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Headrush69

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  1. I have a 4060 and my issue was a complete freeze clicking on my second game with a video in LB. (Using FFPMEG, no issue with WMP) First game chosen and video preview showed in game details tab. Click a different game and complete freeze of LB. Reproduceable on every start of LB. Not much info in Event Viewer. This beta fixed my issue as well. Seems to be working as expected now.
  2. OMG, can't believe I forgot to double check that. 🤦‍♂️ Working now. Yes it is. I double checked and yes using nomousy, the cursor appears when you aim over the bezels. All good though as working OK with LB's hide mouse. Thanks for the reminder.
  3. One minor issue I've noticed is when uses Bezel Launcher with lightgun games. (At least in the case of Flycast) The bezel displays fine. In the game window the mouse is hidden (as expected) but when you point outside the 4:3 game area and over the bezel, the mouse pointer appears. It disappears again as soon as you aim in the game screen again. For games that use offscreen reload, obviously the mouse pointer appearing and disappearing is a minor distraction. I tried hiding the mouse using nomousy first, but the same thing happens. Any suggestions? Using the Retroarch Flycast core works as intended with a bezel but that also comes with some trade offs in input options.
  4. Seems you are passing the exe to Project64 and not a rom file, hence why it won't load. I downloaded this game (so cool BTW), but you have to use the included file start-wwf-with-music-tool.bat to start. So pick the game in LB, right click and choose Edit Metadata. In the launching section, pick that BAT file as the file to start. Now go to the emulation section and turn OFF use emulator. Should launch fine now.
  5. So I went ahead and changed some of my PCSX2 chds to launch from a network share and it works fine from LB. The one difference is I see, your file location is using Windows UNC \\servername\...\game.chdnetwork share URL, while I have my network share mapped to a drive letter. (R:\...\game.chd)
  6. We need to separate things so we can 100% determine whether LB really is directly involved. Can you use a PowerShell or Command prompt and start pcsx2.exe using the same launch parameters? FYI: I don't use those launch parameters Although those work still if I try them. I just have
  7. This is a shot in the dark, but does enabling CDVD precaching in PCSX2 setting make a difference?
  8. So it sounds like LB is starting PCSX2 fine, it;s likely a configuration issue then. This error sure seems related to an issue with your network share. Can you copy a CHD to your local HD/SSD and try launching from within LB to that file? (To narrow things down, we have too many variables here that could cause issues.) Are you launching PCSX2 from File Explorer or using the Open PCSX2 option from within LB?
  9. Try KEY_RIGHTPAREN and KEY_LEFTPAREN
  10. Some emulators start or display command line options and this can be useful when debugging. I have this enabled for all my emulators. (But everything is working as well )
  11. Turn OFF Extract Roms archives in the settings for Retroarch in LB. Retroarch handles looking into archives. This would explain why you are getting the Temp as an override, as LB is unzipping the file first, than sending the game to Retroarch. So a content-directory override is because the archive was unzipped in the Temp folder.
  12. Easiest way is just go into Retroarch main setting (in emulator) and go to Logging section. Turn on all the logging options and turn the log levels to Debug. (You probably don't need the performance counters or core debugging, for this issue) Save the configuration (in Retroarch) so it works on next launch. Run your various use cases and you should have time stamped logs in the Retroarch -> Logs folder. PS. Don't forget to go back and turn off logging once you are done and resave the configuration. Edit: The Temp.rmp part is the real puzzling part. It's almost like when LB installed it, it was decompressed in C:\Windows\Temp and some how that connection lingered. A couple things I would try: Remove the install of Retroarch (backup and configs/saves first) and the entry in LB. Then install manually in the same location. Add back to LB and see if the same issues persist when launching from LB. When you have debugging enabled, make sure you do runs saving a remap both ways so we maybe can see info on where that Temp.rmp is coming from.
  13. Retroarch can drag options in from so many places due to overrides, configs, etc. To really compare you should turn on debugging for Retroarch and see exactly what is being read, set, etc.
  14. I think we were generally referencing standalone MAME. They all have a use case. I use a combination of all of them, which is transparent to the end user.
  15. This isn't a simple thing as every game is different and depends on gearing in the original code and whatever spinner you have. I have an Ultimarc as well, but I have hi-rez encoder wheels in mine so my values will be different. If you google mame/spinner count you should find some pages that have good starting values for most of the more popular games. You can then modify to your likely. The important thing I was saying was that you do NOT want to set those INC and DEC value if you have a real spinner to the spinner outputs. If you want to set some keys to them as a backup method, that is OK. I'd just leave them blank.
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