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Baggio

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Everything posted by Baggio

  1. Version 2.1

    1,762 downloads

    So basically i have recreated RetroHumanoid's amazing Unified Refried theme in CTC and made quite a few changes to hopefully make it even better. The most notable changes are that it has more info when viewing games and the new movable 3D model boxes. I’ve also added the abilty to choose if you want Fanart or the default images as the background images and having images or text as in the bottom infobar. Atm its only 16:9 but if there is interest I’ll try and add more aspect ratios. To get the most out of this theme you need box - fronts, box - backs and box spines in your Launchbox setup. You can do without the box - backs if you dont paln on rotating the 3D models though. So the views it has so far; 3 Platform views 1 with a full screen video and vertical wheel, one with a smaller video and one that has a selectable favourites and recently played list 3 Wall views to kind of mimic Launchbox (need some tweaking still though) 4 Vertical Wheel games views with 2 different background choices like Refried, one with a big console/handheld/TV and dynamically changing images for different platforms. The other 2 are smaller images of the platform in the corner, without the dynamically changing platform images. 2 of the Vertical Wheel games views (1 dynamic and 1 not as above) have a clear logos wheel and movable 3D model boxes (front, back and spines images needed for full effect for all wheel views) and spinning CD or cart images 2 of the Vertical wheel games views (1 dynamic and 1 not as above) have a vertical box cases wheel as well as 3D movable boxes and and spinning CD or cart images 1 Text view which is mainly for the game selection options (play, read manual ect) with gameplay, title and game select screenshots. ---------- Features: Dynamically changing platform images (like refried) Dynamic Marquees for arcade games (like refried) Dynamic Marquees/Backglass for Pinball games (Future Pinball, Pinball FX3 and Visual Pinball) Moveable 3D model boxes Controller images change in playmode for different platforms Most badges shown Publisher, genre, playmode and certification in infobar and game notes scrolling along the bottom Fanart for the background if you wish. --------- To change/remove certain images; Wheel Views For the Fanart as a background delete or rename the folder; Themes>YART>Media>Background. If you want the any of the Publisher, Genre, Playmode and PEGI/ESRB* images to show as text instead of the images, delete or rename the folders; Publisher Logos, Icons Genres, Icons Play Modes and both the Icons PEGI and Icons ESRB folder (to remove the certification), all are in; Themes>YART>Media. *( When the game certification is shown as text I can’t find a way for it to show the PEGI certification so it will say, M-Mature instead of 18 for example) To change the certification Image from the EU PEGI to the US ESRB ratings, rename or delete folder; Themes>YART>Media>Icons PEGI To change the PEGI text to read ESRB in the wheels views go to the folder; Themes>YART>Views and; Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml, Wheel4GamesView.xaml and the TextGamesView.xaml in a text editor (Notepad++ is a good option) and find Text="PEGI: and replace it with Text="ESRB: in all 5 of the above views or just the one you use. To Stop all the Discs from Spinning Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml and Wheel4GamesView.xaml in a text editor and search for BeginTime="00:00:02.5" To="360" Duration="00:00:05" RepeatBehavior="Forever"> and replace with BeginTime="00:00:00.0" To="0" Duration="00:00:00" RepeatBehavior="Forever"> You need to do this twice (or replace all in Notepad++) as there are 2 entries you need to replace to stop them all spinning, one for the CDs and one for the Mini CDs Wall Views For Fanart to show for the Wall Views delete or rename the folder; Themes>YART>Media>WallViewBackground To change the certification Image from the EU PEGI to US ESRB overwrite the files in the folder; Themes>YART>Media>Icons PEGI Wall, with files in the Themes>YART>Media>Icons ESRB Wall folder. ---------------------- Text filter and Platform 3, recently played and favourites For these to show you need to go to Options>Views in Bigbox and enable "show filters recent games" and "show filters favourite games" Launchbox controls what images are shown in the recently played and favourites. To change what type of image is used go to image group and choose the type of image you want to use in the dropdown (shown below). This seems to be platform specific as well so you need to go through them all. (Boxes or 3D Boxes work best others don't work well) ---------------- Front and Back Images To have more Front and Back boxes show on the 3D models (If the proper front and back ones arent available) i recommend setting these priorities in Launchbox. Credit: @RetroHumanoid and his amazing Unified Refried on which this built on. Whilst i have made a lot of images myself most are from his theme (especially the video borders). @faeran for his Unified CTC which i used as a template to start this (and it taught me how to use the Community Theme Creator) @y2guru for the unbelievable Community Theme Creator If I’m missing others I’m really sorry as i have been at this for a while off and on so may have used other people images somewhere a long the line. Lastly, this is my first effort at theme creation so bear with me if things aren't as they should be. I'll fix any problems ASAP if you guys find any issues P.S. Please give me suggestions on what to do with views that haven't been filled yet or changes that could me made to the current views. ------------------------------------------- Wheel 1, Wheel 2 Handhelds and Wheel 3 views showing the 3D boxes Wheel1.mp4 wheel 1 handheld.mp4 wheel2.mp4 This is what it looks like with all the images removed (as detailed above) in the infobar
  2. Has anyone here used the fake rom list and already added it to launchbox? I built one through CTC so i can test out more platforms but saw i have to import all 179 Platforms individually in launchbox so if someone who has already done it and could zip up and share the all data file xmls it would help me immensely.
  3. Ah OK thanks I was hoping i could use it to auto resize the front boxes so we dont have to have a background behind them 🙂
  4. @y2guru Hi mate, how does the size to content box work for the image canvas when we are creating a wheel template? Whenever i enable it then images/templates just dissappear when checking them in the views so im not sure what i'm doing wrong.
  5. Christmas just got better. Fantastic job @y2guru Thank you and Merry Christmas 🙂
  6. I can't thank you enough for this. I have had to try find the relvelent strings i was changing in the xaml and mass find and replace in notepad++ to try and make things easier/quicker than going though 60 configs 1 by 1 so this is an absolute godsend 👍 Edit: Just counted and i have 25 configs and 4 views so that would be 100 i needed to edit 🤣
  7. That's amazing. Currently i have 15 or so different platform configurations becuase of the different dimensons of videos that need to fit in images as you show in your video. That means if i need to tweak something on the default view i have to do it on every config for 4 views which is a lot of editing but with this if i'm thinking correctly i only need 1 config now!!!! Best addition ever 😂
  8. Got it thanks I watched your videos as well and you showed how you can align the workspace and completely forgot about the menu bar up there 🤦‍♂️
  9. Brilliant, thanks and sorry 1 last thing. Where is the menubar to uncheck what it says here?
  10. Ah OK that makes sense, i thought i found a bug and should report it to you but you're well aware of it lol
  11. Hmm that's strange then. I get this after pasting everything So i copied this And get this after pasting Edit: Sorry i forgot to add this is in the WheelGamesView
  12. test.zip Here's what i'm trying to copy over to another view if you want to test it.
  13. Yeah thats what i was doing mate. When you try and paste or paste in place it says you can't have multiple instances so i knew that wasnt the way to go, so I applied all 13 items listed in "paste properties" and none of them transfered the copied settings over.
  14. I may have found a bug. When you copy the wheel and try and paste it into another view its not pasting in any of the item selected or not selected values.
  15. Version 1.0.0

