strich
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Why are the MAME Software Lists different to other sources?
strich replied to strich's topic in Troubleshooting
I'm using Mesen, but had Nestopia to begin with. Neither work. Some games would work but many would not. For example Super Mario Bros 1 or 2 would not. The No-intro ones would. Maybe they need a _specific_ bios vs the ones I've got? I dunno. -
MAME Software Lists Import Tool - plugin
strich commented on JoeViking245's file in Third-party Apps and Plugins
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strich started following Why are the MAME Software Lists different to other sources?
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Why are the MAME Software Lists different to other sources?
strich posted a topic in Troubleshooting
I've been recently trying to get a bunch of different platforms working such as NES and SNES and I chose to use the MAME Software List for them. However many just don't work. The exact same emulator config does work if I get the same game ROM from another source like No-Intro. Is there something special about the MAME Software Lists I'm missing? -
MAME Software Lists Import Tool - plugin
strich commented on JoeViking245's file in Third-party Apps and Plugins
Unfortunately I'm struggling to import most things with this error when I try the "nes.xml" hash file from the Software List 0.261: (Inner Exception) <datafile xmlns=''> was not expected. App: LaunchBox Version: 13.11 Theme: Default Type: System.InvalidOperationException Site: System.Object Read7_softwarelist() Source: Microsoft.GeneratedCode at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSoftwarelist.Read7_softwarelist() (Outer Exception) There is an error in XML document (3, 2). App: LaunchBox Version: 13.11 Theme: Default Type: System.InvalidOperationException Site: System.Object Deserialize(System.Xml.XmlReader, System.String, System.Xml.Serialization.XmlDeserializationEvents) Source: System.Private.Xml at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader) at SWL6.ViewModel.SelectHash_VM.RefreshDataGridView(String hash) at SWL6.View.SelectHash.AllHashFiles_SelectionChanged(Object sender, SelectionChangedEventArgs e) at System.Windows.Controls.SelectionChangedEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.ListBox.OnSelectionChanged(SelectionChangedEventArgs e) at System.Windows.Controls.Primitives.Selector.InvokeSelectionChanged(List`1 unselectedInfos, List`1 selectedInfos) at System.Windows.Controls.Primitives.Selector.SelectionChanger.End() at System.Windows.Controls.Primitives.Selector.SetSelectedHelper(Object item, FrameworkElement UI, Boolean selected) at System.Windows.Controls.Primitives.Selector.NotifyIsSelectedChanged(FrameworkElement container, Boolean selected, RoutedEventArgs e) at System.Windows.Controls.Primitives.Selector.OnSelected(Object sender, RoutedEventArgs e) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.ListBoxItem.OnSelected(RoutedEventArgs e) at System.Windows.Controls.ListBoxItem.OnIsSelectedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at System.Windows.DependencyObject.SetCurrentValueInternal(DependencyProperty dp, Object value) at System.Windows.Controls.ListBox.NotifyListItemClicked(ListBoxItem item, MouseButton mouseButton) at System.Windows.Controls.ListBoxItem.HandleMouseButtonDown(MouseButton mouseButton) at System.Windows.Controls.ListBoxItem.OnMouseLeftButtonDown(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonDownThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 11:03:04 PM Exception- 46 comments
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@Lahma what are your thoughts on getting the Remote Play Anywhere feature enabled for this plugin? I'm not exactly sure what checks Steam does to turn it on, but I suspect that it simply needs to be told that the game (or proxy in this case) supports Remote Play. Is that something that can be done?
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Thanks for the info mate. Man, I must admit I'm a little sad - I'd have thought the MAME library would have first class clean imports as its not exactly a rapidly evolving ROM set anymore. What a shame each one of us has to manually grind out all this work.
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I was kind of hoping to get all available MAME layouts regardless of platform if possible.
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mame-handheld electronic games - artwork / layfiles
strich replied to d8thstar's topic in Game Media
@sundogak for some reason the MAME 261 EXTRAs torrent does not contain _any_ GNW artwork zips except for gnw_ball. Do you know why, and is there a download link anywhere to just get them all? The progettosnaps site has broken links for their archive packs and I don't relish the idea of having to individually download all the game zips to extract. Thoughts? -
I noticed some games like the Nintendo Game and Watch games (3 in 1 sports arena) require some kind of overlay over the screen to make sense of the game. Right now with MAME setup as the emulator I don't seem to be getting that overlay at all. "'99: the last war" is getting an external bezel correctly. Do I need to download something additional? IE is the MAME EXTRAs set required too? If so, how do I configure that correctly?
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Fantastic info thanks @sundogak! So how would I reimport the MAME 261 ROMs and have them correctly set their platform? I used the Launchbox MAME importer and thought it'd do the right thing?
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Did you ever figure this out?
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I'm new so sorry if this is an obvious answer, but looking through all the posts in this sub-forum there is a lot of great work! But I'm confused - Do these also get submitted into whatever database Launchbox uses to download media for ROMs? I really hope so as it seems a lot of great work would be left to obscurity in here! If someone could enlighten me on what the process is that'd be great, I've also asked in the noob forum about how to fill in media for the 100s of ROMs with none at all:
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I've been recently adding a lot of platforms from MAME and the MAME Software List and I'm finding quite a few of the games have no images available for them at all. I'd understand the lack of box art as I'm sure many of the more obscure ones just don't have them, but I'd have hoped at least an in-game screenshot would be available. Am I missing something? Surely _someone_ with as much OCD as I do have catalogued screenshots for these sorts of games? A screenshot of my library just for reference:
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MAME Software Lists Import Tool - plugin
strich commented on JoeViking245's file in Third-party Apps and Plugins
- 46 comments
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MAME Software Lists Import Tool - plugin
strich commented on JoeViking245's file in Third-party Apps and Plugins
- 46 comments