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viking

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Everything posted by viking

  1. Thx @Tulac ! I know I'm very quiet right now. Sorry about that. I have a lot of work these days. I think I could send you updates within 2 weeks. Thank you for your patience !! I work with @eatkinola on new cool feature. As soon as the 2 main view are finished, I will make new ones. Dark version is programmed. You will find the list of videos supported on the dedicated page. Next update: category video.
  2. @nadonate I saw 🥰 A BIIIIIIIIIG thanks to you for the support !!! I know I have not posted anything for a while now. I have a lot of work right now and for a few more weeks. But I dont forget Colorful! In parallel, I work hard on category video and with @eatkinola on the theme. I hope release soon. I thought of finishing them all before delivering the complete set. But that will make you wait too much. If you want, I can upload the 3 already finished without waiting for more. OK for you? A preview here The missing category video will be made in full CGI. So longer to produce.
  3. @Wanderer189 Thanks for your feedback. For Game players numbers, I used the Data Conversion function. It's based on my own Game DataBase, to trie to have all the automatic formulation. I may have forgotten some and I may not be able to cover all the custom conventions made by users. Currently, here are the converter that I have written in the code. On the left, the dataBase entries. On the right, what is visible in the theme. 2-Player Alternating = 2 2-Player Simultaneous = 2 3-Player Simultaneous = 3 4-Player Alternating = 4 4-Player Alternating / 2-Player Simultaneous = 2/4 4-Player Simultaneous = 4 6-Player Simultaneous = 6 8-Player Alternating / 2-Player Simultaneous = 2/8 8-Player Simultaneous = 8 Cooperative = 2+ Coopération = 2+ Multijoueur = 2+ Single Player = 1 Un joueur = 1 If you have any other formulation, give it to me precisely. I can add them to the code. Preferably auto-generated entries. If I have to cover all the custom data of each user, it's endless! 😆 EDIT : About the stars. They display the community's rating. If you have a personal rating, it's the one that will display instead. Everything works well at home. I am not aware of a cache file to be dumped at this level. @Jason Carr An idea of why there is no connection between LB and BB?
  4. Strange 😕 But yes, try to replace all this by the code I give you. Edit : probably a difference between "forum" and "in Bigbox" version ... I realy need to rewrite all this theme !
  5. OK. So, in WheelGamesView.xaml , found line 66 this piece of code : <!-- VIDEO BACKGROUND --> <Viewbox Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="25" Grid.RowSpan="18" Stretch="UniformToFill" VerticalAlignment="Center" HorizontalAlignment="Center"> <transitions:TransitionPresenter TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true"/> </Viewbox> Delete and replace with this piece of code : <!-- VIDEO BACKGROUND --> <transitions:TransitionPresenter x:Name="vidsource" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="25" Grid.RowSpan="18" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="True" Visibility="hidden"/> <Border Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="25" Grid.RowSpan="18"> <Border.Background> <VisualBrush Visual="{Binding ElementName=vidsource, Path=Content}" Stretch="UniformToFill" AlignmentX="Center" AlignmentY="Center"/> </Border.Background> </Border> This code was written by Grila. thanks to him ! It must work, but break the transition effects. Follow the link, he wrote another answer a little lower that preserves the transition, but I can not test it now. This theme deserves a total rewriting. But I'm focused on Colorful right now. I do my best !
  6. I take a look tomorrow. (10pm here) 😉
  7. A quick message: I dont post a lot right now, sorry. I have a lot of work for the next 3 weeks. But I dont forget Colorful! In parallel, I work hard on category video and with @eatkinola on the theme!! I'll be back soon with new content! 🥰 For waiting, some screen of future category video. Mainly complete 4K remake of Nostalgia version. But for "arcade" and "playlist", I will realize them in full CGI. Which requires more time, necessarily.
  8. You're right, it works perfectly with "Fill" and "Background" value. I misinterpreted my mistakes! Just, I can not figure out how to integrate it into a gradient (like the exemple a send you). And GamesView. About the stars. Rest this story of converter. How to do it ? input : "SelectedGame.CommunityOrLocalStarRating" value >> from 0.0 to 5.0 output : ScaleX value >> from 0.0 to 1.0 I assume that it must be simple to put in place. But I can not find a concrete example online to create my converter.
