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OutColed

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  1. Hello all! I've recently taken an interest in playing games found on itch and would like to add them to the database as I go. My end goal is to make organization of these titles clean and easy. It would be a slow process, basically happening as I play them. Saw a couple of threads about this from around the time the bundle for racial justice was on sale but it doesn't look like it really went anywhere. Couple questions: Is this a good addition to the DB? Should these games be placed in the Windows platform? My thinking is it's simple and accurate but wanted to check in with people who know more. Anywho! I'd love to see more of these slowly migrate into the LB ecosystem. So if anybody else out there wants to add games they enjoy, please do! PS: I've started by testing out how adding to the DB works with a game called Arcade Spirits. Its Switch port is in the DB, but not the native PC version (which is also available via Steam).
  2. Chiming in that I ran into this exact same problem this morning. Symptoms: LaunchBox will not launch. BigBox DOES launch. Windows flagged zpevdo.b and quarantined it, which affected functionality of Launchbox.dll. I've rolled back to 11.12 from the Updates folder (11.13 was missing for me, oddly). Hope to hear some update on this soon!
  3. Thanks for your two cents, Dragon. I definitely hear you on the space considerations. The lady and I will most likely have to move into a smaller place in the future as well and the amount of "STUFF" we've got here makes that concerning. Had heard of the Mister but never really looked into it, definitely will now. Launchbox is awesome, but I do still value my physical carts and such. While the systems feel like a forgone conclusion regarding whether to keep them or not just because they're so big, the games themselves are a really difficult choice to make. Could you PM me (or just link here, not sure of rules regarding this) one of those art projects you're talking about? I've got enough graphic design experience to chip in and would like to help with that kind of thing.
  4. Hi guys! I'm not much of a forumite, but I figured all of you would be a much better (and nicer) group to open this discussion with than reddit. I've been an avid game collector for several years now. There's a TV stand in the living room specifically set up to have a whole mess of consoles on display and ready to go. I'm one of those guys that sought out an old TV station video switcher to have everything hooked up at once. But lately I've been really thinking about it. I do enjoy collecting and I'll be happy to go "on the hunt" again once the world is relatively safe to do so in again, but hardware is starting to weigh on my mind. Eventually, every one of these systems will fail. At which time, replacements will cost more and repairs will either involve taking up a whole new skillset to do it myself or to turn to specialists who have that skillset. To my mind, this feels like a money pit, and not a particularly fun one to dive deeper into. But then you've got emulation, which we naturally all love in one way or another. I've got copies of almost every game (pre-360 era anyway) I own on a hard drive, prettied up by LaunchBox and protected (I hope) by Backblaze. I was sitting around the other day and got struck by the "I should play SPECIFIC GAME X" right now. And even though what I wanted to play was available on Dreamcast and ready for me to boot, I went to LaunchBox anyway. The ease and simplicity has really sucked me into it as an ecosystem and I love it. This brings me to my central point, though, and what I'm hoping I can get some of your perspectives/insights on: what is the benefit of maintaining a robust collection of original hardware? Why not move entirely into the emulation scene and keep backing up new games as I collect them, leaving consoles and the like behind? Now, I know people have strong opinions on this so I just want to be clear: I don't think anybody is WRONG or SILLY for doing things how they want to do it. If you want to have a wall of consoles and everything that entails, that's awesome and I wish you all the awesome retro game nights you can stand. But this is something I've been mulling on for a while and I'd really like to hear some of the community's thoughts. Thanks a mil!
  5. Going to add in that I too have downloaded this archive twice and it was corrupt both times.
  6. Bumping again after more work. I've reinstalled both Steam AND Launchbox. Where I'm at now is: Controllers are properly recognized within Steam Big Picture mode on both the host PC and Steam Link when running a native Steam game (tested extensively). Controller are properly organized within BigBox and all emulators launched from it IF being run on the host PC WITHOUT the Steam Link involved at all. As soon as I add the Steam Link to the mix, buttons aren't working once an emulator is launched. Pressing B closes emulators. Pressing Select closes emulators. I hate to keep bumping and being a pain but I keep finding old threads of people reporting issues with BigBox and Steam Link and they have all ended without solutions. What is happening here? There's clearly something up with the Steam Link itself, process of elimination tells us that, so this isn't a Launchbox problem. But I know enough people use (or at least used to use) their Steam Links for BigBox that this seems like a definite issue. Am I alone here? What's happening with that stupid little box that screwing everything up?
