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damageinc86

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damageinc86 last won the day on July 21 2024

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  1. There's a lot that they pack in their pause menu. how to play docs, overworld map images, controller layout images, control panel images for arcade games, and their save and load states let you use the emulators full available slots (1-9 as an example) vs. launchbox just letting you save in one slot. It also takes a screenshot of the emulator window when you save the game, so that you can see visually where you were when you load it. There's all sorts of cool things you can have in RL's pause menu. It's just painstaking to get all the media in there. There are some packs out there. But it's a lot of organization to have it fully operational. It's basically like organizing an entire frontend again lol. But the results can be pretty awesome.
  2. I know it can't do it as cinematic as yours. But RL has a spot for world maps at least.
  3. He's probably thinking of pause menu items that rocketlancher has, and seeing them presented in that way. It's a way more robust pause menu.
  4. did you have the theme creator fill in all the developer information and esrb stuff? or is that font and other images part of your rocketlauncher setup? Could you give a rundown of which elements you have coming from RL, and which were placed by the theme creator?
  5. wow great job! that is packed full of goodness. heck yeah.
  6. Yeah once I put everything within the RocketLauncher\Media\Logos\Nintendo Entertainment System they showed up. Luckily the stragglers in other sub folders, I just brought over to my temp folder and ran that "folderit" program to take those images and put them all in their own folder. If it was a lot, I used the antrenamer program to replace the folder names "gamename-01" to "gamename (USA)". That took care of a lot in the north america folder. A few i manually added (Europe, USA), or something. That was only like 2 or 3. Then there were very few from japan, and europe, as an example. Easy to rename those folders in the rocketlauncher media area. So if you tag-teamed it with someone, it wouldn't take too terribly long to duplicate everything over into the rocketlauncher media folders for pause. paying and working on these things sort of just comes with the territory I'm afraid. If you don't want anything to benefit members of the community, then you can be stingy. A lot of people are. But I believe for the most part anyways, that this stuff should be freely shared to help mitigate the extreme effort it takes to get a big setup going artwork-wise. Hell, I spend over a year making a custom MAME wheel set for hyperspin. Shared that freely,...and now I don't even use Hyperspin anymore! lol. I can get you a lot of the files, and programs you need to work on this. I can also help you do the work on it. Hopefully you don't have like thousands of systems though lol. I only have a handful of the most popular consoles, some handhelds, PC, and arcade. So I don't have as much work to do as those people with thousands of systems. But anyways. Let me know!
  7. do you want me to run some games through this setup for you? If you can give me your assets for each platform, I can position everything like you want it, and run the batch image save. I haven't ever done anything non-default for pause menus in RL, so I would need investigate that somewhat. EDIT: Ok I am figuring out how to show a system, as well as game specific background in the pause menu. As well as having a clear logo show up. I'm not sure how to get it to look anywhere inside launchbox's folder structure. Maybe someone else knows. But I have found some good info on the RL Pause menu wiki. https://www.rlauncher.com/wiki/index.php/Pause_Main_Menu So basically you follow their directory structure, and RL will look through that artwork folder inside the rocketlauncher media/subfolderappropriately named for either game-specific images, and if not found, will look for system specific images. Each game has to have its own folder named the same as what shows up in the rocketlauncher list. So I found a program called "folderit" which you can take all the images of any folder, and it will put them in a folder of the same name. So, that program will really cut down on processing time. Because then you can just take those folders with the clear logos of the game inside, and bring them right over to the [RocketLauncher\Media\Logos\Nintendo Entertainment System] folder. I put a temporary folder on my desktop simply called "Clear Logo". I then copy and pasted my Launchbox Clear logo folder from NES over into that so that the images worked on would be outside the launchbox folder to work on. There's a few stragglers to manually rename and folder. Especially when launchbox puts them in a "north america", or "Japan" folder. Like in my launchbox clear logos for NES I have an Aladdin-01.png in the Europe folder. So I'd just make a copy of that, and make a folder and file to match the rocketlauncher naming convention, "Aladdin (Europe)". Backgrounds could also be game specific and in that same folder simply named "Background.png" Sample image:
  8. Here are a few I ran using the fan art backgrounds present in my launchbox images. Could use any image assets you have as well. So only thing rocketlauncher would need to do is overlay a few elements, and it can look how you want it to look without having to have a connection to launchbox image folders at all.
  9. Heck, I don't even know how to get rocketlauncher to show clear logos on the fade screen lol. Mine is more simple than that. However, I was just thinking. To make a set image containing all of these elements, minus the text that rocketlauncher displays, you(someone) could use the community theme creator set for a canvas of this size, and then have it pull each platform's clear logos and game clear logos onto it and it could create a static image background for you. That program could probably make quick work of it. Only thing that RL would display over the top would be the now loading image, and all the text details.
  10. @RetroHumanoid was circling back to this via a google search about fades n such. the links on your site downloads section no longer work. https://retrohumanoid.weebly.com/downloads.html
  11. Well yeah, per-game fades and bezels have been a thing for years and years in rlauncher, I believe. There might even be some huge downloads somewhere of people's per-game setups. I think I have like 3 snes or nes per-game fades because i was just interested in seeing how they worked.
  12. Something must be off somewhere, because I've never had launchbox have an effect on what rlauncher shows, unless it it trying to put something on top of it. i.e., an option in launchbox is turned on and it trying to show up before, or on top of whatever rlauncher is doing. If my bezels are turned on in rlauncher, then they are on. launchbox has no effect on that. I have no idea why rlauncher shows that fade correctly, but launchbox can influence it. this seems odd. So those artwork elements that rlauncher normally puts up onto the fade are somehow being told by launchbox to not show? That would be wild. as I've never seen launchbox have any effect on rlauncher's abilities once connected. so far, for me anyways, launchbox just sends what game to be launched to rlauncher since it thinks that is the emulator, and rlauncher takes that game name and does whatever it needs to independently. hmmmmm.
  13. Oh, I just have my fades set to whatever system it is. but you can do per-game fades. I know there are some collections out there. its just a folder of the game name with the artwork elements inside. Anything you've set up in rocketlauncher should stay with rocketlauncher, so i don't know why your bezels wouldn't be rotating and showing how they did before. I think I may have messages you a long time ago. if you want to do an anydesk call we can take a look together live.
  14. If you already have stuff setup in RL it's not that difficult to point it to launchbox and then tell launchbox the emulator is "rocketlauncher". All the fades, pause screens (with superior savestate interface to LBs), and keymapping works just fine. RocketlauncherUI tab, frontends, add your frontend .exe
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