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faeran last won the day on June 27 2025
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Make sure you are also setting the Scrape As value to Arcade. Those are the two rules in order to see the fbneo import page at the end of the import wizard. We'll have a write up once this goes live, and we will also look to expand this logic to include the emulators as well in future updates.
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We haven't been able to recreate this, and RetroArch code hasn't been touched in a very long time, so my guess is that the issue is fairly internal to your location unfortunately, for whatever reason. If you are referring to LaunchBox, the default is Box Fronts, so it would be strange for it to suddenly change randomly. I don't believe there's any code that allows the change globally like that (it's always possible a plugin could introduce that kind of functionality). This would be best to troubleshoot in another thread. The way FinalBurn Neo import currently works is that you'd have to import a platform that has a name similar enough to FinalBurn Neo, then you'll see it. In the future, I could see a benefit to opening this up to take into consideration the emulator's exe, and core for people that use RetroArch, although that won't happen for this hotfix. Let us know if naming the platform properly works for you. Thanks. Looks like it's the "RotationAmount" property. We will look into this before the hotfix drops. What we would need from anyone experiencing any kind of crash for either LaunchBox or Big Box for us to take a look: Any Crash Reports that LaunchBox or Big Box provides Any Crash Reports found in Event Viewer specific to the crash that also are .NET crashes (there may be multiple per crash) The Settings.xml and BigBoxSettings.xml files would also be super helpful, as long as they are in the exact state that makes you crash Then, click on HELP & SUPPORT in the menu above, and choose REPORT A BUG, and send us a full report of exactly what is happening at the time of the crash, along with all the above. We utilize RA Hasher, the official hashing tool from RetroAchievements, which as far as I know, doesn't allow you to read bits flowing through RAM to gain the hash that it needs. If they ever get support for that, we can look into supporting it. RA Hasher doesn't have support to read the contents of a 7zip file to obtain the hash (hence the need to extract), but it does have support for zip. So, from a user's perspective, the better format to store your small ROM files is either uncompressed entirely, or within a zip, if RetroAchievements is important to you.
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Thanks, that trail will lead you to the answer. What you got was the same issue when you were on beta 1. The fix was applied to beta 2
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Read the first post, it should explain it to you. Also, there's currently no server issue. Not sure why it crawls from where you are. You won't get the full speed, but it's usually enough to download in a few minutes.
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Beta 2 is out with the following: Improved: Optimized music playback in LaunchBox to run off the main thread and reuse the same VLC session, improving overall performance and playback stability Improved: Addressed multiple reported issues related to music playback reliability and session management Fixed: Background music no longer restarts or skips the current track when the screensaver activates Fixed: Platform videos in LaunchBox now stop playing correctly when the platform details pane is closed Fixed: Restored video playback on Platform Hybrid views where videos were previously not playing Fixed: The Play Video Audio with Background Music option can now be toggled independently from the Prioritize Soundtrack Music setting, allowing both options to work as expected Fixed: Resolved an index out of range error that could occur during automatic ROM imports in rare empty list scenarios The first post and in app explains more of how you can help test the changes in this beta. Thanks all.
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Not to linger on it, but it was essentially just a flip of a setting that then caused some users not to see that an update was available in some scenarios. That was essentially it. Early adopters of 13.25 would have potentially seen this in their build. In all cases there were ways around not getting the notification, which most people here found, with a few others ways as well that weren't mentioned.
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It's actually an issue with 13.25 (can't be a problem with the beta when you haven't even installed it yet :P). There was a short time where 13.25 had that issue but it has been since fixed.
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When I mentioned Arcade platform. It's less about lumping everything into an Arcade platform, and more about utilizing "Scrape As: Arcade" and the logic built behind that, which then attempted to answer your first question. As far as Media Packs are concerned, that's just us thinking ahead so we are prepared with some default custom platform names for users.
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Well, for your example, RetroArch should already be able to play a Sega Master System game without the need to extract the file, so in that scenario, it may be a bit redundant to use LaunchBox's extraction method there (depending on core used.) Most small ROM based cores can handle playing without extracting 7z and zip, where disc based systems, almost all of them have their own compression format that they support these days that can be read without the need for extraction, which , together, all becomes a lot better for your hard drive in the long run as well. Anyway, in order for this to work, we'd have to basically follow what RetroArch is trying to do. So if a user is using the Content Directory setting for save files and they have made the choice to utilize a region folder like \\Sega Master System\USA\, then RetroArch will place your save files inside of a USA folder, and ignore Sega Master System entirely. We would need to match this to have our feature make any sense.
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Well, let's look at it slightly differently. Remember that TeknoParrot is not a platform. The platform is Arcade, which has its own file parsing logic streams that have yet to make their way to our auto-import feature. This is why TeknoParrot, which requires a scrape as value of Arcade, won't work via the auto-import system right now. So, yes, it's currently a limitation by design. I could see it being one of the easier ones to get working though, so it's never out of the question, where once a user has added a TeknoParrot emulator, we can deduce where the xml files should be and allow auto-imports for platforms that match or are close to the name TeknoParrot. As long as people don't drastically mis-spell or decide to name their platform something funky, it should, in theory, work. Although, the names of the xml files would also be super important to find a GamesDB match properly.
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Did you manage to get it to download? Nothing on our side indicates that anything is wrong there. Thanks for the report. Both are fixed internally and should be part of beta 2. Thanks for the report. I believe it's worked like this for a very long time (like over half a decade or longer). So, while this won't make the hotfix, it's probably about time we take another look at this to smooth out the edges that may have been introduced since its implementation. I'll see about remembering to go through that entire pipeline early in the next beta cycle to see if there's some easy wins here.
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This part is actually working "as intended", in that there was no effort to filter down search results like this in hybrid views. I'll see what it would take, but it would be a new effort, so I'm not sure where in line it will get placed. As far as switching to the TextGamesView, that's by design. The PlatformHybridView is a Platform view with a game list tacked on (not the other way around), which means, that the only true Game view in that theme is the TextGamesView, which Search results requires to utilize.
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Thanks guys. Fixed internally, should be in beta 2.
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Beta thread for 13.26 has been opened: