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Quiggling

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  1. The d and x input ini files on that page do not match that controller image at all. Download one real quick and dig in, you'll see that Accelerate is on the left stick UP, not R trigger. Just downloaded another D and X and see this. ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RYAXIS_POS" InputBrake = "JOY1_RXAXIS_POS"
  2. You should take a look at your Input files friend. (both of them) Your racing controls in the .ini files are NOT what you show in the controller images. Your X and D ini has racing controls with no left and right steering and the gas pedal on the left stick UP. Thankfully after many hours I sussed out the issue and changed them myself manually. I've been at this for hours, I'm a layman to all of this stuff. But yeah, I think when you fixed star wars inverted controls all the others must have reverted to their default values. Well, it's 2:30 am my time, I suppose it's time to set this mess aside and sleep. Really enjoying the lightgun shooters, thank you. I should have gone to bed a long time ago, but I just have a hard time letting this stuff go. But then I tried to play Lost World this morning and the mouse and cross hair are disconnected. LOVELY. Just found the mouse index video. More stuff to learn. Somehow I got set to mouse index 2 overnight. Jesus H. Christ model 3, JESUS.
  3. The games that use a controller, none of them reflect your button mappings. Racing games, for instance, all have acceleration on left thumbstick up, not right trigger. Fighting games do not have the buttons where you have mapped them. (But are still perfectly playable, unlike the racers which are all unplayable) I've used both your Xinput file with a 360 controller and various other Xbox style PC controllers, and the Dinput file with a switch Pro controller and Daulsense Edge. The lightgun game remaps are working fine.
  4. Do you know of any remap files for Star Wars Arcade in retroarch? (Or sega model 1 emulator) I swear I've seen one somewhere but cannot find it.
  5. It doesn't seem to affect mega bezels at all, honestly! I can use the new pixie mega bezel shaders and it looks just fine in fullscreen without mucking with the non windowed fullscreen height. It's more of an issue with the standard newpixiecrt and mattias shaders. It also happens in games on the sega model 2 emulator when trying to use reshade to apply shaders to those games. (since there is no sega model 2 core)
  6. I tried a few things, in retroarch at least. My desktop resolution is 2560x1440. When I change the non-windowed fullscreen height to just below or above 1440, the blown out rolling scanlines are back to normal. Could there be any reason why that would happen? I'm relatively new to all of this, don't mean to be a bother. But if y'all have any idea, I'd appreciate suggestions. Before setting up the second screen this all just worked right. 🤔
  7. This started when my brother in law set up my TV as a second screen for my PC. Ever since he did that when I use, for instance, CRT new pixie, (in retroarch or in reshade on stuff like Sega Model 2 emulator) I get these wild blown up rolling scanlines all over the screen. Instead of being in the background and only terribly visible on bright backgrounds, they are everywhere at all times, even on darker colors. If I try to turn them off, they just freeze in place, still exactly as shown in the attached images. Any ideas what could have gone wrong? If I play in windowed mode it's back to normal. But the second I go full screen I'm wearing the glasses from They Live AND I SEE THEM. Any ideas what could have happened to make this sudden change? This was happening only on my PC, but is now happening on my TV as well.
  8. The same issue affects Wii and Gamecube. When I tried to use Retroarch through Launchbox, any time I try to launch a PS2 game it says "pcsx2 is the best way to play" and asks me to either download that or add an emulator. I tried assigning it to run them with retroarch but in the associated platforms list PS2 is not an option. I've found no way to manually add PS2 (and Wii/GC) as an associated platform. Is their anyway to do that or do I need to just move back to using only Retroarch standalone? I like the front Launchbox front end so I'd like to find a solution.
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