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itsmeblake

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  1. I am in love with this theme! If you can make any of my request possible, I will make a big donation to your coffee fund
  2. This theme is PERFECT for what I am doing. I have 3 questions about the PS3 horizontal view: 1: Every game automatically overlays the fanart over the background. Is there some way to NOT do this? The PS3 view already has an animated background and I never want to cover it. OR if the above is not possible 2: Is there some way to prevent the fade in/out of the fanart? It's a cool effect, but can it just show the fanart without the fading animation while scrolling through the games? 3: Is there some way to make the gameplay clip playback here: This is my fav theme. Here are some pix of what I have so far.
  3. This theme is PERFECT for my cabinet. I only have 2 things to ask about the Horizontal game view: 1. Is there a way to prevent the fanart from a game from appearing in the background? As an example, while browsing my PS3 titles, I only want to see the animated background. I never want fanart/wallpaper to cover it. 2. Is there a way to make the "game play" video clip play here?
  4. This theme is PERFECT for my cabinet. I only have 2 things to ask about the Horizontal game view: 1. Is there a way to prevent the fanart from a game from appearing in the background? As an example, while browsing my PS3 titles, I only want to see the animated background. I never want fanart/wallpaper to cover it. 2. Is there a way to make the "game play" video clip play here?
  5. Do the banners need to be images? Can the banner be a video (mainly the top half). I want the platform video to play inside the banner itself AND still show the meta data on the bottom.
  6. I figured it out... the quotes I typed had a different ascii character that the PDF... apparently there is more than 1 type of quotes. MS Word applied a completely different type of quotes than notepad. The problem went away. I do have another question... Is there some way to keep my 4 admin buttons lit using LEDBlinky (without wiring to constant power)?
  7. this is not a script that I run with the LB/BB front end. it kicks off as a windows startup script (batch file).
  8. This script is from page 13 of the install and config pdf. I renamed by "bigbox" button to "Button1" just for the sake of using the example shown. I can confirm that the following works. LEDBlinky.exe 14 BUTTON1,R,48 If I attempt to stack the commands using "|", I get nothing. It dose not work with or without quotes. I will dump the log when I get home.
  9. @arzoo I cannot for the life of me get the script from the pdf working. LEDBlinky.exe 14 BUTTON1,R,0|BUTTON1,G,48|BUTTON1,B,0 LEDBlinky seems to execute everything up to the first "|" and ignore everything after. It works as expected if I break the script up into separate lines. But if I do it this way it looks more like an animation (I dont want that). LEDBlinky.exe 14 BUTTON1,R,0 LEDBlinky.exe BUTTON1,G,48 LEDBlinky.exe BUTTON1,B,0
  10. UPDATE - I think the LB 13.19 update broke this This has been working great up until this am. I made no changes of any kind. Thirdscreen is missing from the drop-down menu in launchbox and I get the error below in bigbox when running from there. removing and re-adding the plugin had no effect. BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.19 Theme: BannerBox Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.ReadValue(ResourceReader reader, Int32 dataPos, Boolean isString, ResourceLocator& locator) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at ThirdScreen.SettingsForm.InitializeComponent() at ThirdScreen.SettingsForm..ctor(ThirdScreen_MenuItem _parent) at ThirdScreen.ThirdScreen_MenuItem.Unbroken.LaunchBox.Plugins.ISystemMenuItemPlugin.OnSelected() at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.VerifySetter(Object) at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SystemViewModel.FindParam(Object) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SystemViewModel.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.ExcludeStub(Object) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnEnter() at ExpressionInterceptor.CompareReponse(Object, ExpressionInterceptor) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEnter() at GlobalInterceptor.CompareReponse(Object, GlobalInterceptor) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at ProducerInvocation.CompareReponse(Object, KeyEventArgs e, ProducerInvocation) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.GetResolver(Object asset, KeyEventArgs cont) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 5:39:03 PM Exception
  11. If I make a playlist, it will automatically appear under its parent in Launchbox without the need for any additional steps. Why doesn't BigBox do the exact same thing? Am I misunderstanding this? Is there some way to set a hot-key that will "jump" you to a specific playlist?
  12. Anyone want to help me out? Object reference not set to an instance of an object. App: LaunchBox Version: 13.18 Theme: Default Type: System.NullReferenceException Site: Void btn_update_Click(System.Object, System.EventArgs) Source: TeknoparrotSimpleImport at TeknoparrotSimpleImport.Form1.btn_update_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam) Recent Log: 1:24:39 PM Exception
  13. amazing! I was in the process of making a photoshop macro that automates the process of applying a blur to fan art, then overlaying the clear logo. I could generate the images this way, but I like your "dynamic" marquee much better. I will hold off and just use the "back background" for now. Let me know when you have something. I will drop some funds into the donation bin.
  14. I ended up using the "secondscreen" plugin. It handles marquee management independent of the them you are using. It fixed the problem.
  15. I love this plugin, it make a big difference in my build. There is only 1 thing the built-in marquee does better. It places the clear logo on top of blurred fan art (NOT stretched or fit to screen). The result looks like every game in your library has a custom marquee. It looks amazing! The thirdscreen plugin has 2 layers (when blur option is enabled). The clear logo on top and a blurry clear-logo on bottom. The top layer dosent display as clear and the overall presentation is not as good as having fan art on the bottom layer (see above). Is there any way to configure the thirdscreen plugin to use anything other than a clear logo as blurred background? This is the only missing piece to my build. I will happily donate to anyone willing to help me figure this out.
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