  9. Thx @eatkinola I'm going to try. But this method seems to me more rigid than my last example with the ScaleX on Canvas. For example, perhaps I can animate the effect from 0 to the rating, for a loading effect! Can be cool! I managed to have the functional effect in my theme, animated as I wish. I still have 2 blocking points: Are I needing a converter for the scale value? (see my previous post) Or it's can be manage in XAML ? Your plugin doesnt seem to work in GamesView and/or with "Fill" and "Background" value. But probably I'm doing something wrong. EDIT : Here is my actual code. Whis : A gret background + the "stars loading bar" + the PNG overlay <!-- COMMUNITY OR USER STARS (Background) --> <Rectangle x:Name="StarsBG" Grid.Column="3" Grid.Row="10" Fill="#d6d6d6" Margin="1"/> <!-- COMMUNITY OR USER STARS (Stars Color) --> <Canvas x:Name="StarsColor" Grid.Column="3" Grid.Row="10" Margin="1"> <Canvas.Background> <MultiBinding Converter="{StaticResource FilterSelectionColorConverter}"> <Binding ElementName="SelectionSnoop" Path="UpdatedTimestamp" /> <Binding ElementName="SelectionSnoop" /> <Binding Source="{StaticResource DefaultPlatformColor}" /> </MultiBinding> </Canvas.Background> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform> <ScaleTransform.ScaleX > <Binding Path="ActiveGame.CommunityOrLocalStarRating"/> </ScaleTransform.ScaleX> </ScaleTransform> </TransformGroup> </Canvas.RenderTransform> </Canvas> <!-- COMMUNITY OR USER STARS (Design Overlay) --> <Image x:Name="StarsOverlay" Grid.Column="3" Grid.Row="10" Source="pack://siteoforigin:,,,/Themes/Colorful/Colorful_img/Colorful_RatingStars_Overlay_Light.png" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" > <Image.RenderTransform> <TranslateTransform x:Name="StarsOverlayAnim" Y="0"/> </Image.RenderTransform> </Image>
  10. OK ! I managed to make a functional prototype !!! Here is the code : <Canvas x:Name="test" Grid.Column="2" Grid.Row="12" Margin="10" Background="Yellow"> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform> <ScaleTransform.ScaleX> <Binding Path="ActiveGame.CommunityOrLocalStarRating"/> </ScaleTransform.ScaleX> </ScaleTransform> </TransformGroup> </Canvas.RenderTransform> </Canvas> It works very well! But there is a problem: The ScaleX is on a scale of 0.0>1.0 The Rating is on a scale of 0.0>5.0 My Canvas rises to 500% of its size in width and exceeds its grid. So, I dont know if I need a converter or if I can force it with minimum/maximum values directly into XAML. Any ideas ? @eatkinola Do you think this formula will work with your Color plugin?
  11. Thx @Grila ! 👍 I take a look at your GPDwin Theme and your stars code. It's massive! 😃 I tried to understand and adapt quickly to my theme, but I have too much error. In addition, I dont master enough SVG to change the design that you put in place. At the end, I need to animate the entire block and add the ability to change the color on the fly. (aka acording to the platform, with @eatkinola plugin) That's why I'd like a simpler code. Like my first idea of binding the rating to a ScaleX Rectangle. (or Canvas, Button ...) If someone has a track to make it work, it will be GREAT! 😍
  12. @zaerdy : This will be fixed in the next update.
