Best theme available for Big Box and possibly any emulation frontend, hand down. Thank you for your hard work, viking. Your talent and great sense of aesthetic is a gift to the emulation frontend community!
Right now, I'm trying to edit it to make it suit my particular use case a little bit more. I have a couple of questions and one suggestion:
1. Is it possible to make a Text View that is just like the wheel view, only replacing the wheels with the text list? Text list is much snappier and faster than the wheels for very large collections, and some logos are kinda hard to read. Right now, the wheel view has more info about the game. Text feels a little bit incomplete compared. I personally believe that text view is better for large collections, and provide a better experience for "exploring your collection and finding hidden gems", because you can browse so much faster. That being said, without details like release date, rating, number of players and description, it becomes that much harder to dig around for the good stuff.
2. What values would I need to change to make animations start slightly sooner and/or go slightly faster? The way it is right now is very pleasant for an exhibition kind of experience, like attract mode for example. But on day to day use, if you just go straight to the game and select it as soon as you can, chances are you'll never get to see a lot of the animated content because it takes a little big too much time to resolve. You kind of have to purposefully wait if you wanna see the boxart or game info. I don't think the default values should be changed, but I'd like to dig into the XAML and change values for my particular setup. Or maybe just add a "quick animations" view as an option for next versions.
3. It was suggested already by user johnsanc, and I agree: a scanlines overlay for the video area would be great. Not even premium emumovies has video snaps that look any good when upscaled to 4k resolutions. Even very fake scanlines are great for hiding imperfections in low res content, because you distance the delimitation between visual pixels from one another, making the "staircase" effect less pronounced and blocky artifacts less visible.
Thanks!