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Baggio

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Everything posted by Baggio

  1. Christmas just got better. Fantastic job @y2guru Thank you and Merry Christmas 🙂
  2. I can't thank you enough for this. I have had to try find the relvelent strings i was changing in the xaml and mass find and replace in notepad++ to try and make things easier/quicker than going though 60 configs 1 by 1 so this is an absolute godsend 👍 Edit: Just counted and i have 25 configs and 4 views so that would be 100 i needed to edit 🤣
  3. That's amazing. Currently i have 15 or so different platform configurations becuase of the different dimensons of videos that need to fit in images as you show in your video. That means if i need to tweak something on the default view i have to do it on every config for 4 views which is a lot of editing but with this if i'm thinking correctly i only need 1 config now!!!! Best addition ever 😂
  4. Got it thanks I watched your videos as well and you showed how you can align the workspace and completely forgot about the menu bar up there 🤦‍♂️
  5. Brilliant, thanks and sorry 1 last thing. Where is the menubar to uncheck what it says here?
  6. Ah OK that makes sense, i thought i found a bug and should report it to you but you're well aware of it lol
  7. Hmm that's strange then. I get this after pasting everything So i copied this And get this after pasting Edit: Sorry i forgot to add this is in the WheelGamesView
  8. test.zip Here's what i'm trying to copy over to another view if you want to test it.
  9. Yeah thats what i was doing mate. When you try and paste or paste in place it says you can't have multiple instances so i knew that wasnt the way to go, so I applied all 13 items listed in "paste properties" and none of them transfered the copied settings over.
  10. I may have found a bug. When you copy the wheel and try and paste it into another view its not pasting in any of the item selected or not selected values.
  11. Version 1.0.0

    290 downloads

    289 Games in here with 10 more alternate covers in mixed regions. I dont have the Gamecube set up yet so can't post an image of the 3D models but you all know what they look like 😉
  12. Nintendo Gamecube Box front, back and spines View File 289 Games in here with 10 more alternate covers. I dont have the Gamecube set up yet so can't post an image of the 3D models but you all know what they look like 😉 Submitter PaulyC Submitted 12/17/2022 Category Platform Media  
  13. Brilliant thanks buddy. I'm in no rush at all, i'll DM you some images over 👍
  14. Thanks for adding the right 3D coverflow. The boxes are facing the wrong way though, but i've had a mess with the settings and believe these are close to mirroring the right hand one. On another note do you know why CTC doesn't pick up all the images for the 3D boxes on the wheels?
  15. Thanks for this, i was looking for a replacement as the other i had (maybe your old one?) the xbox startup logo was a lower resolution so looked a little off but now this is perfect!! Btw do you take requests? All i am missing in my collection are videos for Pub Fruit machines and Quiz Machines (both UK variants) and have looked far and wide and cant find any so would love to have your style ones of them to match the rest.
  16. Thank you so much buddy it worked!! I used the code <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" /> as a user source and after unchecking "designer friendly" and publishing it worked perfectly 👍👍
  17. OK no problem, y2guru isn't sure either and told me to ask here so maybe it isn't possible yet. I did try putting it directly in CTC's created xaml after publishing as well but didn't have any joy there either. Thanks for the help anyway 👍
  18. Thanks for the reply. I can't get it to work at all in CTC, i have no idea what i'm doing tbh And i think i've just broke it as well as it just crashes every time i load it now i added the line below in the user source lol xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows
  19. Baggio

    3-DIMENSIONS

    No problem. I didn't realise there was another world regarding box reproduction as you say its really hard getting good quality covers for older systems. I'd love to have your Mega drive ones as well when your done 👍
  20. Hi guys. Can anyone help me with the code i need to put in CTC user source to get a 3D box model? What i want is to just add a moveable box separate to the wheel like in Unified refried. I compared the old and new xamls and found this, but in reality i have no idea what i'm doing so any help would be amazing. <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" /> 1774419112_2022-12-1120-40-07.mp4.3c767ed47b412a4e4d9ff1cd2dcc0a55.mp4
  21. Ok sorry. My theme worked perfectly in 2.5 and the performance is amazing. I can't wait for your video showing how to use all the bells and whistles
  22. Baggio

    3-DIMENSIONS

    I'm surprised their isn't more as well. I love these 3D models and am trying to get them in the theme I have been making but am not getting very far (as you have to add xaml and i have no idea). And the same as you, i also hope one day in CTC we can add them easily without having to have them in the wheel. Nice work on the theme. Are you creating the front, back and spines for the Mega drive? I couldn't find any scans to do them. Thinking about it i'm sure emumovies already had them so i didn't look very hard for them The Gamecube however i have found around 290 mixed EU and US scans so will get them done over the weekend.
  23. I tried all sorts of combinations on the rotation angles last night and couldn't get it anywhere near lol, Ill keep trying though. And sorry to ask again but I'm still struggling with the xaml to put in the user source for the 3D models. I have compared an old refried theme xaml with the newest one to try and find the code i need and found this, but after trying out multiple things i can't get it to show still <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" />
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