spycat
-
Posts
1,029 -
Joined
-
Days Won
6
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Files posted by spycat
-
MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view %romfilename%
LaunchBox 13.14 or earlier users:
%romfilename% is not supported, so use
a5200 -view %romfile% %romfile%
Meow!
14 downloads
0 comments
Submitted
-
MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
a5200 -view "galaxian (usa)" -cart
a5200 -view "tempest (usa) (atariage)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
7 downloads
0 comments
Submitted
-
MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
a5200 -view "galaxian (usa)" -cart
a5200 -view "tempest (usa) (atariage)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
5 downloads
0 comments
Submitted
-
MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
coleco -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
coleco -view "galaxian (usa)" -cart
coleco -view "mouse trap (usa, europe)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
13 downloads
0 comments
Submitted
-
MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
coleco -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
coleco -view "galaxian (usa)" -cart
coleco -view "mouse trap (usa, europe)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
10 downloads
0 comments
Updated
-
MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
odyssey2 -view "%romfilename%" -cart1 voice -cart2
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
odyssey2 -view "las vegas (france)" -cart1 voice -cart2
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
13 downloads
-
MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs
By spycat in Platform Bezels/Overlays
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
odyssey2 -view %romfilename% voice -cart2
LaunchBox 13.14 or earlier users:
%romfilename% is not supported, so use
odyssey2 -view %romfile% voice -cart2 %romfile%
Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
Meow!
5 downloads
0 comments
Submitted
-
BBC Microcomputer Game Box Coverart (front, back and spine images)
By spycat in BBC Microcomputer System
Seamless matching front, back and left spine images intended for use with the LaunchBox 3D Model feature. Almost all are derived from original retail box artwork scans so quality will vary. Non game titles such as educational, programming and utility are not included but the odd one may have crept in.
This initial set consists of the download BBC_Micro_Norelco_Std.zip
It contains 953 titles which were originally packaged for sale in a standard cassette (Norelco) case. Should any missing titles come to light I will upload them in a minipack update.
Other sets (Dual Cassette, Card Box, Clamshell, Disk etc.) to follow later.
Meow!
99 downloads
-
Enterprise (a.k.a. Elan) 64/128 Computer 2D Coverart (front, back and spine)
By spycat in Enterprise
A collection of 164 titles with front, back and spine images compatible with the LaunchBox 3D Modeller. The images are a mix of retail and custom artwork.
Front and spine images are in jpg format.
Back images are in jpg format with the exception of the 130 titles that use a j-card style artwork insert where the back artwork is just a flap. These images are in png format with the area not covered by the flap set to transparent so you can customise (colour, texture or content) as you wish.
Meow!
45 downloads
0 comments
Updated
-
Orion-128 Custom 2D Front Covers (front and spine)
A set of custom 2D front covers for the Orion-128's 65 cassette games. 3D custom boxes to follow.
Despite extensive browsing I failed to source a single piece of boxart for this system so I went down the adapt or grow your own route.
The games themselves were a mix of native homebrews, Specialist ports and (mainly Spectrum) bootlegs.
Meow!
23 downloads
0 comments
Updated
-
Acorn Archimedes 2D Coverart (front, back & spine)
By spycat in Acorn Achimedes
A collection of front, back and spine images suitable for use with the LaunchBox 3D Imager.
The set consists of 338 fronts, 338 spines and 82 backs - Archimedes back covers are hard to come by!
The images have a common height whereas their width varies in broadly keeping with the original game boxes.
Where possible, the image names match the titles in the LaunchBox Games Database.
Meow!
74 downloads
0 comments
Updated
-
Sega ST-V Custom 2D Covers (front, back and spine)
A collection of custom 2D game covers for the Sega Titan Video (ST-V) arcade system. The set is not complete.
Meow!
75 downloads
0 comments
Updated
-
Neo Geo CD Custom Game Covers (front, back and spine)
By spycat in SNK Neo Geo CD
Note that these are not jewel case retail covers, but custom ones similar to my 3D set for those who prefer the portrait style. A small number of alternative covers are included.
The images are named after the LaunchBox Games Database titles.
Meow!
169 downloads
0 comments
Updated
-
Cave Custom 2D Covers (fronts, backs and spines)
A collection of 25 custom 2D covers (box front, box back and box spine images) for Cave developed shooters, suitable for use with the new 3D Model feature.
Meow!
72 downloads
0 comments
Submitted
-
Polygame Master (PGM) Custom 2D Covers (fronts, backs and spines)
A collection of 24 custom 2D game covers for the Polygame Master (PGM) arcade system. The set is not complete: a generic cover is included as a placeholder for titles missing from the set.
