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Everything posted by Jason Carr
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I haven't written any. All the scripts take time to write, and I'd like to get this release out before we hit the 2-month mark. I may come back and write some scripts for disc swapping eventually, but in the mean time, perhaps we should put a thread together for the community to write and compile AutoHotkey scripts for the emulators and functions I haven't covered with the defaults.
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Swap Disc will show up only when you put an AutoHotkey script into the field on the emulator (or the game). Yes, this is because the exit game scripts often require sending a keypress to the active window, which requires the window to be active and visible. Other solutions would require much more involved scripts that are different for each and every emulator, so that is not something that is planned. Generally, if you want a clean exit, you might as well just use the controller automation exit instead of the pause screens anyways.
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Most likely this is an issue somehow related to game controllers. I would first try unplugging any game controllers or similar, to see if the issue goes away. You may have to disable scrolling with the triggers in the settings while the controllers are unplugged.
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That script will only work in the original AutoHotkey script tab, so perhaps that's what's going on. The script in the "Running AutoHotkey Script" tab is what was there previously, and runs while the game is running. The new "Exit AutoHotkey Script" tab only runs when keyboard or controller automation, or the pause menu tell the emulator to exit. The above script is meant to run in the background and run the code when Escape is pressed, so it will only work as intended in the other tab.
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I just tested Project64, Redream, and Demul and the Escape scripts worked for all of them. What emulators are you testing and what are the scripts?
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Yes, that should be possible to use the AutoHotkey scripts to run a batch file. I won't be putting anything new like that in before the next release.
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Beta 16 is out now with the following: New exit game AutoHotkey scripts New swap disc AutoHotkey scripts Redream default pause screen settings with AutoHotkey scripts Demul default pause screen settings with AutoHotkey scripts PCSX2 default pause screen settings with AutoHotkey scripts ScummVM pause screen fixes and settings/scripts At this point, I'm going to call this beta feature-complete. The only thing left that still needs to be done is to see if I can resolve some pause screen issues with a few troublesome emulators. Hopefully I can figure that stuff out without too much trouble and we can put out the official release early next week.
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I don't think that's a new issue, but it is something I should probably address. On the list.
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Just added that as an option in the latest beta. Should've been there a long time ago, but apparently it wasn't.
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Beta 15 is out now with the following: Game-specific settings for pause screens (available under the Startup/Pause tab of the game edit dialog, as well as in bulk edit) New themes manager in Big Box for pause themes (though none are available yet and I still need to modify the website to support adding them) Fixes for PDF viewer zooming (should be much smoother and faster now, as well as fix the bug that was introduced in the previous beta) Fixes for PDF viewer page up and page down (should work properly now) Fixes for the updated version of CefSharp (Chromium) not including the proper version of the Visual C++ libraries Added the ability to clear keyboard mappings in Big Box by waiting 5 seconds Added the ability to clear the pause key setting in LaunchBox with a new button There's one minor issue still with the PDF zooming, and that is that you have to wait a second or two for the interface to fade away after loading up a PDF before you can zoom. I spent over 8 hours just getting the stupid PDFs to zoom without reloading them, so I'm calling it done for now. The input options for the PDF viewer inside of Chromium are more than a little bit wonky, so it was way more of a hassle than it should have been.
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I sent you that PM. I also looked at our email logs and the emails were successfully sent to your Gmail. So all I can figure is that it's in your spam box.
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I really don't understand what's going on there; I just successfully received an email to my own gmail without issues. All I can figure is that maybe you've reported us as spam in the past. In that case, you won't be able to receive our emails, because the system won't send to somebody who reported us as spam. I'll PM you a download link.
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Hi Daliant, I just tested the downloads to two different email accounts and got both of the emails right away. What email hosts are you using?
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Thanks all; I have the table updated. Hoping to improve compatibility with some of the broken ones this week.
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Have you tested with Forceful Activation both enabled and disabled? Cxbx Reloaded in particular I've had at least three reports of it working properly for everything, so that's odd.
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Yeah, I thought about this. Once again though, I need to stop the scope creep at some point and actually put this feature out, so this probably won't happen before the official release. Most likely your key bindings are not set up for those functions in Retroarch and Dolphin. Take a look at the scripts when editing those emulators in LaunchBox, and that will show you what the default keys should be, then map the keys. The volume thing is by design, but it should unmute itself when it's finished. You can turn that off in the main options under Game Pause "Mute During Transitions".
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Yeah, I may or may not get to that before the official release, but it is on my list. The best you can do currently is to just hide the games themselves. I haven't added music options yet. I probably will at some point, but it's not likely to happen before the official release. Again, potentially eventually, but it's a challenge to do that with broad emulator support, so it probably won't be happening for the initial release.
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Hi viper, I got the video you sent me. Do you know why you're getting an NVidia Install error? It might be related to that, but I've never seen an error like that come from LaunchBox, so I'm guessing something else is causing that.
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I see. It could certainly be a performance issue, or an odd issue with that hardware. I have tested with an old Core 2 Duo and things are working great with it (even performance-wise), but I can imagine that a super portable machine like that from that long ago might be seeing some issues. What version of Windows are you running on it?
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Issues with text sizing (like I think you're referring to) are definitely not related to this at all.
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I've tested DPI scaling and that is definitely not the issue. I tested Retroarch many times with 150% DPI scaling. I'm not sure what might be causing issues on your system, but I would try closing all background applications to see if it makes a difference, and then try making sure all of your drivers are up to date.
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It's up to date as to what's available for the plugin system. Unfortunately not all properties on the Game object are available in the IGame interface for plugin developers (yet). I have an automated tool that generates that documentation after I make code changes.
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Yeah, it's certainly easy to remove the images from the theme, and that functionality could be added to a custom theme. Honestly I probably won't be able to add all that in myself before release.
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Keyboard automation is interesting currently because it's available for Big Box, but not LaunchBox, so that may be why. Honestly I just haven't gotten around to adding settings for it to LaunchBox, which is why it currently only works for Big Box. I assume you're testing in LaunchBox?
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The only thing you would need to do to enable or disable features that conflict with Rocket Launcher would be to turn off game startup screens and game pause screens, so it's really only two settings. Yes, but just to reiterate one more time, using Rocket Launcher with the pause screens or the startup screens is not recommended at all.