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eatkinola

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Posts posted by eatkinola

  1. 2 hours ago, adu said:

    How can you achieve to have a normal bezel (normal = 4/3 ratio) for some games, and a vertical one for others (like 1941 and mostly all arcade shoot) ?

    While WL will support bezels for a variety of emulators, when using RetroArch or MAME I strongly suggest you setup bezels within the emulator itself; RA and MAME have very robust support for bezels. For other emulators which do not support bezels (e.g., dolphin, PCSX2), you can certainly use WL for bezels (that's what I do). Please see the attached PDF and the examples bundled with the WL download, and let me know if you have any questions.

    WootLauncher-v1.5.1.pdf

  2. 2 hours ago, ItchyRobot said:

    Here is a video showing what I am talking about. The first half shows the fast scroll limitation (which you already know about). But the second part shows how the color changes from purple to green when I choose a game (in this example, Gamecube).

    Think I have a fix for this. @viking Here's an updated dll you can try (you have to right-click > properties > unblock it)

    Ao.Bigbox.Themer.v3_9_7a.dll

    • Thanks 2
  3. @viking @johnsanc @wallmachine

    I might have identified the lag when first switching to a platform. Selection snoop tries to gather info about the platform, and part of that means it looks for a random selection of platform videos and images (e.g., to display if there is no platform video -- it can loop through random game videos or images when using the video engine bundled within the plugin). Anyways, that's not really applicable to Colorful, but it's probably where the bottleneck is. @johnsanc -- this is probably much more notable on your setup since you store videos on a network drive. I'll pm you with a revised version of the plugin; please test it when you have time. If we can confirm that's the problem, we can then post our results back here.

    • Thanks 2
  4. 1 hour ago, johnsanc said:

    @eatkinola - That is correct. Performance issues completely go away if I remove the references to game videos or purposely make them a bad path that does not exist. Colorful is only impacted by this on the Platform view. Nostalgia is impacted in both Platform and the Games view. There is a video earlier in this thread showing the lag with Colorful.

    Thanks for the clarification and video; very helpful. I'll work on it this weekend.

    • Game On 1
  5. On 2/25/2020 at 7:18 AM, viking said:

    OK, the problem is isolated. But not solved!
    In this last test, I deleted all pieces of code allowing to assign a different color by platform.
    This system come from @eatkinola "Ao.Bigbox.Themer.v3_9_7a" plugin.

    @eatkinola , Do you have a solution for the problem of @johnsanc ?
    Because there, nobody has a custom color by platform! ?

    About the platform video animation fluidity, the difference is between the "official" code and the Grila's version.
    I am editing asap 2 comparison versions for test.

    Sorry to hear of the slowdowns my plugin might have caused. I've been quite busy at work and home so have not checked in recently. Thanks @viking for keeping me in the loop.

    @johnsanc -- so, the lag issue with Colorful goes away if you remove references to the game videos, and only occurs on the platform screens? Does this also solve the performance issue with the Nostalgia platform and game views?

     

  6. On 12/24/2019 at 12:31 AM, MuffinXXL said:

    I have experienced an issue that I can's display any logo (neither Platform Logo nor Game Logo) I did not know what is going on, I tried to fixed it but still not working. It display only words but I am pretty sure my Logo  is fine since My other theme could recongnized them.

    FYI for anyone wondering -- we worked this out in a pm. MuffinXXL had to change the platform/game views to Wheel 4, which are the views which use clear logos for the wheel.

  7. 23 hours ago, espidie79 said:

    Is it possible to add the following emulators manually? and if possible, Is there some generic way to add them?
    ...
    Sega Model 2 Emulator
    Supermodel (for arcade Sega Model 3
    Daphne (Laserdisc Games)

    Hikaru and Gaelco

    Yes, you should be able to use the Demul config also for Hikaru and Gaelco since those also (like Naomi and Atomiswave) use Demul. You might not even have to do anything for those to work since there is already a config for Demul, but I've not tried Hikaru or Gaelco.

    I'm not familiar with the other emulators, but you *should* be able to get them to work by setting up a configuration (text-based) file for them. Please have a look at the WootLauncher PDF file bundled with the download (and also attached here) to see if it helps. I'm away from my home computer for now, so that's the best I can do for now. Try it out and let me know how it goes.

    WootLauncher-v1.5.1.pdf

  8. On 11/21/2019 at 8:34 PM, faeran said:

    I'm going to try to implement the most recent version of the themer plugin and see if that helps. I'm assuming that's 3.9.6 @eatkinola?

    That's right -- though I do have a 3.9.7a (work in progress) version I will send you via pm

    • Like 1
  9. 1 minute ago, Xirvet said:

    Alright here it is. From what I see, it works fine in your theme.

    Great, thanks. What about testing with a fresh download of Retrotastic?

