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Chris Kant

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Posts posted by Chris Kant

  1. is it also possible to have the theme downloader and startup screens loader available in LaunchBox? most of the time when I just configure things I use Launchbox and it would be more flowable not going to Bigbox only to prepare or update some things.

    • Like 1

  2. does someone have another tip because it will not work for me. every time I start it it goes fullscreen but with the lowest graphic resolution and display settings.

  3. Hi All,

    I am sorting my arcade platforms at this moment. And while Launchbox is offering a Playlist function I would like to go with separate platforms. doesn't matter at all because even for the playlists I would like to manage more the arcade platforms than Launchbox currently is offering. so I start working on my Platform for Namco and Sega where more than the famous one or two platforms exists but unfortunately no clear logo for them.

    does someone of you have clear logos for those platforms or is able to build some?


    thanks in advance


  4. It is the first time since forever a new feature is not working for me.


    have a 4K screen an I cannot setup retrocharch to 4K windowed because of not enough resources to run games like that. I used real full screen together with changing the resolution to run good

  5. 2 hours ago, Omen said:

    That’s not what he is talking about, he is saying that with the new playlist generator, there are too many to manage with the existing system. Playlists need a folder structure or an option to hide a playlist from the add to option. 


  6. hey @Jason Carr can you make the playlist option under "right click --> add to playlist" a bit more useful? maybe building a folder structure within the playlist folder per system where the playlist is located? else the manuell adding to a playlist is not really human anymore 😉



    • Like 3

  7. Just now, Jason Carr said:


    As of right now, I don't think this is possible. You can't really just copy the playlist, because the playlist needs to be modified for each platform, so copying honestly doesn't really make much sense..

    I was just thinking reducing workload because I have most of the time 3 or 4 arguments per playlist

  8. i have nearby 25.000 games with around 17 TB of used storage for that. Ah, yes. over 70 System so far. I like to divide arcade systems instead of having them all under ARCADE like CPS 1 to 3, Model 1 to 3. or all the different Namco Systems 1868787098_Bildschirmfoto2018-11-24um15_14_57.thumb.png.59ce282b804b31b2651b580f865aba84.png

    8.500 C64 and 2.500 Amiga games are also waiting to import but to match them with the GamesDB is horrible and I will wait until there is a easy to use solution for that.


    I am also trying to match around 1.700 games with the DB. mostly MSX1 and 2 Games.

  9. On 10/29/2018 at 2:41 PM, Hoshizuku no Kaiyou said:

    Here's two new overlays, enjoy !


    normally I love having bezels but I don't like the television like bezels with the curving and so one and it is hard to find bezels for arcade without it. so I am still using no bezels in any game and live with the black borders even when I like the informations / instruction cards on most of the Male Bezels

    • Like 1

  10. 4 hours ago, neil9000 said:

    A lot of the time games without any media are obscure titles, so users may not care at all if they have those games or not, not everyone imports every game from every romset either, i only import the US games for the most part so pretty much everything i import has media. As for your question use the audit feature, click a platform and go to tools/audit name of platform, then when the window opens you can click the various cells at the top to sort by that criteria. For example click "Video Path" and any games without a video will be moved to the top of the list.

    sorry, but this is not the full truth. especially the newer systems are not completed in the GamesDB like 3DS, PS3, Switch, Xbox and XBOX360. but even for Nintendo DS there are a lot missing Artworks and since doing not that much business with the Games DB as wished I also would like that feature to handle my games and their artworks.

    even handiing Videos is hart (emu movie is not finding anything for my SNK Neo Geo MVS set. 

