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Everything posted by Jason Carr
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I have noticed that Windows has issues if you change the DPI and don't reboot, or at least log out. So that may be the reason; you may just need to reboot. Other than that, the only other issues I'm aware of are related to dual-monitor setups with different DPIs on each monitor; Windows still has issues dealing with that, so that's not really a recommended scenario. Beyond that, idk, maybe it could be a driver issue?
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Alright, I updated the first post of this thread. There's a new Google Sheets document with the previous grid and now scripts as well: https://docs.google.com/spreadsheets/d/1wuGiwg8I5QqulDncQvGBZP83BVDSXpbSOzdYqDrsCxI/edit?usp=sharing We'll work through getting the script contributions from this thread in there, and as we get more scripts and testing details, the moderators and myself have access to updating the document, so we'll get it updated as we go.
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Thanks; updated the grid. I'm thinking we might create a new thread here soon to keep track of scripts as well.
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Lol...yes. There are no issues here at all. Just edit the emulator settings. I don't really understand why this thread got quite so out of hand, but I'm glad it's all figured out.
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Well now I feel like a mean parent.
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Let's not throw shade...drama isn't helpful here.
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Yes, LaunchBox and Big Box have separate settings for all of that stuff. Some people only want to use it all in Big Box.
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We've had lots of beta testers testing it with many versions of Retroarch, including 1.7.7. Whatever is going on must be some kind of weird system-specific issue. Somehow the pause function isn't even being triggered. Have you tried other emulators? I would look for anything custom you have in your setup that isn't typical to try and narrow it down.
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Yes, try that, and try setting the pause key in LaunchBox to a key that is not bound in Retroarch.
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I guess we didn't see that one coming. Regardless, I don't expect many people will run into the issue, because that's a pretty old version of MAME. As long as you can get around it, we probably won't be changing anything, as we don't currently have anything in place to check the MAME version. Good to know though.
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Nope! I'll get this in before the official release today. Thanks @alexposad.
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Awesome! Welcome and thank you very much. We haven't heard back from @Wutex in a very long time, so I don't think he's working on it, and we definitely could use a Japanese translator. You can read the first two posts of this thread for details on how everything works, and download the translation files there. Let me know if you have any questions. Just make sure you understand the first couple of posts because there are a few gotchas. Thanks @k_kutsugi!
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Beta 18 is out now with just some translation updates. The plan is to release the official version tomorrow morning. If anyone knows of any remaining bugs (outside of known emulator compatibility issues), please let me know.
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Thanks for all that @sundogak.
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Basically it's used for keyboard mappings. You can press a key to bind the mapping or wait five seconds to clear it out. Thank you all very much; I have all the translations updated for the next beta. Planning on putting out the official release tomorrow.
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Beta 17 is here with just some minor updates: Updated translations Emulators no longer require the exact name for scripts to populate (now uses a Contains search)
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Thank you Kondorito; all updated for the next beta.
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What displays there is game fanart backgrounds, or platform fanart backgrounds if game fanart is not available. You can tweak the background priority settings in LaunchBox (uncheck them all) and then it will only use platform backgrounds if you want.
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Thanks guys; I've updated the list. When testing, it would be useful to know what all settings you tried. I am going to go ahead with the official release here in the next day or two, but we'll keep working on emulator compatibility as time goes on. For some problematic emulators (specifically regarding pause screens), it may work best to disable "Suspend Emulator Process While Paused" and then put in AutoHotkey scripts to trigger the pause keyboard shortcut. Just another option to try for emulators that are not currently working. We'll keep updating this list going forward.
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No you can't; not when the emulator is running in exclusive fullscreen mode, which is most often the case. Rocket Launcher gets around this by running everything in windowed mode. This has previously been discussed to the moon and back though; you can find the previous discussion in a prior beta thread. Yeah, at this point, unfortunately we may come back to it but it won't make it in before the official release.
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For now, just add a new emulator with the default name and copy the scripts out of it. You don't have to save the emulator to get the scripts; you can just cancel out.
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Disc swapping is available on the pause screen, but it is still dependent on the emulator supporting it, and being configured properly for it. I haven't added explicit support for unzipping multi-disc games, so I don't expect that would work. I'll probably put a better solution for all of that on the next community poll. If you add "-keyboardprovider dinput" to the command-line parameters for the emulator, that will probably fix it. If all you want to do is use a single key for exiting games, just bind that key to Escape. Escape works to close pretty much every emulator across the board already, out of the box.
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If you read the dialog with that setting, it notes that if the emulator uses exclusive fullscreen mode, then nothing can be done to delay the display of the game, so I'm guessing that's why the delay isn't doing anything. Per the scan lines, I'm almost positive there's nothing we can do about that either, unfortunately. All we do is launch the EXE; we can't really tell Game Loader to wait to display the scan lines. I'm hoping to do some testing with Game Loader ALL RH before release, but it sounds like there are some aspects of it that will likely be out of our control. Every Steam game is different and thus getting game startup and shutdown screens to work well out of the box is difficult. You should be able to adjust the startup screen delay individually for each game (or using bulk edit). But not all games will work perfectly. If the game/emulator uses exclusive fullscreen mode, then unfortunately this isn't possible. What "messiness" are you seeing with load state? I actually already looked into tackling that, but there wasn't a straightforward solution. Considering that I spent 8 hours just trying to get zooming working properly with the Chrome PDF reader, unfortunately I'm hesitant to dive back into it. Hopefully I can attempt to get it in again eventually, but it's not likely something that will happen soon. Yes, I did make the exiting automation slightly more robust in the last few betas. Glad to hear that it's paying off.
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It's that time again guys; we're finally nearing release for 9.8. I'm currently hoping to put out the official release on Tuesday or Wednesday. All translation packages have been updated, of course. As always, thank you all very much. @Opak @dukeemu @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad
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Thank you @alexposad; I don't have this into the latest beta yet, but I'll get it into the next one. Not easily; I would have to create a new translation package for it, so unfortunately that's probably not going to happen soon.