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wallmachine

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wallmachine last won the day on January 1

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About wallmachine

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  1. wallmachine

    Mega Man Legacy Collection Bezels for RetroArch

    @Kondorito
  2. wallmachine

    XAML Tips and Tricks

    I'm 99% sure its not possible to embed a view in another view or call the data by that view... but I'm sure someone who knows better can say otherwise.
  3. wallmachine

    Major Theming Changes for Big Box 9.4

    @Jason Carr sent you the theme. no i didn't delete the Styles folder. nor did I delete the Styles folder from the Default theme folder, test example deleting the Default theme folder and launching bigbox then recreates the Default theme folder however does not recreate the Styles folder.
  4. wallmachine

    Major Theming Changes for Big Box 9.4

    No I don't have a backup... I ignored all previous updates and just downloaded 9.4-beta-11 today.
  5. wallmachine

    Major Theming Changes for Big Box 9.4

    I had to manually change it after the latest beta, with the latest beta there is no Styles folder in the 'Default' theme folder. Specific fonts do not work correctly if they are in the Styles folder or manually referenced but if the Styles code is put into the Game/Platform views file it works. Regarding the ... it just doesn't work.
  6. wallmachine

    Major Theming Changes for Big Box 9.4

    Ah one thing thats not working as before is the text have a look at the image, any idea? the dots ... don't seem to be consistent. and now go to the edge of the grid. I manually transferred everything to your new way... but i'm confused how do we Style things now? Do we just copy the following into each view? for example I copied it into the TextGamesView.xaml and made the changes. However if I change the x:Key to say x:Key="GameListBoxItemStyle" and x:Key="GameListBoxStyle" it stops working not sure why because no Styles folder exists unless this view is hard coded into BigBox and this <transitions:TransitionPresenter TransitionSelector="{Binding ListTransitionSelector}" Content="{Binding ListView}" /> looks for the x:Key="ListBoxItemStyle" and x:Key="ListBoxStyle"? I don't know if I'm making any sense. <UserControl.Resources> <Style x:Key="ListBoxItemStyle" TargetType="ListBoxItem"> <Setter Property="FocusVisualStyle" Value="{x:Null}" /> <Setter Property="Padding" Value="0" /> <Setter Property="HorizontalContentAlignment" Value="{Binding HorizontalContentAlignment, RelativeSource={RelativeSource FindAncestor, AncestorLevel=1, AncestorType={x:Type ItemsControl}}}" /> <Setter Property="VerticalContentAlignment" Value="{Binding VerticalContentAlignment, RelativeSource={RelativeSource FindAncestor, AncestorLevel=1, AncestorType={x:Type ItemsControl}}}" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="BorderBrush" Value="Transparent" /> <Setter Property="BorderThickness" Value="1" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border x:Name="Bd" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="1" Padding="0" SnapsToDevicePixels="True"> <ContentPresenter HorizontalAlignment="Stretch" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}" ContentStringFormat="{TemplateBinding ContentStringFormat}" ContentTemplate="{TemplateBinding ContentTemplate}" SnapsToDevicePixels="True" /> </Border> <ControlTemplate.Triggers> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsMouseOver" Value="True" /> </MultiTrigger.Conditions> <Setter TargetName="Bd" Property="Background" Value="#5F3399FF" /> <Setter TargetName="Bd" Property="BorderBrush" Value="#5F3399FF" /> </MultiTrigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="Selector.IsSelectionActive" Value="False" /> <Condition Property="IsSelected" Value="True" /> </MultiTrigger.Conditions> <Setter TargetName="Bd" Property="Background" Value="#FF3399FF" /> <Setter TargetName="Bd" Property="BorderBrush" Value="#FF3399FF" /> </MultiTrigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="Selector.IsSelectionActive" Value="True" /> <Condition Property="IsSelected" Value="True" /> </MultiTrigger.Conditions> <Setter TargetName="Bd" Property="Background" Value="#FF3399FF" /> <Setter TargetName="Bd" Property="BorderBrush" Value="#FF3399FF" /> </MultiTrigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Bd" Property="TextElement.Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ListBoxStyle" TargetType="ListBox"> <Setter Property="ItemContainerStyle" Value="{DynamicResource ListBoxItemStyle}"></Setter> <Setter Property="BorderBrush" Value="Transparent" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Foreground" Value="White"></Setter> <Setter Property="FontFamily" Value="Calibri" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" /> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Hidden" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Padding" Value="0" /> <Setter Property="Margin" Value="0" /> <Setter Property="FocusVisualStyle" Value="{x:Null}" /> </Style> </UserControl.Resources>
  7. wallmachine

    Major Theming Changes for Big Box 9.4

    this broke my new theme that uses. TextGamesView.xaml TextListView.xaml ListBoxStyle.xaml ListBoxItemStyle.xaml
  8. wallmachine

    How do you import your TV Shows/Movies

    When you import your TV Shows how do you deal with multiple seasons and lets say a season has 30 episodes and right clicking and viewing in launchbox the list looks odd has someone created a plugin that brings out a popup with each individual season and its episodes? Looking for an alternative to a streaming service such as Plex and Emby as my internet connection isn't the best and everything looks pixelated.
  9. wallmachine

    Movie Scraper Plugin

    Hey great work on both the tv shows/movie importer! is it possible to use themoviedb (TMDb) with this launcher like you done for the TV Shows version? or am i getting confused and omdbapi is TMDb?
  10. wallmachine

