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Everything posted by Jason Carr
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By chance, are you using the key that spins the wheel while pressed? There are two keys for attract mode. One starts attract mode properly, and the other only spins the wheel while the key is pressed.
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I actually have this on my to-do list, but unfortunately there's no way currently to show custom fields without building a plugin.
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I solved my previous problem of LB not launching Retroarch.
Jason Carr replied to Xrc6's topic in Troubleshooting
@Xrc6 Thanks for the video explaining things. It's certainly odd, especially since I haven't heard about this being an issue from anyone else. Can you zip up and PM me your LaunchBox\Data folder (in a state where the issue is occurring)? Sorry if you already have; I should be able to walk through the code to figure out what's going on if I can replicate it here on my end with your data. -
@Kraken13 As stated above, this is an issue that needs reported to the Cemu developers. It will likely get fixed if enough people report it. See the rest of the thread for details.
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I don't currently have plans to add fields and such for new types of documents like game guides (for this release at least), but you'll at least be able to pull up the game's manual. We may also add something that lets you pull up additional documents via additional apps.
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This was something I tried to tackle ages ago, but MS made it far more difficult than it should be. I'll add it to my list to revisit.
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Alright, this has been a huge headache, but beta 6 is out now and I'm hoping the pause screens are a lot more stable than beta 5. Thus far with this beta I have not seen any issues with MAME, Retroarch, or Dolphin in my testing. Other emulators are still up in the air, however, and I still haven't added any real features outside of just showing and closing the pause screen. Let me know how this beta fares compared to beta 5.
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New Advanced Game Controller Support in LaunchBox 2.11
Jason Carr replied to Jason Carr's topic in Features
You can turn off gamepad/joystick input under Tools > Options > Input > Gamepad/Joystick in LaunchBox. There's a separate setting in Big Box as well under Controller. -
@alissongamer Let me know if you find a bunch of bad data coming in, and I can take a look to see if there's someone being malicious. In the past when I've looked into it, it's never turned out to be malicious, just different people making mistakes. But if you see a string of bad data come through, you can give me some examples and I'll take a look. I do realize that the system could be improved in that regard. Unfortunately it's not high up on my list, but it is on the list.
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Platform categories gone, no games in BigBox
Jason Carr replied to Thunder345's topic in Troubleshooting
@Thunder345 Sorry for the non-responses and delays on this. If you can, zip up and PM me your LaunchBox\Data folder, and I'll take a look to see what might be happening. -
Override automatic scaled font size in game listings
Jason Carr replied to Artik's topic in Big Box Custom Themes
There's not really a recommended or easy way to do that as it may cause performance issues to load all the counts up at once. They are cached, but not in every single situation. You might need a plugin in order to pull it off. -
Thank you all. I'm slowly working through the issues and I'll get a new beta out soon. @Juzzotec I warned everyone in this thread that there might be stability issues. Probably best to not use the betas if that's where you're coming from. They're betas for a reason.
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Beta 5 is out now with the very beginnings of the pause screens. At this point it's really just a proof of concept, but simply getting the pause screen showing and hiding properly is the hardest part of this endeavor. Some important notes: The screen that is displayed currently is really just a placeholder that was carried over from the startup screens. I haven't yet put any work into what happens or what is available on the pause screen itself. In Big Box, there are several options for ways to pause and show the pause screens: Options > Keyboard Mappings > Show Pause Screen Options > Keyboard Automation > Show Pause Screen Options > Controller Automation > Show Pause Screen If you bind a key to Show Pause Screen in Keyboard Mappings (without automation), then that key will of course no longer work for anything else while you're in games, so it's recommended not to bind a key that is regularly used. In LaunchBox, currently the only way to show the pause screen is by using controller automation. There's a new option for Show Pause Screen in that section of the Options window. Other methods will be coming for LaunchBox. I've primarily tested with Retroarch and MAME. It seems to work fairly well with both, but I still see an issue or two every once in a while. If you're testing with this beta, be prepared to potentially have to force close things, or even worse, force log out or reboot. Sometimes you won't have a mouse or just get a black screen if things go awry. I am interested in test results for various emulators, so do let me know what emulators are working and what emulators aren't in your setups. Pause screens are proving to be even more difficult than startup and shutdown screens were, but I do believe that we can pull it off.
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I know games have music that you can play whenever a game is selected, but I don't think platforms do. We'd have to add a new field to platforms for music and then hook it all up.
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I think images are used for the borders, so it would probably be a 2-step process, first to change the border image, and then change the XAML to use it properly. I would first check Unified Refried though to see if RetroHumanoid has already done that.
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Override automatic scaled font size in game listings
Jason Carr replied to Artik's topic in Big Box Custom Themes
It would be in the OptionsCheckBoxMenuItemView.xaml file. If you put the CheckBox inside a grid or a panel of some sort, that should stop it from changing the font size. -
Per #2, I'm not exactly sure what you mean, but you can easily add web links as additional apps already.
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Override automatic scaled font size in game listings
Jason Carr replied to Artik's topic in Big Box Custom Themes
Ah, I see. Try adding a Text property binding like this: <TextBlock Name="Test" Text="{Binding Name}" /> -
Pause screen development is coming along well, but the next beta probably won't be out until some time next week. The first beta will be very minimal on features, and we'll look to add various things after that. My initial goal is to support Retroarch and MAME, and just get the pause screens showing and hiding properly. Needless to say, the first beta won't blow you away, similar to the first beta of startup screens.
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It's easy as pie to hide all the games for a platform, so that's not really an issue at all. The only use case that you can't really do currently is if you want to hide a platform for some reason, but still use that platform's games in a playlist, or something of that nature. I'm noting this on my list. It hasn't been all that common of a request, so it's not exactly at the top of the list though. It'll probably end up on the next community poll.
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You can also download the platform theme videos, which are included with LaunchBox. They're available under Tools > Download Platform/Playlist Theme Videos in LaunchBox. If you're still unhappy, let us know and we'll get you a refund.
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If it's still not showing the videos after that, then for some reason it's just not finding the video files. If you edit the game, does the video file show up in the Game Video Path field?
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It should be just a matter of placing or replacing the image you want in the Unified & Ultrawide\Images\Themes\Pointer folder. Make sure it's a png and name it with the platform or playlist name. You can simply use a text editor, but theme changes will require a bit of learning. If you're familiar with HTML or XML, that's a good start. There are some tutorials on the YouTube channel here:
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The setting is under Tools > Options > Legacy > General > Game Details. Make sure Video is checked.
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Yeah, that's all possible. Good point; it would be relatively easy to allow you to manage an AutoHotkey script for each function.