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ckp

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Everything posted by ckp

  1. ckp

    Daphne Dragon Lair

    ..\vldp\astron\ 10 abelt.m2v
  2. ckp

    Daphne Dragon Lair

    doesn't sound as if the precache setting is useful: https://www.daphne-emu.com:9443/phpBB3/viewtopic.php?t=2793
  3. ckp

    Daphne Dragon Lair

    my daphne loader shows version v1.0-2.2.11 in case that matters.
  4. ckp

    Daphne Dragon Lair

    i tried my Cobra Command and Super Don Quix-ote with -precache and they ran with no problem.
  5. ckp

    Daphne Dragon Lair

    yeah, your parameters are much better for the finishing touches. except 1600x1200 probably will error out on 1080p screens, so i changed that part for my 1080p screen. sweet. thanks for the parameters! one more platform switched over to LB from Rocketlauncher! taking them down one by one!
  6. ckp

    Daphne Dragon Lair

    so i've tried a bunch of the games now. they all seem to be working by using this method.
  7. ckp

    Daphne Dragon Lair

    ok, so i have something working with a single batch file, but i have only tried it on a couple games. i create an emulator called Daphne in LB. i set this emulator to run my daphnebatch.bat with checkbox enabled for "don't use quotes" and "use filename only without file extension...". this gets you a good %1 value passed in so you can use just one batch file. so what you import for a game is the game .txt files (liek lair.txt, lair2.txt, etc) inside your Daphne framefile folder and set the emulator to Daphne. inside my batch file i just substitute what is needed, so only one simple batch file with one command line. the daphnebatch.bat batch file i’m testing with as an example is just this: daphne.exe %1 vldp -framefile framefile\%1.txt -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir R:\Arcade\Daphne -nocrc -noissues -noserversend -sound_buffer 2048 -x 800 -y 600 i assume you can change the custom parameters and it would still work as long as those parameters work on all the games. i am not sure if any games have a specific parameter that doesn't work with the other games.
  8. ckp

    Daphne Dragon Lair

    never mind, i see what's going on. i need to use the batch file as an emulator and then i see %1 taking on the rom path.
  9. ckp

    Daphne Dragon Lair

    when running the batch file method, does the game name or game name and path or anything get passed into the batch file? i don't see any value passed in for %1 or %romfile% ?
  10. ckp

    Daphne Dragon Lair

    Hi @latin625 yes i already tried those steps and it worked. But i dont want to do it 17 more times. Haha. I can just keep using rocketlauncher for this one. But if i can make some time to create a single batch file that would work for all the daphne games, i would share that with the community to prevent future pain. ?
  11. is there a really easy way to cycle through lots of shaders in RA to find one you like? or do you have to hit f1, navigate the menu levels, pick shader, apply it, resume. repeat and rinse.
  12. 32" TV, 1920x1080, 16:9
  13. turning off integer scaling did the trick for me!
  14. hard cpu sync is on but was set to 0. i set it to 1. i just enabled cd caching. now the performance is much better. thanks. in stand alone the 4:3 fills my 1080p screen from top to bottom but in RA it leave black bars on all sides, so it's smaller. Trying 16:9 in RA also leaves black bars on all sides whereas not in stand alone. any idea how to fix the 4:3 in RA so it fills top and bottom?
  15. nope, frame delay is 0 already
  16. ckp

    Daphne Dragon Lair

    that's a bummer. probably best to just leave mine in Rocketlauncher until LB enhances this and then switch over. i suppose i could also add to the batch file so it can set a variable for the the "lair" part or whatever game it is and then just substitute the lair above with %mygamevariable% (that might just be stripping the extension off of %romfile% or something.
  17. ok, any idea how to get the game out of slow motion? in stand alone it was fine. i must have a video setting that RA doesn't like?
  18. there are a zillion xbr shaders. how do i turn it off if i end up not liking a shader?
  19. right now it is full 16:9 (that might not be great for saturn) and looks pretty bad. the game is WAY slower than it was in stand alone.
  20. ok, i had to hit the xbox red B button on the bottom right bios button. before i tried A and Start to no avail. all good now. so, what RA settings would you recommend to make the graphics look better since it's quite grainy. no scan lines please
  21. thing is that i tried all the buttons on that screen, but it keeps coming back. i'll try again...
  22. ckp

    Daphne Dragon Lair

    %1 doesn't work. how to pass in the game name? edit: never mind, i'm not really sure how to set this up. maybe there is a way though...
  23. ckp

    Daphne Dragon Lair

    like could you add these real command line parameters: vldp -framefile framefile\lair.txt -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir R:\Arcade\Daphne -bank 0 11111001 -bank 1 00100111 -nocrc -noissues -fullscreen -noserversend -sound_buffer 2048 -x 640 -y 480 so it becomes something like this (not sure about the %1 but it's being passed in somehow when launched from LB): vldp -framefile framefile\%1.txt -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir R:\Arcade\Daphne -bank 0 11111001 -bank 1 00100111 -nocrc -noissues -fullscreen -noserversend -sound_buffer 2048 -x 640 -y 480
  24. ckp

    Daphne Dragon Lair

    Hi Is there any way to just add a Daphne emulator that runs the daphneloader.exe and set the default command line parameters, so you don't have to create all the batch files?
  25. Thought I would try saturn mednafen in Retroarch, but it just boots to a japanese bios like screen which looks like it wants date/time to be set. Nothing seems to get me out of that screen even if i set the date/time? Any idea? In Mednafen stand alone i don't have this issue and i'm using the same bios files.
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