    9.3-beta-1 Released

    Game clear logos
  11. wallmachine

    ListBox Scroll Center for BigBox

    Is it possible to add a a separate Style to the following below instead of using ListBoxItemStyle.xaml? The following doesn't allow: <lbsc:GameList Name="Items" Style="{DynamicResource NewListBoxStyle}"> <lbsc:GameList Name="Items"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDoubleClick"> <cal:ActionMessage MethodName="OnEnter" /> </i:EventTrigger> </i:Interaction.Triggers>
  12. wallmachine

    9.3-beta-1 Released

    Collection was modified; enumeration operation may not execute. App: Big Box Version: 9.3-beta-1 Type: System.InvalidOperationException Site: Void ThrowInvalidOperationException(System.ExceptionResource) Source: mscorlib at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at (GamesViewModelBase , Platform , String , Playlist ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.Init(Platform plat, String searchQuery, Playlist filters) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.<>c__DisplayClass245_0.<ShowGames>b__1(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 11:46:38 PM Music.Kill Start 11:46:38 PM Music.Kill Finished 11:46:39 PM Music.Kill Start 11:46:39 PM Music.Kill Finished 11:46:41 PM Music.StopAndResumeBackground Start 11:46:41 PM Music.Kill Start 11:46:41 PM Music.Kill Finished 11:46:42 PM Music.StopAndResumeBackground Start 11:46:42 PM Music.StopAndResumeBackground Start 11:46:46 PM Music.StopAndResumeBackground Start 11:46:46 PM Music.StopAndResumeBackground Start 11:46:54 PM Music.Pause Start 11:47:49 PM Music.Resume Start 11:47:50 PM Music.Pause Start 11:47:56 PM Music.Resume Start 11:47:56 PM Music.StopAndResumeBackground Start 11:47:56 PM Music.Kill Start 11:47:56 PM Music.Kill Finished 11:47:56 PM Music.StopAndResumeBackground Start 11:47:56 PM Music.Kill Start 11:47:56 PM Music.Kill Finished 11:47:57 PM Music.Kill Start 11:47:57 PM Music.Kill Finished 11:48:04 PM Music.Kill Start 11:48:04 PM Music.Kill Finished 11:48:05 PM Music.Kill Start 11:48:05 PM Music.Kill Finished 11:48:07 PM Music.StopAndResumeBackground Start 11:48:07 PM Music.Kill Start 11:48:07 PM Music.Kill Finished 11:48:08 PM Music.StopAndResumeBackground Start 11:48:08 PM Music.StopAndResumeBackground Start 11:48:20 PM Music.Pause Start 11:48:44 PM Music.Resume Start 11:48:44 PM Music.StopAndResumeBackground Start 11:48:44 PM Music.Kill Start 11:48:44 PM Music.Kill Finished 11:48:44 PM Music.StopAndResumeBackground Start 11:48:44 PM Music.Kill Start 11:48:44 PM Music.Kill Finished 11:48:46 PM Music.Kill Start 11:48:46 PM Music.Kill Finished 11:48:53 PM Music.Kill Start 11:48:53 PM Music.Kill Finished 11:48:54 PM Music.Kill Start 11:48:54 PM Music.Kill Finished 11:48:56 PM Music.StopAndResumeBackground Start 11:48:56 PM Music.Kill Start 11:48:56 PM Music.Kill Finished 11:48:57 PM Music.StopAndResumeBackground Start 11:48:57 PM Music.StopAndResumeBackground Start 11:49:10 PM Music.Pause Start 11:49:27 PM Music.Resume Start 11:49:27 PM Music.StopAndResumeBackground Start 11:49:27 PM Music.Kill Start 11:49:27 PM Music.Kill Finished 11:49:28 PM Music.StopAndResumeBackground Start 11:49:28 PM Music.Kill Start 11:49:28 PM Music.Kill Finished 11:49:29 PM Music.Kill Start 11:49:29 PM Music.Kill Finished 11:49:36 PM Music.Kill Start 11:49:36 PM Music.Kill Finished 11:49:37 PM Music.Kill Start 11:49:37 PM Music.Kill Finished 11:49:38 PM Music.StopAndResumeBackground Start 11:49:38 PM Music.Kill Start 11:49:38 PM Music.Kill Finished 11:49:38 PM Music.Kill Start 11:49:38 PM Music.Kill Finished 11:49:45 PM Music.StopAndResumeBackground Start 11:49:45 PM Music.StopAndResumeBackground Start 11:49:45 PM Music.Kill Start 11:49:45 PM Music.Kill Finished 11:49:45 PM Music.Kill Start 11:49:45 PM Music.Kill Finished 11:49:46 PM Exception
  13. wallmachine

    Need Help Setting Up X-Arcade Trackball

    To generate mame.ini, plugin.ini & ui.ini you will need to open Command Prompt to your MAME folder and then type mame64.exe --cc
  14. wallmachine

    Futura Dark V

    Futura Dark V View File The idea comes from the Futura Theme for RetroPie. Two Platform views: - Platform View 1 (Video) - Platform View 2 (Image) One Game view: - Games List View Currently supported Platforms for Platform View 2 (Image). Thanks to the following people for the help on various things! @Chicuelo @faeran @Grila for the plugin @Kondorito @y2guru Submitter wallmachine Submitted 12/31/2018 Category Big Box Custom Themes
  15. wallmachine

    Futura Dark V

    Version 1.0.0

    203 downloads

    The idea comes from the Futura Theme for RetroPie. Two Platform views: - Platform View 1 (Video) - Platform View 2 (Image) One Game view: - Games List View Currently supported Platforms for Platform View 2 (Image). Thanks to the following people for the help on various things! @Chicuelo @faeran @Grila for the plugin @Kondorito @y2guru
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