacement as the other i had (maybe your old one?) the xbox startup logo was a lower resolution so looked a little off but now this is perfect!! Btw do you take requests? All i am missing in my collection are videos for Pub Fruit machines and Quiz Machines (both UK variants) and have looked far and wide and cant find any so would love to have your style ones of them to match the rest. -
Thank you so much buddy it worked!! I used the code <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" /> as a user source and after unchecking "designer friendly" and publishing it worked perfectly 👍👍
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OK no problem, y2guru isn't sure either and told me to ask here so maybe it isn't possible yet. I did try putting it directly in CTC's created xaml after publishing as well but didn't have any joy there either. Thanks for the help anyway 👍
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Thanks for the reply. I can't get it to work at all in CTC, i have no idea what i'm doing tbh And i think i've just broke it as well as it just crashes every time i load it now i added the line below in the user source lol xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows
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Hi guys. Can anyone help me with the code i need to put in CTC user source to get a 3D box model? What i want is to just add a moveable box separate to the wheel like in Unified refried. I compared the old and new xamls and found this, but in reality i have no idea what i'm doing so any help would be amazing. <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" /> 1774419112_2022-12-1120-40-07.mp4.3c767ed47b412a4e4d9ff1cd2dcc0a55.mp4
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I'm surprised their isn't more as well. I love these 3D models and am trying to get them in the theme I have been making but am not getting very far (as you have to add xaml and i have no idea). And the same as you, i also hope one day in CTC we can add them easily without having to have them in the wheel. Nice work on the theme. Are you creating the front, back and spines for the Mega drive? I couldn't find any scans to do them. Thinking about it i'm sure emumovies already had them so i didn't look very hard for them The Gamecube however i have found around 290 mixed EU and US scans so will get them done over the weekend.
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I tried all sorts of combinations on the rotation angles last night and couldn't get it anywhere near lol, Ill keep trying though. And sorry to ask again but I'm still struggling with the xaml to put in the user source for the 3D models. I have compared an old refried theme xaml with the newest one to try and find the code i need and found this, but after trying out multiple things i can't get it to show still <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" />