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Morris Schaffer

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Everything posted by Morris Schaffer

  1. Hi there, sorry to bother you again. I have noticed the following. When I use the game view or platform view with a marquee holder, the original marquees I made tend to lose their sharpness and original striking qualities, likely caused by the marquee holder sort of getting in the way of the screen real estate. my marquee screen is 2560 x 1080 so when I download a 2560 X 1080 image, which is sharp in its original form, it becomes a bit fuzzier when I actually use it as the marquee image with the marquee holder. when I opt for one of your variants without the marquee holder (but with the filler magic), the original image looks exactly as the one I downloaded, no loss of sharpness and focus. So, for the platform view, would it be possible to please create a variant based on: Realistic Marquee FX Subtle - Plexi FX & Filler - Without Marquee holder, With Plexi FX and Magic Screen Filler Many thanks and no urgency at all.
  2. Thanks to someone on facebook launchbox group I got it done using a script and windows powershell ise. I'll post the instructions here if you want to know how.
  3. When they are the same at 100%, as I just tried again, my marquee screen just shows the desktop, there are no marquees and no marquee holder. just regular desktop screen. Tried both at 150% and same result. So right now to be able to see the game marquees, my primary screen must be at 150% and my marquee screen at 100%. Which I guess is very odd. I'd like to have both at 100% though. Many thanks for the new file by the way. EDIT: Well, uhm okay fully restarted my PC and now it is ok. Not sure what kind of logic is at play here.
  4. Hi sorry me again, I figure this might be related. I just posted this in another thread: It's strange because I do see solutions to other marquee related issues popping up that actually encourage both DPI's to be set at 100%.
  5. Hi guys I have a question which seems related to this topic. To be able to play Outrun 2 via teknoparrot I had to set the DPI of my primary screen (4K screen) to 100% (from 150%). Otherwise the image was blown up. But what I noticed now is that with that DPI set to 100%, my marquee screen in big box isn't working. I just see the desktop on that 2nd screen which is a 2560 x 1080 by the way. I switched the DPI of primary screen back to 150% and marquee was working again. Can anyone point me in the right direction please? Obviously I'd like to keep the DPI of primary screen to 100%. Thanks
  6. For Console games I'd like to use the same platform marquee for all the games. but I'd rather not have to create the same platform marquee png, say 200 times because I have 200 snes roms.
  7. Awesome. I use e. Realistic Marquee FX Subtle - Complete. Thank you. It's really eerie how authentic the peeled paint spots look on the game marquee holder. I guess that's why we buy sleek, borderless ultrawides. 😁 Hey quick follow up question. If I want to use the platform marquee image (so the png itself) for all my games under a specific platform (ex snes or genesis), do I really need to create that platform marquee image for every single one of the 200 roms I got?
  8. This worked great on my new setup but question. I noticed there is also a PlatformMarqueeView file under LaunchBox\Themes\Neon Deluxe Arcade\Views But how do I change that? I ask this because my platform marquees, although in the right folder because I can actually see them on my marquee screen, do not have the marquee holders info. Thanks
  9. That's it. Thanks a lot!
  10. Yeah I did come across the one in that link but found it a bit garish, and the letters are straight out of super mario. But if that's the only one, no prob.
  11. Hello, any chance there's a clear platform logo for magazines? Thanks a bunch.
  12. I have the exact same error message since today, glad I'm not the only one. Will try your steps tomorrow, in case of issues will post here.
    I agree with all the others this is a really cool theme. Just one thing I have not succeeded at. I cannot change the font size of the left sidebar. The one that shows the platforms and whatnot. I know where to alter it within Launchbox but changes have no effect.
