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damageinc86

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damageinc86 last won the day on July 21 2024

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  1. Yeah, after going through my entire arcade setup to make startup screens, and set up retroarch game by game for vertical configs,...i'm not doing more editing one at a time for over 2500 games lol. It's easier for whomever has the original templates to just do a batch file run action that will open it, turn off a few layers, save as, and close it. Of course, you'd have to have extremely well organized psd files for that to work well. So maybe that isn't the case. But then, at least offer up the original files to people so they can do that if they'd like. Would be nice as an option.
  2. There's one of you out in launchbox land!? subspace is still going! very few zones left. My new home is SSCJ Devastation. still weekly flagging games there, a trench arena, extreme games settings base dueling,...and some other stuff. powerball still runs from time to time as well. https://sscontinuum.neocities.org/arenas
  3. I'm sorry, I have no idea what that means. I've always just been able to double-click the program and it starts up. dang.
  4. I really like this style with just the t-moulding sides and not zoomed out to show other cabs on each side. Do you have any more like this? Also, do you have any without the glass scratch and glass light reflection layers? Or a template of some kind?
  5. Do you have any idea how to make these load when using the FBNeo core in retroarch? I use that core because it has a Hi-Resolution mode for the vector games.
  6. any idea if there's a snipped of code you can add to an existing startup theme that would just show that loading text animation? I'd love to just put that on top of my static images from the custom images startup theme
  7. Retroarch Vertical Games configs with LB Vertical, Vector, & Horizontal Playlists + vertical.ini & horizontal.ini mame lists. View File Here I have a full set of vertical configs for my mame setup running through retroarch using the MAME 2010 & FBNeo cores. I'm using matsus-4k-bezels retroarch bezel pack, along with the Duimon-Bezel-Project linked there, that uses the amazing reflection shaders with a bezel as a background image. I went through and manually rotated the screen in retroarch and then saved game overrides for each game that needed to be rotated. First off, all vertical roms need to be copied over to their own folder. Included is a powershell script (rom_copy.ps1) that will use the vertical.txt from the same folder and copy those files to "roms_vert". You will have to open that script file in a text editor and replace the $sourceFolder, $destinationFolder, and $filenameListPath with your own directory locations. Then that script will look for "vertical.txt" in the directory specified, I chose to already put it in a "roms_vert" folder, and copy over the files that match that list, into the "roms_vert" folder. That will leave those same files in your initial roms directory, as I did not want to delete them initially because I didn't know how things were going to go. But i provided another script that should go back and delete those original copies if needed. So in LB I bulk changed rom path to the "roms_vert" directory, and then in I loaded the MAME 2010 core in retroarch, launched a vertical game from that directory, set Video->Output->Video Rotation to 270 deg, then saved that as a Content Directory Override. That took care of a vast majority of the rotation needs of the games. So the remaining games either needed to be set to 90 deg, or 180 deg, and saved as a Game Override. So, in theory, once you do that process, launching from your "roms_vert" folder, and set the Content Directory override, all the other per-game configs that are in the MAME 2010 config folder i provided, should fill in the gaps of all the games that aren't the base 270 deg Content Directory Override. I also used the FBNeo core for 102 games out of my setup. I copied those over into the MAME 2010 configs as well, in case people didn't need to use FBNeo for anything, like I had to. Those I manually edited per-game to add the "Use Custom Command-line Parameters" area of the Edit->Edit Metadata/Media->Emulation window. Found the correct format to launch a different core somewhere on the forums (thank you to whoever posted that). It is "-fullscreen -L "cores\fbneo_libretro.dll" for my application. Just F.Y.I. I think that should cover it. Hopefully it can help someone who is working on their Arcade setup using Retroarch. Submitter damageinc86 Submitted 09/23/2025 Category Playlists  
  8. Version 1.0.0

