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Everything posted by Jason Carr
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Hey all, it's time to prep for the 10.2 release! Hoping to put out the official release on Monday. Thank you all so very much. @Opak @dukeemu @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad @k_kutsugi
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Beta 7 is out now with another fix for the image deletions. I had fixed it for the issue when deleting images from the sidebar, but I hadn't fixed it for the Edit dialog, after viewing the images fullscreen. I've also updated the release notes, and I'll be sending this version off to the translators for a hopeful Monday release.
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@RULLUR That image issue is either a semi-broken/incompatible image, or somehow an issue with image priorities and how the image is set, but I would need to dive in deeper to figure it out. @Kondorito has a good idea there though.
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@Fablog I believe in order for the video to not restart, you have to have a filter on the custom playlist to filter games to that platform. What do the filters on your custom playlist look like?
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The DirectX installer still works with Windows 10. Windows 10 includes some DirectX stuff, but not all of it, and some things do still need the installer. The installer is here: https://www.microsoft.com/en-us/download/details.aspx?id=35 I don't know if that's your issue, but it's worth a try.
- 13 replies
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- bigbox error
- retroarch crash
- (and 2 more)
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If it's crashing, the more details you can provide, the better. It's impossible for me to look into any kind of bugs or crashes without at least a lead to go on. It might help to enable debug logs, so you can send me a log. I am doubtful that these betas are introducing crashes, but I suppose it is possible. I'm constantly testing the latest betas on four machines, which run pretty much 24/7, and I haven't experienced any stability issues. Who knows these days with Windows updates and driver issues, though. It would be helpful to know if you're seeing the same things with the 10.1 official release. I see. I hadn't tested that scenario, as I assumed you were running into it from the game details sidebar instead of the edit screen.
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Hmm, maybe it's a DirectX issue? Can you download the DirectX installer from MS and trying running it?
- 13 replies
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- bigbox error
- retroarch crash
- (and 2 more)
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Okay, I'm not sure if whatever the issue is is caused by LaunchBox or not, especially since you were also experiencing issues with Retroarch. Are you able to load up Retroarch and run a game successfully without LaunchBox or Big Box?
- 13 replies
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- bigbox error
- retroarch crash
- (and 2 more)
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Sadly you'll probably need to use your alternate method for now. It could be anything from a driver glitch to a Windows issue with differing DPIs (of which there are many), and I don't think I'm going to be able to figure it out without a similar setup to test on.
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Beta 6 is out now with the following: Fix for controllers not working properly with Steam streaming Fix for the Steam controller not working properly Fix for image deletions still running into conflicts after viewing them fullscreen Fix for images not refreshing after edits (regression from the last beta)
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Steam Controller no longer works after updating to version 10.2-beta-2
Jason Carr replied to jedigu's topic in Beta Testing
I think I finally just figured this out. I was using XInput 1.3, because why not. But apparently Steam's XInput emulation only works with XInput 1.4. Everything (including the streaming stuff) should be fixed for the next beta (beta 6). -
Steam Controller no longer works after updating to version 10.2-beta-2
Jason Carr replied to jedigu's topic in Beta Testing
@jedigu @Dyluk @klepp0906 I just tested running Big Box directly from Steam Big Picture Mode with three separate controllers with no issues. I tested an Xbox One controller, a PS4 controller, and an 8bitdo SF30 Pro. All controllers worked great, and mappings worked without issues. This is of course on beta 5, which came out yesterday. However, I have not tested an actual Steam controller, and I have not tested streaming using a Steam Link. Can you guys test what you can and provide me details on what exactly is and is not working? I'm going to try and hunt down my elusive Steam controller to hopefully do some testing with it. Streaming is going to require a bit more setup on my part though, so if anyone can test that for me, I would appreciate it. -
If you're talking about ROM set, the latest one should work well. Whatever the current version of MAME is.
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Game support is much better with recent versions of MAME. Things update slowly, but MAME4droid uses a really ancient set.
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Oh man, that's not gonna be an easy one to test and figure out lol. What are the resolutions of the five monitors? Are they all using the same DPI?
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What all did you test? Have you tried unchecking Use All Controllers and testing them individually? Hmm, that's odd. It's using the exact same code to map between LaunchBox and Big Box, so I can't imagine why it would be any different between the two. Good to hear. I'll probably just leave it this way, at least for now. XInput is recommended anyways.
