spektor56
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Posts posted by spektor56
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Ok i'm done with this plugin for a while, should work decent enough lol. The multi-file platforms should work by setting the "Application Export" mode to "Link to application"
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Just added asset linking to the metadata file (absolute path, no relative paths), haven't tested it yet, give it a whirl. It doesn't link the Rom's yet, have to add the option for that first.
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Yes, just started working on it yesterday, lots to do still. You can configure the image associations through the XML file, i filled in the few that i've used for my SNES and NES collections. I've been using it for a totally separate android install so thats why the metadata / games are duplicated, I can add in the linking later as an option so it doesn't duplicate all the data (pretty positive pegasus supports this format). Haven't tested any multi-file systems yet, ill have to check the XML's for those. Platform selection and a whole wack of other settings still not implemented.
I marked all these releases as "prerelease alpha" as that's the current state of the plugin. I only started using pegasus 2 days ago so its mostly new to me.
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Yea I wouldn't use it for Windows, there are much better options (launchbox). It works fine as a simple launcher on Android. I use my PS4 controller with my Android phone and it can play most games and even my PS4
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Just started working on an export plugin for pegasus frontend. It's a decent little multiplatform frontend but it doesn't have any scraping ability, luckily launchbox does!
https://github.com/spektor56/PegasusExportPlugin/releases
Been using it for my android setup, works quite well.Plugins.zip
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I'm using the WPF control
Just get a black screen when trying to view this for example:
http://webglsamples.org/aquarium/aquarium.html
but works in my test app. -
Any other commands called on the Cef object or CefSettings?
I downloaded same version (63.0.0) as used in bigbox and i cant reproduce the issue in my test app
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disable-gpu-compositing is definitely the offender here...
Edit: hmm, tried with those two flags and it still works in my test app.
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@Jason Carr argh, unfortunately the Edge control suffers from the airspace issue where the cefsharp control does not. Are you fiddling with CefSettings() anywhere in launchbox? what version of cefsharp are you running? still can't get webgl working for cefsharp in BB
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Dammit, my brain is stuck in car years cuz i'm getting a 2020 next year LOL. Still, a year and 6 months is not far away.
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Windows 7 is a security liability, no DX12 support, ie11 dead with no support, no UWP support, no new CPU / hardware support, no new driver support, etc etc etc.
Windows 10 is free, I don't get it.
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AFAIK it is only supported in Windows 10. windows 7 is end of life support in 6 months so doesn't really matter....
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Sample theme using WebGL, it's just a plain unusable theme as proof of concept (Windows 10 required)
WebGL.zip
The effect is like this: -
I ditched CefSharp in favour of microsoft Edge and got it working... Fun fact, as of May 9th 2018 microsoft Edge has a WPF and WinForms usercontrol called WebView!
https://blogs.windows.com/msedgedev/2018/05/09/modern-webview-winforms-wpf-apps/
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The thing is, the control is "working" it's just the WebGL part that isn't working. I'm wondering if @Jason Carr is using a static CefSettings object or something that is interfering with the settings i need for my usercontrol?
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I have an animated WebGL usercontrol that uses CefSharp, how come the WebGL part doesn't work inside BigBox? Works fine in my test application. If its plain HTML the control works fine in BigBox but the WebGL just crashes and goes black when hosted in BigBox.
Sample:
https://i.imgur.com/DEOtd4j.mp4I would like to interop this with Grila's weather control.
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https://www.libretro.com/index.php/retroarch-1-7-2-released/
How to check the amount of lag frames a game has
RetroArch has the ability to pause a core and advance it frame by frame. Perform the following steps to determine the amount of lag frames of a game:
- Pause emulation (press ‘p’ button on keyboard).
- Press and hold the jump button on the controller.
- Advance emulation frame by frame (press ‘k’ button on keyboard) until the character jumps.
The number of k presses before you get a reaction should be the number of lag frames you can safely remove with run ahead.
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Has anyone seen this post over on /r/emulation?
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Thanks a lot
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2 hours ago, ckp said:
Without it, you can't use attract mode and have your cabinet sleep. What about an additional option like the one you just created? So, also adding ""Allow Computer to Sleep while in Attract Mode" . Or even better just a single setting that affects both "Allow computer to sleep".
If I had a cabinet, my ideal settings would be for attract mode on and have the computer sleep still based on the system's power settings for sleep. I would actually want this for my HTPC also, but I think it keeps waking up on its own when I don't want it to for some reason, so i can't seem to rely on it sleeping anyway.
Had that problem before and i think it was my mouse / touchpad randomly waking up the computer so i disabled my mouse from being able to wake up the computer:
https://www.howtogeek.com/howto/15132/stop-your-mouse-from-waking-up-your-windows-7-computer/
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Anyone have a copy of the overlay pack that used to be hosted here? : https://github.com/lipebello/retrorama-overlay-pack
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On 1/2/2018 at 2:35 PM, neil9000 said:
Does that natively support controller navigation?
All it does is render the which ever PDF page you choose to show as an image. When you press right or left on the controller you just render the next / previous page. The pdfiumviewer is just a viewer control they made on top of pdfium by google, but you can make your own control do whatever you want.
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On 12/30/2017 at 12:10 AM, drphobus said:
About the PDF reader will you be using a existing PDF reader or your own one built into LB (tons more work but better in the long term i think). Just remembering last time you tried, was not able to find a suitable ready built PDF reader. Also if you do decide to go the pre done route, will it be up to the user to decide which version they prefer or fixed. PDF readers can be a pain you find one you like then a few versions later it requires internet or adds adverts or just gets bloated and slows down to the point no longer useful.
Adding PDF support into BigBox is simple with a library like PDFium, it's just plug and play:
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@eXo Do you already have all the metadata? I can see if i can work something out getting it into the database if i get some free time. Have a baby on the way due 2 weeks from now and i'm not sure how much time out of my day i will have to do other things lol. Pretty sure someone made a utility a while ago as well to do mass uploads to the database.
Pegasus Frontend Exporter
in Third-Party Applications and Plugins (Development and Beta Testing)
Posted · Edited by spektor56
Just put them on github under issues section.
https://github.com/spektor56/PegasusExportPlugin/issues
For steam you have to use "relative path" linking cuz it uses the steam linking URL stuff and i haven't put code in for URL's yet. It works in relative linking because it causes an exception in my code and in that case i just return the original path which is the URL ?