The covers are for the PGM (aka PGM1) arcade system and do not include any PGM2 or PGM3 titles.
Meow!
121 downloads
0 comments
Updated
-
SNK Neo Geo Custom 2D Covers (fronts, backs and spines)
By spycat in SNK Neo Geo MVS
These 176 custom covers are a sort of hybrid, with an MVS flyer look and some basic AES elements (player count and genre colour) thrown in.
The official MVS games as well as a number of bootlegs, conversions (from CD and AES), protos, homebrews, non-releases and so on are included.
Meow!
171 downloads
0 comments
Updated
-
Sammy Atomiswave Custom 2D Covers (fronts, backs and spines)
By spycat in Sammy Atomiswave
A collection of 32 2D front and back covers in jpg format.
Meow!
283 downloads
-
Sammy Atomiswave Custom 3D Boxes
By spycat in Sammy Atomiswave
A collection of custom 3D front and back boxes.
25 games plus 4 possible non-releases.
Meow!
629 downloads
0 comments
Updated
-
Polygame Master (PGM) Custom 3D Boxes (front and back aspects)
A collection of 24 custom 3D game boxes for the Polygame Master (PGM) arcade system. The set is not complete: a generic box is included as a placeholder for titles missing from the set.
The boxes are for the PGM (aka PGM1) arcade system and do not include any PGM2 or PGM3 titles.
Meow!
71 downloads
0 comments
Submitted
-
Sega ST-V Custom 3D Boxes (front and back aspects)
A collection of custom 3D game boxes for the Sega Titan Video (ST-V) arcade system. The set is not complete.
Meow!
64 downloads
0 comments
Submitted
-
Orion-128 Custom 3D Boxes
A set of custom 3D boxes for the Orion-128's 65 cassette games.
Despite extensive browsing I failed to source a single piece of boxart for this system so I went down the adapt or grow your own route.
The games themselves were a mix of native homebrews, Specialist ports and (mainly Spectrum) bootlegs.
Two styles are included: cased and plain (see both Xonix images above).
Thanks once again to @edgemundo for kindly sharing his tape template which was reworked for the Norelco case effect.
30 downloads
0 comments
Submitted
-
Acorn Electron 2D Game Box Covers
By spycat in Acorn Electron
890 front covers derived in the main from retail boxart scans. Non game software such as educational, programming and utility is not included, although a few may have crept in.
Where a title currently exists in the LaunchBox Games Database the jpg image is named to match, otherwise the game title from the boxart scan is used.
Titles with more than one image have a disposable suffix, e.g. Citadel (Superior).jpg and Citadel (Superior_BR).jpg
Meow!
80 downloads
0 comments
Submitted
-
Acorn Electron 3D Game Boxes
By spycat in Acorn Electron
891 3D boxes derived in the main from retail boxart scans. Non game software such as educational, programming and utility is not included, although a few may have crept in.
Where a title currently exists in the LaunchBox Games Database the png image is named to match, otherwise the game title from the boxart scan is used.
Titles with more than one image have a disposable suffix, e.g. Combat Lynx (AS).png and Combat Lynx (Durell).png
The boxes have simple case effects. A big thank you to @edgemundo for kindly sharing his tape template which was reworked for the Norelcos.
Meow!
92 downloads
0 comments
Submitted
-
BBC Microcomputer 2D Game Box Covers
By spycat in BBC Microcomputer System
1487 game box fronts in jpg format. Non game software such as educational, programming and utility is not included.
Titles with more than 1 image have a suffix in brackets, e.g. Airlift (Bug-Byte).jpg and Airlift (Superior).jpg
Meow!
221 downloads
0 comments
Updated
-
BBC Microcomputer 3D Game Boxes
By spycat in BBC Microcomputer System
A set of 1485 3D boxes almost all of which were worked from retail artwork scans. Non game software such as educational, programming and utility is not included.
The boxes have simple case effects and are, due to different aspect dimensions, separated into 6 folders for quick bulk resizing if desired. Each image has a unique filename so they can all be moved to a single folder without conflicts. Titles with more than 1 image have a suffix in brackets, e.g. Cylon Attack (AnF).png and Cylon Attack (Beebug).png
Thanks to @edgemundo for kindly sharing his tape template which was vandalised for the Norelco case effects. Thanks also to whoever created the 2D fanart box fronts for Trickysoft's Astro Blaster, Centipede, Frogger and Phoenix, as well as providing the 2D box front for Retro Power's Elementum (all 5 ex LBox Db).
Meow!
327 downloads