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Chris Kant

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Posts posted by Chris Kant


  1. On 2/11/2020 at 1:25 AM, Whisper1982 said:

    Hi! first of all, i would like to apologies for my english...i usualy talk in french.

    I have retroarch to emulate Nintendo 64 with Mupen64plus_next_libretro core, that working very well. But the Nintendo 64DD roms doesn't load? Someone could help me with that? Thanks

     

     

    until today the Puppen Core was not able to run 64DD games. with Mupen64 next 2.0 it is now possible.


  2. if new theme is meaning default, than yes

     

    932156956_Bildschirmfoto2020-02-02um12_45_02.thumb.png.cf6bfacc451d6bb84a461094eac2f7d0.pngand badges are also activated

    112551363_Bildschirmfoto2020-02-02um12_45_20.thumb.png.7ef281f32a1c6826b9eb70edfc0d1014.png

    you can see next on the upper right side an fav star showing - but mostly under micro machines.216405301_Bildschirmfoto2020-02-02um12_47_04.thumb.png.101be29ef26fc22ea48fcd54356f4145.png

     

    btw: I don't like the theme with resizing boxes. it takes ages for reloading everything. and when you working on the database entry per game, and press ok - then you can wait again seconds before everything is ready for setting up the next game. and I doubt having everything on two separate SSDs is the reason for this. I assume it is because having "too many games and too many playlists" 😞 I guess bringing a real database like sql instead having everything in xml files will boost the system up, or looking for using the RAM better (I have 32gb ram) 


  3. On 1/31/2020 at 11:33 PM, Jason Carr said:

    Beta 2 is out now with the following:

    • Fixed: Badges were not showing up with dynamic box sizing disabled
    • Fixed: An error in the Simplified Chinese translation was causing crashes related to the updated View menu
    • Fixed: The Multiple Discs badge wasn't showing up properly for games with only two discs

    badges still have the same issue. dynamic box sizing on and off - different views (Box, 3D Box, Screenshot etc). with Clear Logo the Badges are completely hidden. I tried it on the uncommon System NES 😉


  4. 8 minutes ago, C-Beats said:

    Sorry coming late into the party. How are we determining the video didn't download? Is it now showing up in Launchbox or Big Box? Is it not in the Launchbox\Videos\Windows\ directory? Mine is working so I want to get as much information as possible so we can try to get this working for everyone.

    at least I have no video in the games detail screen in Launchbox AND under missing video filter the game is showing up


  5. 3 hours ago, WallyWonka said:

    I would upload these to the database, but there is no option to mass upload images? I would have to upload them one at a time? lol. I dont have that kind of OCD. TBH I wish I had access to the launchbox database and manually add/remove things. It's getting to be a bit of a mess with duplicate or wrong images. Even some of the info metadata is wrong on most of these titles. It could be worse I suppose. Sorry I didnt have this collection in launchbox naming standards. But others will have different names for them in their own collections anyway. At least the no-intro naming scheme is standard as you can get.

    @Jason Carr maybe we can push to him some love to work on GamesDB functionalities


  6. 8 hours ago, cataclysm67 said:

    Just copy and paste your current RetroArch info into another folder called for example (RetroArchSMS)

    You need everything except all the cores (just the picodrive core)

    Then when you use the custom resolution, save it as core override, rather than per game.

    You can do this, as Sega Master System is the only system using the Pico core.

    instead of a full retroarch setup I misuse the core splitter and have 3 or 4 of the same core with small different naming. so I can use a PICO for SMS etc. very helpful for me for Mesen Famicom Disk and Mesen Famicom + NES

     

     


  7. On 10/29/2019 at 11:53 PM, Jason Carr said:

    I think we should be strict about not putting fake ESRB ratings in, regardless of the reason. What we should probably do is add a separate PEGI rating field to the database in order to track PEGI ratings (and perhaps more additional fields for other countries like Japan).

    I would be more than happy if the GamesDB Structure and fields get an fresh update on some parts like this to make it more flexibel for other regions outside US.

    • Like 1

  8. 13 hours ago, Jason Carr said:

    So it's been a pretty crazy past couple of days. I just put out 10.5-beta-2, which appears to fix an issue where controllers weren't working for Windows 7 users, because Windows 7 apparently does not support XInput 1.4 at all. So I'm now reverting to XInput 1.3 in that case.

    Any testing you all can do with 10.5-beta-2 would be appreciated.

    not even realised anything between 10.1 to 10.4


  9. 6 minutes ago, Jason Carr said:

    Generally, in that case, the best solution is to use Windows Explorer to search for the correct files to add, and then you can drag and drop them into LaunchBox and import them that way. If you check the user folder name box, that will work properly, assuming the folders aren't nested as @neil9000 says above. If they're nested, you're probably going to be out of luck without doing some manual work or restructuring the folders somehow. Not sure how we would solve that one.

    Filtering by file type? As an option during import process? Maybe as an option and if flag is setup a new screen will popup. After you entered ...“eBoot.bin“ or so, yadayadayada


  10. 5 hours ago, Jason Carr said:

    Meh, we're almost to the official release now. ;)

    Makes it not better 😉 and from the marketing perspective you shouldn’t call this release version 10 because of lacking new killer features for a new version. It is more a bug fixing version. Android cannot be your argument for this windows release/

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