  13. A little late to the party here, but thanks for the feedback. Will see if it can be useful for me.
  14. Hey man, talking specifically about Model 2 now. I got this working in Launchbox, but as you can imagine unshaded it doesn't look too hot. I have downloaded Reshade, directed the tool to the model 2 exe, selected a direct x version (direct x 9 did not work so went with direct x 10 and later) and then the tool starts to download a bunch of stuff and I can indeed see these appearing in my root directory where the model 2 exe is located. In fact, reshade ends with a 'job finished succesfully' message. But when I start a game, either through Launchbox or directly via the emulator, nothing has changed. I also read somewhere that you actually have to bring up the reshade menu in-game, possibly by holding down Shift + F2 but that doesn't work as hitting F2 bring up the game's service menu. As a result, I manually changed my reshade.ini file by inputting another key code. Via google keycode I was able to ascertain what ID a key was associated with but pressing this key when model 2 emulator is up and running does nothing. So I'm not sure how or if reshade works with model 2. Though I've read that it does. I got the latest version 5.0.0
  15. I got an update on my previous post. My A600 kickstart, even though I had several A600 roms in my kickstart folder, did not become a green check mark when I scanned my file directories. In essence, I guess I did not have the right version. So I went online looking for other versions, found a bunch of A600 ones, rescanned and bam! The checkmark was there. Now, upon clicking Superfrog in LB the game does launch as I expect it to. Which is awesome. Here's where I'm still a bit confused. For WHDload games, the A1200 is the best one I understood. Does this mean that Superfrog is a rare example where the A600 ks rom is quite sufficient also? So what about other WHDLOAD games I want to play? My feeling right now is that I still am not asking FS UAE to boot up with the A1200 KS rom as standard. Clearly for Superfrog it was looking for the A600 since that is what FS-UAE and it only worked in LB when I finally found the right A600 KS rom and rescanned the directories. EDIT: think i get the hang of it. Imported a few more WHDLOADs and noticed with some of them in the games category the model shown is not the A600 but already the A1200. So I suppose it depends on the WHDload itself which KS rom is shown and whatever is shown will work. Beats me why a super simple 1989 game like Switchblade would show the A1200 KS rom as a default. I can understand Tean 17's Assassin, but the other one is beyond me. I guess that is how the WHDLOAD has been compiled.
  16. Hello Zombeaver, Hope I can bother you for some additional advice after we spoke here back in May 2022. I let Amiga emulation rest for a while, but have now been back at it and I come back to your video each time. As per your earlier suggestion, I'm not bothering with ADF's anymore, decided to go full WHDload. Imported Superfrog WHDLOAD into FS UAE (scanned directory, and the game pops up as it should), started it up on the A1200 model in FS UAE directly and it works. Fast as hell, no disk swapping. Bliss. Then I went ahead and as per your instructions created the 2 separate emulators in Launchbox, used eirulan's exporter, basically followed the vid from start to finish. I import the game in Launchbox. Well, it's in fact this file '14f12873-1ff6-529c-bd92-13639df2b033' which is in a temp folder just as in your the vid. And the import process seems to go well (I used the UUID emulator in this case, not standard FS-UAE which I also created), I see my Superfrog box art. All seems well. But when I click the game in LB, the game doesn't load like it does when I tried the game in FS-UAE directly with the A1200 model. I think I know why. Because somehow FS-UAE is using the A600 model but not the A1200 model to launch. I know this because the screens I see are exactly the ones I see when I launch Superfrog directly in FS UAE with the A600 model. For some reason I'm not sure how to make sure FS-UAE is using as standard the A1200 model. Because as your vid states this is the best bet model to use for lots of games. I can create a new configuration in FS-UAE called 'Superfrog' for example and make sure it uses the A1200 model, but in the drop down menu in top left corner you can also select 'games' and there Superfrog is always shown with the A600 model. Which I presume is what's being used in LB. If some screens would help please let me know and I'll supply them. Thanks man!
  17. Hey man thanks. But of course I fixed it now and it was something really stupid. Under emulators, Mame was not set as the default emulator for Arcade platform.
