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CTRL-ALT-DEFEAT

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Posts posted by CTRL-ALT-DEFEAT

  1. Nintendo Super Game Boy Platform Theme Video (16:9)

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    Here it is! Took a while, but I think I'm happy with this.

    i tried to make this one a little extra special, so I hope you all enjoy it, too. There's a little reference in the video that fans of Nintendo Power will surely remember.

    The background song is "TheFatRat - Jackpot". Newgrounds page: http://www.newgrounds.com/audio/listen/713137

     


     

    • Like 3
  2. 21 minutes ago, Riffman81 said:

    Yes! I've seen the Mega Man game. What's the Metroid game though? Is it a concept for a hack or a engine for PC?


    Sent from my iPhone using Tapatalk

    It's an engine someone made in GameMaker Pro for Super Metroid. They added extra animation frames, physics and graphics and just have this as a proof of concept/demo. I don't think anyone has used it to make a game yet, but I hope someone will eventually (assuming the person that crafted this had that idea in mind). Even if it's just a 1:1 remake of Super Metroid, I'd be fine with that. It has the right kind of enhancements to the graphics and physics without being overdone and definitely keeps true to the original (which still looks fantastic, in my opinion).

  3. 45 minutes ago, Riffman81 said:

    @CTRL-ALT-DEFEAT thanks again for the details on getting these working! I think I got the whole set working except for Mega Man 7, Chrono Trigger, and TMNT4. I simply can't find the required files for CT and Mega Man 7 and TMNT4 simply don't load... just a black screen. Do you have those working by chance? My plan is to do a media pack with all-new video snaps for these games, and maybe new themes while collecting the necessary box art, etc. I'd also like to use your platform video or at least mention it when I upload the media pack so folks are aware that it's available. Just got to get those last few games working. I may download the stand alone version of higan to do the video snaps... but I wanted to check with you first and see if you had these titles working in RA.


    Sent from my iPhone using Tapatalk

    I didn't even know there was a patch for TMNT 4, so that's awesome!! ...Sadly, it will only work if patched for the SD2SNES. The emulator version of the patch actually breaks the ROM. The original unheadered ROM you are supposed to use is 1 MB, but after patching, it shrinks to 32KB. Apparently the creator of the patch isn't interested in fixing it so.... you can read the comments here and see a couple of people ran into the same problem and the author never replied to them:  http://www.zeldix.net/t989-tmnt-iv-turtle-in-time-msu-1

    Chrono Trigger I don't have working simply because I don't want to buy the soundtrack for it. You can download it from here, if you're interested (needs to be the FLAC format version): http://www.thechronosymphony.com/

    This one has extra steps over typical MSU-1 patching, but the patch author provides all the nitty gritty stuff for getting the FLAC files converted to PCM with the patch files themselves (bunch at BATs to ease your life and a conversion utility) and all of the instructions are in the ReadMe. I don't know if there issue with linking this, but since it's just a patch and not a ROM and the site doesn't link to any sources for ROMs, I'm going to guess it's alright and link to where you can get the patch from:  http://www.romhacking.net/hacks/2546/

    Also, didn't know there was a Mega Man 7 patch! But it's patch is hosted on the same site: http://www.romhacking.net/hacks/3088/

    The link to the PCM soundtrack is in the ReadMe. I tested it, but it just boots to black. The author is the same guy as the TMNT one, so... not sure. The filesize is fine with this one and his ReadMe says the ROM must be renamed to megaman7_msu1.sfc even though the BML is looking for "program.rom". In any case, I tried every combo I could think of, but it just boots to black. The patched ROM itself loads fine, but of course you don't get the CD audio that way, but at least I know the ROM itself wasn't broken from the patch. Might have to keep tinkering with this one.

    You can totally include that theme video in a pack. I'd be honored to have it included! I also made some box-art/clear logos for the 6 games in my collection, though they aren't special; just the original boxes/logos with the MSU-1 logo added, but it also includes a platform wheel logo.

     

     

    • Like 1
  4. 21 minutes ago, ALIE said:

    Already looking forward to seeing more.  That Gameboy video just brought a big stupid smile on my face.  Now I got a room full of people looking at me like I'm crazy :D

    I should have everything ready for upload tomorrow! Just need to finish up a couple things and give it once or two. :)

    • Like 2
  5. 34 minutes ago, Riffman81 said:

    I'm having trouble getting any MSU-1 game to run using RA. do you point directly to the ROM or the .bml file in RA? Also, how are your ROMs named? do you have to change the name to match the ROM name in the .bml file? Can't figure this out...

