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alec100_94
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Your channel seems pretty cool, and it would be good to work something out.
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@Zombeaver, I think that's a good call, I am getting similar results with EE-2/VU0 (anything above VU0 causes at least some glitches for me), didn't see much difference between EE-2 and EE-3, but I guess your mileage may vary, especially with this game. @neil9000, I might work on doing a video like that over the festive period. I've been wanting to do some (decent) Youtubing for a while and have generally struggled to find an Audience/Focus, though this idea might actually have some viewership/interest as it's not extensible covered. Though I think I'll need to work on my presentation skills a bit I'm No Richard Leadbetter or even ETA Prime. I also have a bunch of other things going on in life too, including relocating for a new job I am due to start early next year, so It may not be the wisest time to start doing this, though it's good to know i'd have your support.
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So my findings for the Getaway were that it (at least the NTSC version) appeared to run pretty well, without using the VU Stealing which appears to be causing issues, there's a small bit of slow down at the start of the opening cut-scene for me (only running ~50FPS), and it may drop again in later cut-scenes, but all things considered it's pretty good, and much better than the odd behaviour that VU Stealing seems to be causing (I have experienced inconsistent graphical/animation bugs with VU stealing and this game). I only really played through the initial chase scene, and a bit of the first shooting segment, but so far so good. @neil9000 strangely, a relatively serious idea for some YouTube content in a similar vein to that came to me a couple of weeks ago. I might be very interested in putting together such videos in the future.
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PCSX2 Configurator
alec100_94 replied to alec100_94's topic in Third-Party Applications and Plugins (Released)
@spectral, Hold left control when pressing configure, to force a check for a config. Then it'll ask again and let you download as normal.- 183 replies
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alec100_94 replied to alec100_94's topic in Third-Party Applications and Plugins (Released)
@StuDentBR Yes, as it just uses PCSX2, it makes no difference to the plugin what format the file is in.- 183 replies
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I have pretty much found a setting that works, although it's not perfect and won't always maintain a full 60FPS during cut-scenes (But is pretty close). If you keep the settings above, but disable HW Hacks, then return the VU Cycle stealing back to zero, and what really made it speed up is reducing the EE Cyclerate to -3 (All the way down), and it doesn't seem to have had an impact on the gameplay either. A small problem here is that the Audio will be slightly stretched during some cut-scenes but not by much as it maintains ~50-60 FPS, so the stretching is barely noticeably. If you were prepared to take a hit on in-game performance, then maybe the PAL version of the game would work better as that should have a target framerate of 50 instead of 60 due to the regional difference in TV refresh rates at the time. @mssngr, I'm not saying the VU Cycle Stealing should be avoided at all cost, just that it is likely to cause unwanted/expected behaviour and/or artefacts and problems, that we are essentially just covering up with hacks.
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After a little more testing I see the basic problem, as @Zombeaver suggested the problem with the animation and inconsistencies is clearly caused by VU Cycle Stealing (as putting it up further makes it worse), and all we can do with modifying settings is putting a band-aid on the problem. Without it though the cut-scenes run at a terrible frame-rate which makes it very unpleasant as the audio is either stretched (slowed down) or runs at the correct speed with the video being significantly behind. This says that the game relies on a very strict timing system and that if the framerate is not 60FPS things will run slower, this is in general a bad way of implementing timing in games and timing should generally be based on what the framerate actually is, and not what the developer expects it to be, which is why modern games don't have such problems. The end result would be some what choppier but at least everything would be in sync (as opposed to smooth but slower). I don't know if it would be possible to rework it through some hack so that the timings of the animation were based on the actual framerate, but currently this is what we are stuck with.
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I have been testing a bit more, and have had a run of mostly consistent (and non-broken) run through's with tweaked settings (around 5 the same with the same settings). One Thing I have noticed is that there is sometimes a messed up hand animation specifically on the young boy in the green shirt, Though this doesn't always happen and is mostly out of view without the screen settings set to 16:9. Here is where I am currently at, though I still want to do a little more testing.
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@mssngr It is actually really inconsistent for me. Sometimes it works flawlessly other times something breaks with exactly the same settings.
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Ok, After some more testing I did observe a few issues with that setup (Though they weren't entirely consistent). Enabling the Frame-Buffer Conversion Hack, seems to mostly stabilize it (with only minimal shimmering), though I did notice there were some problems when I tried to record it (Though framerate was pretty much the same, and GPU usage well below 90%), so maybe try disabling ShadowPlay for PCSX2 as I think that automatically records in the background.
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@mssngr I was getting the same issue, but turning up the CRC Hack Level, and Blending Unit Accuracy pretty much fixed it for me, now there are no or un-natural shadows, involuntary hand movements, or dissapearing characters (at least not in the opening cut-scene). Maybe putting it up a little higher may fix it for you.