  18. Hi folks. Twice this has happened to me now. Leaderboards in Launchbox (and obviously thus also Big Box) no longer appearing even though they 100% worked yesterday and before. I've got a premium account, under cloud I can see I'm connected to the database, and both check boxes are ticked under tools options integrations Mame. Needless to say, I'm using Standalone Mame, version 0.230 64 bit, but I also have a MAME core installed under Retroarch. Or 'had' since I removed it but that didn't solve the issue either. Funny thing is that in Big box when I select a game and I enter in the menu where I can select 'play' for instance I still also see 'select Retroarch' as an option even though I removed the mame core. Maybe a conflict of sorts? Still, why would leaderboards work for an extended period of time and then suddenly cease to? Furthermore, selecting 'MAME High scores supported' in the drop down menu and selecting 'yes' in Launchbox results in a 'no results were found' message. even though I've got lots of games that support high scores. And like I said, it worked yesterday and the days before. I did install a new version of Launchbox yesterday (11.17), but I doubt that's got anything to do with it. I also disconnected from the database and re-connected, but it's of no use. At this point it looks like I'll have to import all 420 arcade games again. Still, this is hardly solving the issue at the root. Any idea what this could be? Thanks!
  19. Super. Don't have marquee screen yet but it's happening soon enough and in that case I will be prepared.
  20. Thanks for this. Are these automatically part of the database or must I download the file and then manually place each marquee in the appropriate folder?
  21. I made a video. Since a few days I'm having the following issue which could be retroarch related but I'm not sure. So far it only happens with mame. I click play to play a game, in this case Aero Fighters 2 for the neogeo. Then watch what happens, in the taskbar a retroarch window seems to want to open, as it should, but then plops away and is immediately replaced by another retroarch window, which then becomes yellow as if to say 'there is a window open' but refusing to open or maximize. So I click on it and we see the screen is frozen and in top right corner is indeed the pauze sign. All this I did not experience say 5 days ago, no idea what I changed. To 'solve' this I hit F1 to bring up the menu, pauze sign is still there and hit F1 again to exit menu. And the game starts. Then it gets weirder still. When I hit F1 again, it sometimes works, and sometimes doesn't. It's flickering like there is something overruling it. Like the current screen is not the primary one, but after a few tries I can bring up the menu. So in short, I can game, but it's rather annoying and of course the issues extend to bigbox as well with games refusing to simply load as soon as I click play So in big box I select the game, click play, it seems to load, then a black screen with the words 'game over' and back to the game screen in big box where I can select play once more. To no avail naturally. And sometimes it doesn't even happen with some other mame games, although it still happens frequently enough. For example, while typing this I tried Alien 3: The Gun and it boots up immediately although I still get the trial and error while hitting F1 key to bring up the menu so perhaps these are 2 separate issues after all? Tried T2: The arcade game and sure enough, the same 2 issues as in the video. Also tried SNES, NES and Genesis cores and none of the above issues are there. They work exactly as before, hitting F1 is not trial and error and works 100%. So it must be core related, in this case MAME I suppose, but I have no idea where to look although I tried a few things without succes. One more hint perhaps. Hitting P no longer pauzes the game which it definitely did a few days ago. It now brings up a menu with a few options such as resume game, view high scores, reset game, exit game, load and save state. So this is new to me as well. Although hitting P during a snes game brings up the same menu by the way, but I definitely recall that in mame hitting P meant pauzing the game. It no longer does that. Please ask if you require additional info.
  22. Thanks for clarifying, appreciate it.
  23. Thanks I will give that a try. I was under the assumption the whole reason you made that video explaining the UUID and such was precisely for the reason that disk swapping could be avoided when running FS-UAE via Launchbox. Because as you said in an earlier post to someone else, to make sure Launchbox starts directly with a default configuration that you created, you could find that bit in the video itself. The whole reason for me to create default configurations is so that I can create one configuration with all ADF files already set up per game. But as I understand it now, thanks to WHDload this wouldn't even be an issue any longer. So now I'm a bit puzzled as to what the added value is of creating an additional emulator in Launchbox called UUID.
  24. I'm vaguely familiar with the term WHD load roms, but not knowledgeable enough to know the ins and outs. I will try again using the above info and see if I can get it to work. Thanks
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