    You do need to point to the BML in order for the game to launch. As for the ROM name itself, you have a couple of options. You can either edit the BML in any text editor to change the name from "program.rom" (or whatever else it might be called, but usually this is what Higan/bsnes rename ROMs to in the standalone emulator) to the file name and extension that your ROM is named (ex: Super Metroid.sfc) OR you can just rename the ROM itself to "program.rom" (changing the extension name won't break the file) or whatever else it might be looking for. I opted to just rename the ROM with what is in the BML sine I keep the ROM and all soundtrack/FMV files in a folder called "Super Metroid", "Secret of Mana", etc. anyway.

    An example of the BML I use for Super Metroid is below, as is a screenshot for what the directory I use looks like, for reference:

     

    Super Metroid -

     

    unverified

    cartridge region=NTSC
      rom name=supermetroid_msu1.sfc size=0x300000
      ram name=save.ram size=0x2000
      map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000
      map id=ram address=70-7f,f0-ff:0000-7fff

      msu1
        rom name=supermetroid_msu1.msu size=0x0000
        map id=io address=00-3f,80-bf:2000-2007
        track number=1 name=supermetroid_msu1-1.pcm
        track number=2 name=supermetroid_msu1-2.pcm
        track number=3 name=supermetroid_msu1-3.pcm
        track number=4 name=supermetroid_msu1-4.pcm
        track number=5 name=supermetroid_msu1-5.pcm
        track number=6 name=supermetroid_msu1-6.pcm
        track number=7 name=supermetroid_msu1-7.pcm
        track number=8 name=supermetroid_msu1-8.pcm
        track number=9 name=supermetroid_msu1-9.pcm
        track number=10 name=supermetroid_msu1-10.pcm
        track number=11 name=supermetroid_msu1-11.pcm
        track number=12 name=supermetroid_msu1-12.pcm
        track number=13 name=supermetroid_msu1-13.pcm
        track number=14 name=supermetroid_msu1-14.pcm
        track number=15 name=supermetroid_msu1-15.pcm
        track number=16 name=supermetroid_msu1-16.pcm
        track number=17 name=supermetroid_msu1-17.pcm
        track number=18 name=supermetroid_msu1-18.pcm
        track number=19 name=supermetroid_msu1-19.pcm
        track number=20 name=supermetroid_msu1-20.pcm
        track number=21 name=supermetroid_msu1-21.pcm
        track number=22 name=supermetroid_msu1-22.pcm
        track number=23 name=supermetroid_msu1-23.pcm
        track number=24 name=supermetroid_msu1-24.pcm
        track number=25 name=supermetroid_msu1-25.pcm
        track number=26 name=supermetroid_msu1-26.pcm
        track number=27 name=supermetroid_msu1-27.pcm
        track number=28 name=supermetroid_msu1-28.pcm
        track number=29 name=supermetroid_msu1-29.pcm
        track number=30 name=supermetroid_msu1-30.pcm

    information
      title: supermetroid_msu1

    Untitled.png

    • Like 1
  6. 46 minutes ago, Riffman81 said:

    Love it man! Can't wait to see the finished product! Keep up the good work!


    Sent from my iPhone using Tapatalk

    Thanks, man! Still haven't forgotten about the platform-specific hack themes you asked about, so if you still want to take a crack at 'em, just let me know.

  7. MSU-1 Platform Theme Video (16:9)

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    A theme video for MSU-1 enhanced games. I use a separate platform category for these, so I made a video for anyone else that does the same. The song is called "Catharsis" by Geoplex. You can download for free at Newgrounds:  http://www.newgrounds.com/audio/listen/724826

    •  

    MSU-1 Platform Theme Video (16:9)

    If you are unfamiliar with MSU-1:

    MSU-1 (Media Streaming Unit – Revision 1) is a Super Nintendo-only, processing architecture developed by Byuu, author of the bsnes/Higan emulator. This technology brings a realization to “what could have been” had Nintendo not abandoned the deal with Sony to develop a CD-ROM add-on for the Super Nintendo. Instead of getting the Sony PlayStation as a standalone console, it would have been the Nintendo Play Station CD-ROM attachment for the Super Nintedo.

    This technology allows for an additional 4GBs of storage for Super Nintendo games. It’s primary use, thus far, has been to create CD quality soundtracks for Super Nintendo games. It can also be used to add FMVs (The Legend of Zelda: A Link to the Past) and, in some case, allows for games to be ported to the Super Nintendo (the Sega CD FMV game Road Avenger has been ported to the Super Nintendo using this technology).

