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Dalba

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  1. It may be ultra late, but i still thank you for your advice as you were right ! Adding commas in the ahk script did the trick ! So thank you gain !
  2. Hello again ! I have a "real" issue to submit this time. Save state and load state doesn't work with dolphin, while classic launchbox's pause menu works fine. I tried to use in super Pause the same autohotkey script i use with "classic" pause menu, but still no luck... This is what i tried for save state : Send {Shift down} Sleep 50 Send {F1 down} Sleep 50 Send {F1 up} Sleep 50 Send {Shift up} Do you have any idea about what's happening ?
  3. Sorry for delay in answer ! Forcing or not resolution in pause menu doesn't help. But i made some extended tests and i told you some wrong things. I tested mednafen with Pc Engine, Saturn and Playstation. Whatever the system, pause menu get back to desktop resolution, even if i didn't force anything in settings. BUT ! Only resume to game with Playstation system doesn't work as intended regarding game resolution. The other systems are ok (don't know why i thought this problem was with every system mednafen can play...) With playstation system, i change mednafen's settings and set video backend to software instead of opengl. In this mode, there's no more problem resuming to game from pause menu. But there's too much slowdowns to be enjoyable... So in conclusion, problem exist only with playstation on opengl backend. But still mednafen is the only emulator where pause menu change resolution on call...
  4. I encountered this problem with every system i tried, Pc-engine, PSX, Saturn... But i ended up with the same solution as you, using Retroarch and beetle core... I just asked about this in case you would have find a solution...
  5. No problem ! Yesterday i was able to achieve what i wanted to do configuring correctly joytokey, so don't spend some time on this ! Though i may have something to submit to you. I noticed a strange behavior between Super Pause and Mednafen. As stated before i play on an old CRT TV using native resolution. I use a fork of mednafen named emu4crt that can output real native resolution. When playing game with mednafen and calling super pause, instead of staying at the same resolution of the current game, Super pause switch resolution back to the desktop resolution. When i resume to the game, mednafen's resolution is screwed, and i have to exit full screen and get back to fullscreen to recover the right resolution. It only happen with mednafen. While playing with other emulators (retroarch, dolphin, pcsx2), Super pause stay at the current emulator resolution and there's no problem when resuming to the game. Mednafen is the only emulator using Opengl as backend, do you think it's something related ?
  6. Hello, Thank you for this fantastic plugin. What is really nice is the ability of menu to scale whatever the resolution is. Playing on an old CRT TV with emulators configured to output native resolutions, it's really amazing to have a readable pause menu even at 256x192 ! I only miss one thing, is there a way to call the pause menu holding a button for a certain amount of time ? For example i would like to hold on start button for 3 second to call pause menu. Edit : i tried to use joytokey to put in place what i want to do but it doesn't work. Super Pause seems to be unable to capture keys sent by joytokey. In key menu if i set letter "p" in keyboard box to call pause, and then try in game to send "p" using joytokey, it doens't work. Pause menu never appear. Any help on this ? At very last being able to call pause using a combination of buttons could be nice too....
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