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Thatman84

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Posts posted by Thatman84

  1. Sorry for not trying this before asking questions but wanted to get the info for when I do which will be a while yet.

    im reading it as the unibios decides the region etc (does this save on a per rom basis?) and RA sets what bios to use.

    Depending on answer above

    should I set the roms I want as AES to use an AES bios and opposite for the MVS in retroarch.

  2. Theoretically could I save game overrides/configs for each game (or copy and paste, changing rom name) so it will launch with my preferred format/region 

    when I get round to splitting these out of MAME I would like to have both AES and MVS setup separate (bear in mind I don't use LB/BB just RA)

  3. Hi all,

    Im taking a punt on this post and hope a few of you have a Hyperspin membership BUT even if you dont Retro games is what this competition is about so I think its good for anyone.

     

    Boohiss has been doing a great job running community highscore competitions over at Hyperspin. I thought it would be fun to get a little cross community competion going.

    This is a bonus comp to end 2016 and we twisted boohiss's arm into picking one for himself.

    He choose a cracker.... The 1990 NES Nintendo World Championship game.

    You dont need a frontend to enter just a screenshot of your highscore.

    His original post is below and I can pass on screenshots if it comes to it. :)

    http://www.hyperspin-fe.com/forums/topic/29741-hyperscore-challenge-47-nintendo-world-championships-1990-nintendo-nes/

     

    DETAILS from boohiss

    HyperScore Challenge #47's game is....  Nintendo World Championships 1990 (Nintendo NES)

    Deadline for this competition:  December 29th, 2016 at 10 PM CST http://www.timeanddate.com/time/zones/cst

     

     

     

    Note:  To begin, press player 2 start!  Then play using player 1 controls.

     

    Nintendo World Championships 1990 is an exceedingly rare American game for the NES, with only 116 cartridges in existence. The cartridges were used for the Nintendo World Championships held during 1990 in 30 cities across the U.S. and Canada. 90 gray cartridges were given to the ninety finalists, and 26 gold cartridges were given away in a Nintendo Power contest. Both versions usually sell for several thousand dollars on eBay. It was not released outside America.

    This cartridge was indeed used in the World Championships, and it features the three games: Super Mario Bros., Rad Racer, and Tetris. The player had a total of 6 minutes 21 seconds to play all three games, but this can be changed by DIP switches on the cartridge.

    The player starts out in Super Mario Bros. They are given 99 lives, and are required to collect 50 coins in the shortest time possible. After completing this, the game moves on to Rad Racer where the player has to complete the first track, again in the shortest time possible. Finally, they move on to Tetris and have to get the highest score possible with the remaining time they have left.

     

    Rules:

    1) How you place in the top 10 will net you points towards being the 2016 HyperScore Gamer of the Year!  http://www.hyperspin-fe.com/topic/13809-2016-hyperscore-gamer-of-the-year/

     

    2) The winner, and two others from the top 10 chosen at random, will get to pick games for a future poll for the competition!  I will message all three people informing them they get to choose a potential game!  Also, every other competition, one lucky person of the three will get to pick the category of the poll!  This means a specific genre, manufacturer, year, etc.  This also means that every other competition will not have any category for the poll.  The polls will alternate with a theme and a free for all.  If I do not get a response within a few days, I will pick a game in your place to get the poll up, so please respond in a timely manner.  The poll will be for the competition directly after the one that has just started.  All polls have the competition number in them to avoid any confusion.

    3) Please use the correct rom for the competition. It is listed on the top of this post after the game name.  Parent roms will usually be selected for convenience.  For console games, you are free to use any official rom dump (no hacks, homebrew, etc.)

    4) Use only 1 credit.  There are no continues, and once you get a game over you must start over from scratch.  Console games will consist of one "set of lives" or playing until you get your first "game over".  Please make sure to read the thread for each individual competition in case there are any special rules needed!

    5) You must submit a screen shot or photo of your high score in a post here. MAME's default screenshot key is F12, which can be changed to any other key you like in its settings. Photos from a camera/phone are fine too.  You may submit a high score as many times as you wish. Your highest personal score will be the final score submitted. Only scores you achieved during the competition count (no high scores from last year, etc.!).

    6) No save states, autofire, hacks, or cheating of ANY kind (on your honor).

    7) No special dip switch settings. Please use all default settings for these. If you've never touched them or have no idea what they are, you are good to go! To make sure you are on default if you are unsure, delete the rom's INI, NVRAM, and CFG files inside MAME folders to be certain.  For console games, please leave everything on default settings unless otherwise noted in the challenge's thread.

    8) Highest score wins.

    9) Deadline is TWO WEEKS from the start of the competion! This should give people more time to participate and rack up their scores! Please post your score before the end date and time!  This will be enforced, so please, no late entries.  Please note the timezone I am using is CST http://www.timeanddate.com/time/zones/cst .  This time zone will be used the entire year!

     

    10) Have fun!

  4. Sorry guys for chipping in here as if you don't know I use Android (Hyperspin). I have been battling with the same issue of how to split MAME up but can't decide on a way forward so this conversation is of interest to me.

    Because Hyperspin and MAME are both based on database's and MAME Arcade roms are of fixed names is there a way to use databases with LB to split stuff up. Maybe higher level users could create filtered lists to cover the majority of options users would like. Genres, manufactures, emulators etc. I guess this is very Hyperspin like and have no clue how LB deals with platforms and scrapping artwork. 

    Think I'm going to have to get LB installed so I can understand more here

  5. 29 minutes ago, Zombeaver said:

    That's something that really only Jason could answer, but it would entail a level of interaction between frontend and emulator that simply doesn't exist currently in LB. Even RocketLauncher only kinda does some of this stuff, and it's a convoluted mess as far as I'm concerned. Some people love it, and more power to them, but I'm not one of them.