  11. currently I only have around 100 Playlist and in total 25k games but it feel not really faster than before. taking around one minute to start LaunchBox.


    one thing maybe would good to implement in Launchbox nested Playlist. if I have an playlist in a playlist (example --> NES Platform --> Genre Playlist --> Action Playlist) and I want to delete the Genre Playlist with all Playlist in it, it is impossible. it will only delete the genre playlist and put all playlist from the former genre playlist to the root. can we get an check and a question like "do you want to delete genre an all playlist in it or only the genre playlist"? I it feels a bit strange that I always have to close Launchbox than delete all the other playlist in the explorer.




    issue while trying to find some games in the GamesDB


    Der Wert darf nicht NULL sein.
    Parameter name: item
    App:     LaunchBox
    Version: 9.0-beta-4
    Type:    System.ArgumentNullException
    Site:    Int32 AddInternal(System.Object)
    Source:  System.Windows.Forms
       at System.Windows.Forms.ListBox.ObjectCollection.AddInternal(Object item)
       at System.Windows.Forms.ListBox.ObjectCollection.Add(Object item)
       at Unbroken.LaunchBox.Desktop.Forms.ErrorsKeepForm..ctor(String text, String question, String[] errors)
       at (<>c__DisplayClass2_0 )
       at Unbroken.LaunchBox.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.<>c__DisplayClass2_0.<Finish>b__0()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
       at (Action , DispatcherPriority )
       at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority)
       at (DownloadMetadataTask )
       at Unbroken.LaunchBox.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.Finish(DownloadMetadataTask task)
       at (<>c__DisplayClass0_0 , Object )
       at Unbroken.LaunchBox.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.<>c__DisplayClass0_0.<OnSelect>b__1(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    Recent Log:
       20:08:33 Music.Prepare Start
       20:08:33 Music.Kill Start
       20:08:33 Music.Kill Finished
       20:08:33 Music.NotifyTrackList Start
       20:08:33 Music.NotifyTrackList Invoke WPF
       20:08:48 Music.Prepare Start
       20:08:48 Music.Kill Start
       20:08:48 Music.Kill Finished
       20:08:48 Music.NotifyTrackList Start
       20:08:48 Music.NotifyTrackList Invoke WPF
       20:08:51 Music.Prepare Start
       20:08:51 Music.Kill Start
       20:08:51 Music.Kill Finished
       20:08:51 Music.NotifyTrackList Start
       20:08:51 Music.NotifyTrackList Invoke WPF
       20:08:56 Music.Prepare Start
       20:08:56 Music.Kill Start
       20:08:56 Music.Kill Finished
       20:08:56 Music.NotifyTrackList Start
       20:08:56 Music.NotifyTrackList Invoke WPF
       20:08:59 Music.Prepare Start
       20:08:59 Music.Kill Start
       20:08:59 Music.Kill Finished
       20:08:59 Music.NotifyTrackList Start
       20:08:59 Music.NotifyTrackList Invoke WPF
       20:09:22 Music.Prepare Start
       20:09:22 Music.Kill Start
       20:09:22 Music.Kill Finished
       20:09:22 Music.NotifyTrackList Start
       20:09:22 Music.NotifyTrackList Invoke WPF
       20:10:05 Music.Prepare Start
       20:10:05 Music.Kill Start
       20:10:05 Music.Kill Finished
       20:10:05 Music.NotifyTrackList Start
       20:10:05 Music.NotifyTrackList Invoke WPF
       20:10:06 Music.Prepare Start
       20:10:06 Music.Kill Start
       20:10:06 Music.Kill Finished
       20:10:06 Music.NotifyTrackList Start
       20:10:06 Music.NotifyTrackList Invoke WPF
       20:10:14 Music.Prepare Start
       20:10:14 Music.Kill Start
       20:10:14 Music.Kill Finished
       20:10:14 Music.NotifyTrackList Start
       20:10:14 Music.NotifyTrackList Invoke WPF
       20:10:15 Music.Prepare Start
       20:10:15 Music.Kill Start
       20:10:15 Music.Kill Finished
       20:10:15 Music.NotifyTrackList Start
       20:10:15 Music.NotifyTrackList Invoke WPF
       20:10:16 Exception



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