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So I had a shot at the Getaway (Not tried with the sequel yet), and was able to achieve a pretty nice result at ~1800p, that runs pretty much flawlessly (Though not sure quite how it would fare on a much weaker CPU). My Settings are below, Both the Full CRC Hack Level and The High Blending Unit Accuracy are required to make the it display properly (without glitches), and there are some effects missing (in terms of shadows), but it's not a huge deal as it still looks natural. Also @mssngr was right about the VU Cycle stealing needing to be at one to make the cut-scenes run at anything close to full speed (Though I didn't need to change the Emotion Engine). And to get 60FPS (in cut-scenes) I also needed the MTVU Flag (otherwise it would hover around 48-53, And FPS is clearly tied to timings/Physics here), Though pairing back the resolution might fix this. The game itself seems to run pretty stably at a solid 60FPS for me with no drops. Another thing that looks really nice is this game (and helps clean it up a bit) is an FXAA Shader Pass, Though a guess that is a little personal preference. I would be curious to know what specs your computer is @mssngr. Another cool but unrelated tip, if you enable the multitaps in PCSX2 under config, you can then connect up to 8 virtual memory cards at once, which should make copying saves around from within PCSX2 easier.
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@kmoney That's interesting, I imagine the bottleneck would mostly have been the 2GB of Ram. I have a (now rather dated) GTX 770 4GB model and don't really have too many problems running any of the PS2 stuff. I can also usually still manage to pretty much max out new and demanding titles (Like Hitman), and get an extremely smooth 30FPS. I think about upgrading sometimes, but truthfully my current GPU meets all of my gaming and emulation needs.
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And I really wish there was a half competent Xbox emulator, as it was really the superior console at the time and I'm sure the Xbox versions of many games from that era would be much more enjoyable, and I sure they would run better too as the Xbox was more architecturally similar to a PC, but It doesn't look like we have such a thing yet, maybe CXBX-Reloaded in 5 years time. Microsoft recently proved it was possible by getting one to run on the Xbox One, Though I guess they also got a pretty decent 360 emulator running, and right now the PS3 emulator is doing better than the 360 one, so I guess that essentially means nothing.
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@neil9000 Destroy All Humans 1 & 2 are not available for Dolphin (Gamecube or Wii), The Third Game (Big Willy Unleashed) is only available on Wii, but that is a different game.
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I've just been messing about with Destroy All Humans, and have a pretty playable setup for the first game, about to try the second one.
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@fromlostdays Pretty much just what Zombeaver said. I cannot think of a reason off the top of my head why it might not work with a mouse, though I am happy to try and debug it if you can tell me more about the problem. Other than that it all sounds to be working correctly, when you start the game it'll have the downloaded settings applied, and you can change the settings (for that game) from PCSX2 after pressing configure. Edit Your issue with the message box might have been due to scaling (I was essentially able to re-create the problem you described), you need to sign out and back in again for the new scaling settings to take effect. I'll see what I can do with this for the next release.
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alec100_94 replied to alec100_94's topic in Third-Party Applications and Plugins (Released)
As discovered by @mssngr, there is currently a problem where this plugin will not work correctly if your LaunchBox language is not set to English. I will address this problem in the next release, in the meantime if anyone wants to use it with another language please drop me a PM, and I'll send you a build that'll work in your language.- 183 replies
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@mssngr I'm still a little confused to exactly what behaviour you are expecting. Independent Memory Cards means a separate Memory Card for each Game, i.e. a new file will be created in your memcards folder for each game you configure. When you select the play option in LaunchBox it'll launch with that games Memory Card. If you don't like this behaviour then you can disable it by un-checking "Use Independent Memory Cards" in the settings. If you have already configured a game with the "Use Independent Memory Cards" flag on it will still be using it's own Memory Card, this can be changed from PCSX2's UI after pressing configure on the game you want to change. Alternatively you can delete the games config folder (In PCSX2\inis) by default and start again. I would recommend using an Independent Memory Card for games, as it ensures that you never run out of space, but that is down to personal preference. If you want to copy saves between memory cards easily try MyMC.
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Also @dragon57, I was able to at least partially fix the scaling issue, so it works at least, though the size of the checkmarks are still incorrect. The next version of the plugin will include this fix.
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Seriously great work @Zombeaver. Just a tip, that is briefly mentioned in the Readme for my plugin, but I'd thought I'd mention it here anyway. You can force a game to check if there is an available config by holding the left-control key when pressing the configure button. This could be a convenient way of updating a config, without first having to delete the games folder.
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@dragon57 I think @neil9000 is correct, I think this is a windows scaling issue and I was able to replicate it by increasing my Scaling settings to above 100%.
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alec100_94 replied to alec100_94's topic in Third-Party Applications and Plugins (Released)
The latest version of the AutoHotKey (LoadConfig.ahk) on GitHub should now have the issue resolved, and not require a portable.ini.- 183 replies
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alec100_94 replied to alec100_94's topic in Third-Party Applications and Plugins (Released)
@bungus, Ok it appears I'm wrong, a simple fix is to add a blank portable.ini to your PCSX2 folder, and not use the documents folder. This is something I will attempt to fix in the next update.- 183 replies
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alec100_94 replied to alec100_94's topic in Third-Party Applications and Plugins (Released)
@bungus, PCSX2's ini files should be in the PCSX2 Directory\inis, and the emulator will not operate with them located anywhere else (or at least as far as I'm aware). The configurations directory in the plugin is for where you want to store custom configs, which can be anywhere you like.- 183 replies
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