    In many cases, the CD soundtracks have been provided, royalty-free, but there are some exceptions and you must buy the soundtracks from the composer(s) (Chrono Trigger being one such case).

    Currently, Byuu’s own emulator is compatible with this technology (the bsnes cores in RetroArch are also compatible) and SNES9X (as of version 1.54 - thanks for the correction @lordmonkus) as is the Super Nintendo flash cartridge, SD2SNES.

    There are currently 10 games that have patches to make use of this technology (all of them featured in the video), but it is technically compatible with all Super Nintendo games, should any one decide to put in the leg work to make a patch.

    More info on this is here:

    http://helmet.kafuka.org/msu1.htm

     


     

    • Like 1
  8. Hi All,

    Just opening up a new thread where I can post updates for new theme videos I will be making. My focus is going to be on the "underdog" categories for platforms/games. I'm very new to motion design/video editing, but I hope to add some nice contributions for the community to enjoy. I definitely draw inspiration from @BakerMan's work in his videos (nowhere close to that level of quality and polish, but I hope to get a little closer someday) and have also been inspired by EVERYONE else contributing their time and talents to help make BigBox look so great with themes, art, videos, tutorials, troubleshooting and, of course, @Jason Carr's one-man army development blitzkrieg and bug-squashing (I'm still testing that crash!! :P). I really love the community here; lots of really great folks.

    OK, I don't like sappy so.... this is where I'll put updates to things I am currently working on to showcase progress on projects or make announcements. It's also a place to make requests or suggestions or even offer critiques. I recently made a platform theme video for the Hacks & Fan-Made category (link to it below) and I have started work on a platform theme video for MSU-1 since I have a platform category for that. Next will be Super Gameboy and then I will dive into some game-specific themes for the Amiga systems.

    In the meantime, this is short clip showing the little bit of progress for the MSU-1 to get a rough idea of what it will look like (all 10 of the games that currently have an MSU-1 patch will be featured) and what the music of choice is, though with some suggestions that could still be changed.

     

     

    • Like 1
  9. 31 minutes ago, Riffman81 said:


    Sure thing! Just remembered that unfortunately I'm pulling a double shift tomorrow at work :( but I will post when I can and we can toss around ideas. Speaking of MSU-1 games. Does Retroarch have support for those? I haven't got any of those yet but I'm definitely interested in getting a collection going as both Zelda ALTTP and Mega Man X have MSU-1 versions available now. Just wondering what the best emu is for playing those?


    Sent from my iPhone using Tapatalk

    And don't work too hard! I feel for ya pulling a double :/

    • Like 1
  10. You can run MSU1 enhanced games in RA as long as you use one of the bsnes cores since it is the older, SNES-only version of what is now called Higan. Byuu, the author of bsnes/Higan, is also the author of the MSU-1 processor architecture, so as far as I'm aware, games patched for MSU-1 enhancement only work with his emulator (or in the case of RA, a core built on his emulator), so no SNES9X, etc. You can also run them on a real SNES with that SD2SNES flash cartridge.

    I used to use standalone Higan, but I currently use the plain bsnes-accuracy core (never tried that mercury one since I don't know what is different about it) for all SNES games, including MSU-1. bsnes-balanced works too, but never use performance since I have a fast enough CPU for the accuracy one.

    Sent from my SM-G930T using Tapatalk

  11. 3 minutes ago, Riffman81 said:


    I really liked the first one but it never hurts to have alternates :)

    I have my hacks and fan games separated by platform (SNES, NES, etc) I don't suppose you'd be interested in doing some for individual platforms would you? If so, I have some custom logos I made for this very purpose. I can always do more as well if you don't like those. I'll post them in my thread tomorrow for you to checkout and for anyone wanting to use them.


    Sent from my iPhone using Tapatalk

    I'd be more than happy to put some stuff together. Being new at this, the more practice the better. I still have the original video, so I may re-upload that so there are a couple of options. Just figured since they are made from the same composition, I'd just have one, but maybe the other one would be preferable to some.

    I've got an idea kicking around in my head for an MSU-1 theme video (I have a platform category for those) that I'm going to start work on, too. I am also going to do a theme for Super Gameboy and then move on to game-specific themes for Amiga and MSX.

    I think I'll start new threads for each platform I start making the game themes for and open them up to requests since I cherry pick all of the games I have for any platform, so I never have every single everything that is available on them.

    Definitely upload the stuff you've got and any creative suggestions you might have for them too!

    • Like 1
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