    @faeran: Have you noticed any problems with these icons using current versions of LB/BB? Please remind me what version of the Ao.Bigbox.Themer library your current version of Retrotastic uses.

  10. On 11/19/2019 at 9:55 AM, Xirvet said:

    As for icons, I only get the star rating icon. For example, here's Mario Party 3 on my config

    Could you see how this same game looks in one of my themes called Refaktor? Maybe that will help narrow down the problem.

  11. 10 hours ago, Xirvet said:

    Well in my setup, I use NeonDeluxeArcade as the theme (I prefer "fullscreen" videos for platform view) and Retrotastic is used in almost all my playlists. I do remember putting Retrotastic as the default to see if it would change anything but to no avail.

    I'm not aware that NeonDeluxeArcade uses the Ao.Bigbox.Themer dll, but would you check its plugins folder?  If so, that's a possible point of conflict.

    10 hours ago, Xirvet said:

    My Launchbox is also installed on the D drive of my computer, I don't think it has any impact but thought I'd mention just in case.

    That's fine; I do the same.

    10 hours ago, Xirvet said:

    A 3rd thing I saw was that while the config file Ao.Bigbox.Themer.v3_9_4.dll.config has <add key="Setting.AllowResourceOverrides" value="True" />, I once accidentaly opened the dll file in notepad by accident and there saw that the same line was set to false. Sadly I have no idea how to edit DLLs to test so that could be something to look for. I'll attach those two files for reference.

    The default config, bundled in the DLL, sets AllowResourceOverrides to False. Since @faeran provides his own copy of Ao.Bigbox.Themer.v3_9_4.dll.config with his theme, that default config in the DLL is ignored and his setting of AllowResourceOverrides True is honored.

    QUESTION: You said the ESRB icons are showing up. Are those the ESRB icons styled by faeran or the basic icons provided in the themer library. Some screenshots might help.

  12. 13 minutes ago, wallmachine said:

    aight I'll keep trying to work out the marquee in options, as placing text to the far right the longer text gets trimmed... unless you have any other ideas?

    Getting the marquee to work in this scenario would be helpful. Though since it might be difficult to get a table-like layout in the options views, the best solution might include both: (1) using a fixed-width font, and (2) marquee element for the value of the option.

    • Thanks 1
  13. On 11/10/2019 at 8:38 AM, wallmachine said:

    Sorted it out with the help of a mate.

    It looks fantastic! Great job with this.

    On 11/11/2019 at 7:40 AM, wallmachine said:

    What is the best way to work out the following to get text aligned? or right aligned to end.

    The simplest (best?) way would be to use a fixed-width font for the options views. That's what I did for FluxCRT, Refaktor, and Nostalgia.

    • Thanks 1
  14. 1 hour ago, wallmachine said:

    Please see the attached document for how I'm getting it to the current point. If you have any suggestion/idea thanks.

    Could you use the MultiTrigger conditions (fired when IsSelectionActive becomes True or False) to change the Scroll property of the MarqueeTextBlock to Off or LeftTypewriter? You'd have to somehow reference the MarqueeTextBlock in the DataTemplate; perhaps if you provide it an x:Name? I've never done that but worth a shot.

  15. 54 minutes ago, wallmachine said:

    Would it be possible to have MarqueeTextBlock to only scroll on ListBox selected item? Please see my video example below, it scrolls all game titles that are long. As well have AutoscaleTextBlock and texttrimming working

    Thanks for the example. Are you using AutoscrollListBox? I agree the marquee scrolling is a bit off -- would be better to only scroll the selected item. Also, it seems to get confused by the arrow graphic and does not scroll as much as it should.

  16. 1 hour ago, viking said:

    Your plugin doesnt seem to work in GamesView and/or with "Fill" and "Background" value. But probably I'm doing something wrong.

    All the plugin does is convert a platform, playlist, or category name to a SolidColorBrush. I'll need to update it to work for games views, but that should be easy.

  17. 16 minutes ago, Jason Carr said:

    so unfortunately it will require some manual work for the time being

    @Wonderwhy: You might consider setting up Syncthing to do this. I use it to sync my libraries between Windows and Linux (NAS/backup) devices, and I think there's also a client for android. Just a thought ... I think it's easy to use. Syncthing is mentioned in another thread, and I don't want to hijack this one just thought I'd mention it. Here's the thread:

    https://forums.launchbox-app.com/topic/50502-does-anyone-have-a-method-for-keeping-their-save-states-updated-across-multiple-computers/?tab=comments#comment-324017

    • Like 1
  18. UPDATED to v2.0 -- support for LB10+ (now requires 10+) ... Turned off by default is when then selection wheel fades to platform/game details. You can turn this back on if you want by quickly editing Views\Styles\Nostalgia.xaml ... near the top of the file, and the bundled PDF describes what to change.

    @Guidope

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