    30 downloads

    Here I have a full set of vertical configs for my mame setup running through retroarch using the MAME 2010 & FBNeo cores. I'm using matsus-4k-bezels retroarch bezel pack, along with the Duimon-Bezel-Project linked there, that uses the amazing reflection shaders with a bezel as a background image. I went through and manually rotated the screen in retroarch and then saved game overrides for each game that needed to be rotated. First off, all vertical roms need to be copied over to their own folder. Included is a powershell script (rom_copy.ps1) that will use the vertical.txt from the same folder and copy those files to "roms_vert". You will have to open that script file in a text editor and replace the $sourceFolder, $destinationFolder, and $filenameListPath with your own directory locations. Then that script will look for "vertical.txt" in the directory specified, I chose to already put it in a "roms_vert" folder, and copy over the files that match that list, into the "roms_vert" folder. That will leave those same files in your initial roms directory, as I did not want to delete them initially because I didn't know how things were going to go. But i provided another script that should go back and delete those original copies if needed. So in LB I bulk changed rom path to the "roms_vert" directory, and then in I loaded the MAME 2010 core in retroarch, launched a vertical game from that directory, set Video->Output->Video Rotation to 270 deg, then saved that as a Content Directory Override. That took care of a vast majority of the rotation needs of the games. So the remaining games either needed to be set to 90 deg, or 180 deg, and saved as a Game Override. So, in theory, once you do that process, launching from your "roms_vert" folder, and set the Content Directory override, all the other per-game configs that are in the MAME 2010 config folder i provided, should fill in the gaps of all the games that aren't the base 270 deg Content Directory Override. I also used the FBNeo core for 102 games out of my setup. I copied those over into the MAME 2010 configs as well, in case people didn't need to use FBNeo for anything, like I had to. Those I manually edited per-game to add the "Use Custom Command-line Parameters" area of the Edit->Edit Metadata/Media->Emulation window. Found the correct format to launch a different core somewhere on the forums (thank you to whoever posted that). It is "-fullscreen -L "cores\fbneo_libretro.dll" for my application. Just F.Y.I. I think that should cover it. Hopefully it can help someone who is working on their Arcade setup using Retroarch.
  9. too bad they weren't posted in the downloads section.
  10. I just fed my launchbox arcade.xml list into chatgpt and asked it to create a new list with the application path, and launchbox's game title on the same line. Then I deleted the directory part of the file path, leaving just the mame .zip file, and the Launchbox game title right after it, still on the same line. Then I asked it to make a powershell script to check my images (named after launchbox database names) against that list that it made, and then rename the .png files to the rom name in front of it. Placed the text list and script in the same directory as my images, ran it, and literally 2 seconds later all 2,500+ images were renamed from launchbox database names, to the mame rom name!
  11. I guess I should hold off on posting sometimes lol. got chatgpt to make my lists, extracting romname and game title from the launchbox xml and give me powershell scripts to match launchbox name to rom name and rename my .png files to the corresponding rom name from that list. Worked like a charm!
  12. ok i just loaded all the defaults, pointed it to my inis,..and ran a little test output of the layout. didn't change anything, saw all the "keycode_F" "player 2 coin" labels and stuff. left those alone. and the layout outputs are all blank for the buttons lol. So guess i'll have to put a pin in this and investigate the readme and some tutorials more. But I did get something to come out at least! lol
  13. Ok, follow-up on this. If I add the original code that looks for the launchbox name back in, is there a way to make that be a fallback option? I'm working on my arcade platform,...and using the fuzzymatch program, it maybe matches like 5% of all the Launchbox names to the MAME roms. They have to happen to be a mame rom that is the entire game name for it to match the launchbox named image file. Example: Airwolf, matches to airwolf.zip. But that leaves thousands of unmatched images. It would be amazing to somehow get the code for this startup theme to fall back to that original using the Launchbox game name for the Arcade platform only. Or just fall back to that type of image in general as well, if that is possible. I'd really,...really,..really like to avoid having to manually rename all of these image files to their corresponding MAME rom names lol.
  14. Hehe yeah, just been poking around doing searches for info and looking at screenshots of it. Getting the lay of the land, so to speak. Will get into it now, looks very promising.
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