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Hmm, I didn't have any issues getting it to show up. Are you sure it wasn't an image priorities issue?
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Lol no worries. I think the first question we would have to answer is whether or not saves are even compatible between Retroarch on Windows and Retroarch on Android. That's not a given, and would need to be tested before we could even consider it as a possibility.
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Are Retroarch saves compatible between Windows and Android? Does OneDrive work on Android?
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Beta 5 is out now with the following: Improvement: MAME is now better supported in the Export to Android wizard; the wizard will now export the entire MAME set in order to account for otherwise missing files. CHD files will still need to be manually copied over, however. Fixed: Deleting images in LaunchBox either from the game details or the edit dialog was sometimes showing errors because of image files being in use Fixed: The HorizontalScrollableTextBlock control used in some Big Box themes was not starting from the beginning correctly, at least in some situations I also just put out version 0.25 of the Android app. Details for that are here: With this beta, combined with the new Android version, MAME should be fully supported on Android. Also, I've removed support for the right stick and triggers for DirectInput devices, at least for now, as I need to figure out if that will fix the DirectInput devices that are causing issues. @RULLUR and @TheNewClassics, can you test your problematic controllers to see if beta 5 resolves the issues?
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LaunchBox for Android version 0.25 is out now. Details are here:
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Hey all, version 0.25 of LaunchBox for Android has been uploaded to the Play Store, and should go live very soon. Here's the change log: Added support for sideloaded versions of Retroarch (both 32-bit and 64-bit); this is very useful if you want to use a recent version of MAME on Android, as recent MAME cores are currently only available in the 32-bit version of Retroarch Added support for MAME4droid emulator for MAME/Arcade; keep in mind though that it expects a very old MAME ROM set, so sideloading Retroarch 32-bit is recommended instead Added better logic for platform-specific default extract archives settings Fixed some rare error messages not displaying correctly and crashing instead The main purpose of this release is of course MAME support. MAME is a tricky beast on Android, but I wanted to at least make it possible for those who want to jump through the hoops. The current best solution for MAME is the following: Use the sideloaded version of 32-bit MAME that is available from the Retroarch main download section (download and manually install the 32-bit APK) Use the mame_libretro_android.so core Use an up-to-date MAME ROM set (requires around 65 gigs of space) Also have the CHDs available (requires an extra 500 gigs or so) So obviously, if you want full MAME support, you're going to need a lot of space, and you'll need to tinker a bit. You may also run into performance issues of course with some games, but many games will work fine on modern devices. Sideloading Retroarch is required because the Play Store release is 64-bit, and there is no recent MAME core available for 64-bit Retroarch. Don't ask me why; I do hope that the Retroarch team can get a 64-bit mame_libretro_android.so core up soon. Disregarding all of this, it is possible to get up and running with some games using MAME4droid and/or older MAME cores for Retroarch, but you'll probably run into a lot of games that don't work if you use an up-to-date MAME ROM set, as they are designed for really old sets. Finally, a new desktop beta will be out shortly that makes exporting MAME sets work properly, so you'll need to use the new beta exporter in 10.2-beta-5, which will be out shortly. Otherwise, the entire MAME set will not be copied over (this can be easily fixed, however, by just manually copying your entire MAME set of ROM files over to your device into the right folder). CHDs will currently need to be manually copied over anyways.
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Sorry to hear @BDonJ. To be honest it does sound like some kind of core system issue, either a hardware issue or an OS issue of some sort. The first thing I would do is run a chkdsk to make sure that your hard drive is running okay.
- 13 replies
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- bigbox error
- retroarch crash
- (and 2 more)
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I would need to see the specific situation (the specific image). Most likely stuff like this is caused by either corrupted image downloads or just bad images to begin with. There are images out there that don't meet proper image standards.
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Steam Controller no longer works after updating to version 10.2-beta-2
Jason Carr replied to jedigu's topic in Beta Testing
This is really puzzling me. I've never set this up before, but it looks like I'm going to have to in order to get it figured out. Does this happen even without streaming from another computer? Does it happen just by running LaunchBox through Big Picture Mode? Or does it require streaming? Can anyone else in this thread test the latest beta to see if they're seeing the same issue?