  7. Going to bump the thread with an additional update. Despite RetroArch claiming to recognize Xbox One controllers, it continues to not. At least, not properly. I have somehow managed to get button presses to register, though they are being picked up as dinput buttons (I think). So a press of the A button on the Xbox One pad is seen as "Button 1" in RetroArch. I don't know why, I don't know how, but it is at least functional. For now.
  8. EDIT: So I've kept tinkering. And now, after hours of undoing what I had done, I have made this whole thing even worse. Now, when running Steam's Big Picture mode either natively or streaming over the Steam Link, NO CONTROLLER INPUT will be detected by any emulator launched through Big Box. I have managed to definitively narrow this down to Steam at the very least. Big Box run directly without any Steam influence is fine. Controllers will be detected as expected. But now, anytime I launch ANY emulator through Big Box using Steam Link, there is no controller support. The controller will be detected and work within the Big Box interface, however, which makes this even more confusing. So after hours trying to get my favorite controller to work here, I have now managed to destroy any kind of controller working and effectively dug a hole straight down into the center of the earth. I am praying that somebody on this forum can tell me what to do because clearly I can not figure it out. --- Original Post: Hello all! I've spent the majority of this beautiful Saturday trying to get my Nintendo Switch Pro Controller to work ideally through Big Box over Steam Link. I've run into a million issues with my specific set up and managed to clamber over them thanks to a little ingenuity and a lot of searching on this forum. But this final wall has got me stumped. My Set-Up: Dual-monitor PC in an office. One screen is 3440x1440, the other is 1920x1080 (that was a headache to get streaming correctly but I pulled that off) A 1080p TV in the living room. The actual Valve Steam Link box connected to the TV, wired via ethernet. Whenever I run RetroArch, it detects my controller fine and I can set the various bindings how I like to get that "Nintendo layout." But running anything else, specifically Dolphin and PCSX2, my controller isn't being detected at all OR when it is detected, the buttons are all screwy. For example, when I was testing Ape Escape 2 on PCSX2 and the Pro Controller was recognized, the face buttons were all mixed up. When I tried Soul Calibur II on Dolphin, start was mapped to the right stick click. NO IDEA how that happened. BUT HERE'S THE WEIRD PART. Even if the game detects button presses from the controller, I cannot remap the controller correctly. I thought that if I launched the emulator via Big Box while it was running, then whatever weird way it was reading the controller inputs from the Switch Pro would be detected as they were happening and I could slowly remap them to the correct placements (so no more RS-clicking for start because I'm not an insane person). I've tried remapping the controller in those emulators and in Steam's Big Picture mode, neither to any effect. I've tried using a wrapper like x360ce to get the Switch Pro recognized as xinput to no avail. I've even tried directly hooking the Switch Pro into the PC over USB to reset mapping that way but that didn't work either. I've been racking my brains on this for hours trying to get this to work because I love this stupid controller so much but I'm about to put my head through a wall. IS there a way to get this to work? Am I just too desperate for that Nintendo feel controller? Should I just get an Xbox One pad and suck it up? Please help me LB experts, because I've done everything I can think of. I should also mention that I am aware of this thread from 2019. But the method described did not produce the same results.
  9. I just want to jump into the discussion here and say that, unfortunately, the solution g0d53nd has come up with did not work for me. I can get my files onto an SD card and get that into the GPD XD fine. Double-checking with a file explorer on the device confirms that they are present and can be seen. But LaunchBox just doesn't see the Android folder on the SD card.
  10. Holy wow is this theme incredible! Is there any chance of the kind of obscure (but still cool) Sega SG-1000 getting a custom background?
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