    309 downloads

    289 Games in here with 10 more alternate covers in mixed regions. I dont have the Gamecube set up yet so can't post an image of the 3D models but you all know what they look like 😉
  16. Nintendo Gamecube Box front, back and spines View File 289 Games in here with 10 more alternate covers. I dont have the Gamecube set up yet so can't post an image of the 3D models but you all know what they look like 😉 Submitter PaulyC Submitted 12/17/2022 Category Platform Media  
  17. Brilliant thanks buddy. I'm in no rush at all, i'll DM you some images over 👍
  18. Thanks for adding the right 3D coverflow. The boxes are facing the wrong way though, but i've had a mess with the settings and believe these are close to mirroring the right hand one. On another note do you know why CTC doesn't pick up all the images for the 3D boxes on the wheels?
  19. Thanks for this, i was looking for a replacement as the other i had (maybe your old one?) the xbox startup logo was a lower resolution so looked a little off but now this is perfect!! Btw do you take requests? All i am missing in my collection are videos for Pub Fruit machines and Quiz Machines (both UK variants) and have looked far and wide and cant find any so would love to have your style ones of them to match the rest.
  20. Thank you so much buddy it worked!! I used the code <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" /> as a user source and after unchecking "designer friendly" and publishing it worked perfectly 👍👍
  21. OK no problem, y2guru isn't sure either and told me to ask here so maybe it isn't possible yet. I did try putting it directly in CTC's created xaml after publishing as well but didn't have any joy there either. Thanks for the help anyway 👍
  22. Thanks for the reply. I can't get it to work at all in CTC, i have no idea what i'm doing tbh And i think i've just broke it as well as it just crashes every time i load it now i added the line below in the user source lol xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows
  23. Baggio

    3-DIMENSIONS

    No problem. I didn't realise there was another world regarding box reproduction as you say its really hard getting good quality covers for older systems. I'd love to have your Mega drive ones as well when your done 👍
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