  13. Hi all ! Back with a new challenge for all code master! 🤗 I want to find a way to adjust the RatingStar color with hex code. Actually, I'm using this piece of code: <StackPanel Grid.Column="2" Grid.Row="10"> <TextBlock x:Name="Stars" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Colorful/Colorful_img/Stars/{0:F1}.png"> <Binding Path="ActiveGame.CommunityOrLocalStarRating" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image Source="{Binding Text, ElementName=Stars}" x:Name="RatingStars" Grid.Column="2" Grid.Row="9" HorizontalAlignment="Center" VerticalAlignment="Stretch" Stretch="Fill" RenderOptions.BitmapScalingMode="HighQuality" /> </StackPanel> It works very well with its 52 PNG images. But stars colors are fixed in image. No way to change them on the fly! IDEA 01 - Binding Rating to a ScaleX on a Rectangle. Like a loading bar, with a stars PNG overlay. But my research seems to show that it's impossible. You confirmed? In addition, I will need a converter: To transform the notes, from a scale 0.0> 5.0 to a scale 0.0> 1.0 And that, I still dont know how to do! (Shame) IDEA 02 - Use DataTrigger to change numeric note, into text with a stars picto custom font. If A=EmptyStar , B=HaltStar , C=FullStar ---- for exemple, a note of 2.5 > CCBAA Problem : It is very limited in design and precision side. In addition, I cant have a working prototype. In summary, I can not make my ideas work. They must be bad! If you had to do that, how would you do it? Ideas? Examples? @Grila @eatkinola @Jason Carr ... and all code master : THX A LOT 🥰
  14. Thx @Mizar ! The ultimate goal remains to cover every single platform ever made. So NeoGeo CD as well. But this is not a priority, as it is a system identical to the original NeoGeo. Just less expensive at the time. Little (or no) exclusivity for this platform.
  15. Yes. It is possible to call a picture by game. Here, an image showing the commands. Not add a button for this popup. But there is also a coherence in the colorful design that I do not want to loose. The information is important and I will also like to see it at the beginning of each game, but it can be complicated. It would take : 1 image per game (x) All system (x) All type of controler (=) Way too mutch! It's exponential! And all this, in Colorful style guidline, in my case. I'll not do that 🤔
  16. @ItchyRobot : This time, I cant help you. I dont have a hand on this part. I can only adjust : font, font color & accentuation BG color. By the way, I would like! To be able to adjust line by line font setting or to be able to replace text by buttons. To have the bigger "PLAY" text, for example. At the end, I would like to create a "pause theme" and a "starup theme". For a complete experience. Maybe I could embed this image in one of those views. I dont know yet.
  17. @ItchyRobot : Again, you're right. I must fix this issue to !
  18. @Webandme : Thx ! 😘 @Tromzy : J'ai édité les platformes à la main, en copiant/collant les infos de la page wikipedia FR. Je n'ai pas eu le courage de le faire pour les jeux ! 😃 I edited the platforms by hand, copying / pasting the info from the wikipedia FR page. I did not have the courage to do it for games! @sagaopc : Unfortunately no. This is not at all the spirit of this theme. Sorry. In addition, the number of views is limited. With what I have in mind, everything is already full !
  19. Thank you ! Yes, the size of BoxArt comes back often in the comments. The "problem" is that it is important in the overall design. I already started working on it for the next beta. I reduced the overall size of the video by using the bands at the top and bottom. It's not much, but we gain a little visibility. I also reduced the size of the BoxArt slightly. A radical solution would be to remove the BoxArt from the main page and put it in the wheel, instead of ClearLogo. But I must also create Dark version. If I have space, I will make this version. I have a lot of work right now. I do my best to work on Colorful.
  20. You use it exactly as I had it in mind by creating all that ! It's nice !! Yes, the intro video is on track. It will be something very simple and clean, like the theme. With, I'll put a wallpaper for windows. I had even thought of a Bios logo. Some motherboard can change it. It will be a complete experience, from boot to BigBox !
  21. Good job ! If you allow it, could I use the gameplay alone, for the colorful set? I will need quality gameplay video for these less known system!
  22. The plan is to cover ALL platforms 😃 With a lot of time, community help and fantastic Patreon. I take this opportunity to make a call: If you have original hardeware at home, do not hesitate to send me pictures in high resolution ! Set up in the style of the video set. I think of all the exotic hardware that will be difficult to source on the net. Thank you !
  23. Yes, Pinball category + Pinball platform are planned 😉 But be patient! I have a lot of work right now and I try to take more care of this set of video than before.
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