    Retroarch itself already automates control inputs, though you can of course tweak as you see fit.

    Turning on overlays/shaders isn't something that's automated by Launchbox, but there are ways to setup multiple "profiles" via separate emulator entries in Launchbox so that you can switch between them from one game to the next relatively simply. I've done that pretty extensively in my setup. We can get into that if we need to, but that probably warrants a separate thread if so.

    Core selection itself can be somewhat subjective. Again this goes back to there not always being a one-size-fits-all solution in some (or even many) cases, so this isn't something I'd even necessarily want to be automated. However, it's not unreasonable to think that some generalizations could/should be provided that would at least make this selection process easier, and that's basically what the auto-populated platform command line-parameters (from a fresh RA emulator entry in LB) are designed to do. How up to date those are at this point, I'm not entirely sure as I've changed so many things since I first added in Retroarch, there's no telling how much of it is original (suggested by LB) and how much of it is custom. I know that's a point that Jason is certainly well aware of though. There are ways to somewhat automate the process of keeping them up to date though, if you so choose - things like Stellar. I still do it the old fashioned way myself though.
     

    And again, I think that's perfectly reasonable in theory. I've certainly spent hours of my life yelling at my computer because something just isn't doing what it should. I wish that wasn't the case; and I certainly don't wish that on anyone else either. Being able to just press a button and have everything work would be great. It's just when you consider how many separate brains, how many lines of code, how many disparate pieces of hardware and software, and just as disparate developer personalities are involved across the huge spectrum of emulation, that's often easier said than done. :/

    Thanks for this was a lot more helpful for me to understand.

     

    It seems as always, what some want will be different to what others want and really what we all want is almost been done already! But "we" always want more!! 

  6. 31 minutes ago, CliveBarker said:

    WE0DRqN.gif

    I have done that so many times since I joined a few forums. I hope you are entertained. :) 

    EDIT Quoted wrong person (while updating I read your reply lordmonkus, still think you are missing the point mate) Retroarch works on text files for settings. LaunchBox could have the ability to edit those text based files from within LaunchBox without opening RetroArch UI. I think easily but maybe not)

    19 minutes ago, lordmonkus said:

     

     

     

    *Deleted reference to wrong post

     

  7. Sorry guys if my complete lack of programming knowledge is shining through. I'm here to learn and thank you for your efforts 

    If you wouldn't mind just confirming we are on the same page for my suggestions.

    Is it easy or hard for LaunchBox programming wise to automate the setup of things like RetroArch control inputs, turning on overlays, shaders and downloading the cores? Maybe this is best left to RocketLauncher or the standalone emulators.

    That is all I'm suggesting. Not coming packaged with built in ports of emulators just automating some of the emulator setup to give a more global feel to the experience and removing some of the need for a user to understand every program aswell as a frontend on top.

  8. @lordmonkus & @Zombeaver I think you guys are not quite reading these posts correctly.

    I looked at openemu, it does look like a Retroarch frontend. 

    If in the future Launchbox runs out of Frontend features to add it may be worth incorporating stuff similar to OpenEmu even if only for the big multi platform emulators like retroarch and MAME. Maybe Jason could do it better than they do

    • Like 1
  9. Thanks for the reply

     

    yeah I know what your saying about settings being subjective, but I really think that sort of thing really think there is legs in it. Personally (without much experience) do you not think a settings pack of different levels could cover most systems. Low end settings medium and high end. Along with the tutorials.

     

    i here what your saying about Brads tutorials being somewhat universal. I watch the the ones on the systems I'm setting up just incase there are tips, which there always are. :) 

     

    to continue this conversation of making things easier (as per OP's sentiment) 

    where do you guys have written tutorials around here? I have seen @lordmonkus say earlier there's written stuff. I prefer that over videos because of rewinding or going back and forth over a day or two.

     

    would you guys be interested in forming a tutorial creator cross community group if we had a platform? Some way to help all Frontends and emulators independently. Something I have been thinking about. (Not to take time from any place but attempt to globally help out)

    (There's less tutorial creators in this scene than developers and theres not many of them!!)

    back to to the settings packs...

    if they were a thing maybe it could be a simpler task for Jason to embed/adjust emulator settings from within Launchbox. So once you have the system setup to launch Launchbox can automatically change settings in the emulators by way of editing their settings files. Till a big task but maybe a handy feature if launchbox could read the users hardware "score" then change a few things to suit. Again for the per game settings this would be harder but maybe something to think about long term.

  10. I was reading this thinking, really "we" can't do that much about any of this, other than go begging to the developers asking to make things easier. Personally I think all developers try their hardest to bring us the best and simplest program they can. 

    I would love to make things easier, I got into emulation less than a year ago. Had a terrible time trying to learn everything mad some bad hardware choices, got all my programs in a pickle gave up on so many attempts to get controls and games working well. Decided to go with a Nvidia Shield which has a whole new set of issues.

    (I even setup a website for doing guides just because I think there is not enough information out there) 

     

    the point being emulation for non PC people is really hard if you want EVERYTHING and 100%. Probably will be for a while yet.

    As a user community (emulation as a whole not just Launchbox) can WE do something to make things easier?

    It is the settings of emulators that are the problem right?

    they mainly work of text based files?

    Can we not make packs of settings that are drag and drop? 

    Adding stuff with launch box seems fairly simple (sorry not a LB user)

    then just drop in a settings pack and your almost good (controls is an issue)

    I'm sure there are MANY more people that could give a little time to that than there are developers writing code

     

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