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  1. Thank you @Jason Carr, appreciated. I'll keep looking. Meanwhile, here's the source if you happen to have a spare moment and want to have a quick look! LedMarquee-0.10.7z
  2. Hi All, The 11.3 upgrade has broken the plugin I use to control my Arduino-powered LED Marquee. The plugin has a dependency on System.IO.Ports as it has to use serial communication to communicate with the Arduino. Everything was working splendidly until Launchbox was upgraded to .NET Core. I've been trying to make it work again for over a week now and all I get is this error popup whenever I start Big Box with a theme that has the plugin enabled. System.Windows.Markup.XamlParseException: 'The invocation of the constructor on type 'Ledmarquee.BigBoxPlugin' that matches the specified binding constraints threw an exception.' Line number '182' and line position '7'. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.IO.Ports, Version=, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. The system cannot find the file specified. File name: 'System.IO.Ports, Version=, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' at Ledmarquee.BigBoxPlugin..ctor() It looks like LaunchBox is trying to load the plugin assembly as a .NET Core assembly instead of a .NET Framework assembly, and System.IO.Ports.SerialPort has been dropped from .NET Core and is only available in the Framework. @Jason Carr am I missing something obvious? Are you aware of any workarounds for this? I've been racking my brain for over a week now - I even ported the plugin to .NET Core and explicitly added a reference to https://www.nuget.org/packages/System.IO.Ports/ and copied the DLL over to the Plugins folder in LaunchBox but no luck. As a last resort, is there a chance I can downgrade to an older version of LaunchBox from before the .NET Core migration? I really want to be able to use my LED Marquee, I spent many months making the hardware and software to drive it Thanks!
  3. Yep, sorry for the delay guys, life got in the way but I should be able to get back on this soon!
  4. Oooh, that's fantastic, thank you for the heads up! Is that interface new? I hadn't looked at the Launchbox API Documentation for a while, and until the last time I checked, only the IBigBoxThemeElementPlugin and IGameMenuItemPlugin interfaces were available! I'm sure ISystemEventsPlugin will be perfect if it raises an event on app shutdown or similar! Thank you very much, I appreciate it!
  5. Hey @Jason Carr, can I ask you something? Would you be able to extend the IBigBoxThemeElementPlugin interface with a Dispose() or OnExit() or similar method, so that plugins can dispose of things like a thread listening on a socket connection when exiting BigBox? Thanks!
  6. For now I'm just targeting Android but I'm happy to look into supporting Windows clients if there's an interest towards that
  7. Yep, that's pretty much the reason why I came up with the idea in the first place And even for those who don't have one, a decent Android tablet can be now bought for $50 or so, and it's a nice addition to a cabinet, if only to display the appropriate manual while playing! I'm planning to release a first beta of the plugin this week.
  8. Hi, I'm working on a BigBox plugin and an associated Android app to enable a tablet to be used as a side screen / auxiliary screen to show marquees / banners / control layouts and pdf manuals for the game that is currently selected in Big Box. The idea is that the tablet would be automatically synchronized via WiFi to the selected game in Big Box, and it would show relevant data for that game. This could be especially handy to show the control layout and manual for a game when using Big Box in a cabinet. I was wondering how much interest there would be in the community for me to release this plug in to everybody? Also, @Jason Carr, can I use the Big Box logo, or a derivative of it as the icon for the Android app? Thanks!
  9. After installing the last beta my platforms are not in alphabatical order either, similar to the screenshot FistyDollar posted
  10. Thank you @Jason Carr, much appreciated! I'll use a screenshot or fanart as a background image for now then, but I'm very much looking forward to having the option to play two videos at the same time and a curved wheel!
  11. Hi, I'm creating a new theme inspired by the Nevato theme for the AttractMode frontend (see video below). So far, I've got to this stage, with the help of the very kind @viking who's helped me by providing the source file for the arcade cabinet he used for his awesome cinematic videos: My main problem at the moment is that I would like to show the game video both as a background and in the arcade screen. The video works well in the BackgroundView, but I'm trying to use a <transitions:TransitionPresenter TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" /> to show the same video in the arcade screen, but it always shows a screenshot of the game, and not the video. Am I doing something wrong or is there no way to show the same video twice at the moment? @Jason Carr, can you help ? Also, I have a couple more questions: Is it possible to make the wheel elements rotated as well as offset? The CurveAmount parameter affects the offset but not the angle of the elements, so I can't achieve an effect similar to the one in the AttractMode wheel Is it possible to remove any sort of fading when switching between videos? Even selecting No Transition in the BigBox options, BackgroundTransitionSelector seems to always apply a fade to videos. I would like to recreate the snappiness that can be seen in the AttractMode video when scrolling the wheel Thank you very much!
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