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faeran

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  1. This does look to be a bug with the downloaded core option. We'll look into it and fix it in the next beta.
  2. Technically, it should work using custom emulator (with code), and some hacky methods (like creating dummy files). However, Vita3k is a fairly unique case and it's next release where we want to develop a very unique import/launching situation specifically for it.
  3. Live Stream Starting Now! Thursday, May 8, 2025 - 1:00PM EST Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
  4. Beta 6 is out and has the following: We've streamlined the behind-the-scenes process for launching files into emulators, improving compatibility and flexibility, especially for smaller standalone emulators Because of the work above, launching into DuckStation should now work for a wider range of ROM types, located across different storage mediums Reverse Landscape and Reverse Portrait was added to the orientation lock option The import process will now ignore the extracted games folder, if one exists Resolved a minor issue affecting search results Beta 6 will be the final beta of this round. Thanks everyone for helping with this release cycle. Expect a release very soon. We've already begun working on the next release cycle and can't wait to share what we have in store.
  5. Awesome, good to know. Thanks for the feedback. Beta 6 just came out that should address most of what you were seeing. Unfortunately, when we tested Citra MMJ it was having issues. However, it probably makes more sense these days to use something like Azahar.
  6. Live Stream Starting Now! Thursday, May 1, 2025 - 1:00PM EST Let's talk about Arcade! MAME anyone? Join Brian/Faeran, Product Manager at LaunchBox, for his weekly live stream. https://www.twitch.tv/launchboxofficial
  7. Should be back working. Btw, for those that don't know, at the bottom of the page there's a "Themes" button, and there's 4 different options there. The only one that was broken was the Invaders one, which is of course our default. However, the other 3 were just fine.
  8. Okay, we ran a bunch of tests and what's actually happening isn't what you guys were theorizing here. What is actually happening is some limitation with DuckStation when dealing with multiple files (like bin/cue). If you are using CHD files, DuckStation can accept a normal file path and understand its location just fine. No issues. What is happening when you are using bin/cue files, is that it accepts the cue file, then the cue file is essentially referencing all other bin files required to run the game, so DuckStation goes on the hunt to find the bin files and fails due to its own app requiring scoped storage permissions. This is different than an app like RetroArch, which can understand the location of the bin files just fine and you'll see it work without issue. This means in order to use bin/cue files, you'll need to set scoped storage permissions inside of LaunchBox, and set scoped storage permissions inside of DuckStation, both to the specific location of your games. However, right now in beta 5, let's say you give scoped storage permissions to your PS1 bin/cue file folder. This should work, but currently does not. This is where we have a bug that we will shore up before release. There's also another issue with DuckStation and scoped storage permissions when your games are located on an SD Card. That will be fixed up as well before release. This basically means that if your PS1 games are just 1 file, then scoped storage is not required, but if they are more than 1 file, then multiple permissions steps will end up being required if using DuckStation. This will also complicate the use of the network share feature. We'll try to make it work as best as we can, but if you find yourself in a situation where your games are bin/cue, and your games are on a network share, and you really want to use DuckStation, then both DuckStation and LaunchBox would need to be pointed to the LaunchBox\GameCache\Sony Playstation folder in order to function. btw, I would not recommend switching your games to run specifically the bin file. Anyway, we are still working on all of this stuff, but we'll make sure it's working before release even if we have to push it back a little.
  9. Get up on the beta and see if that solves your issues with a lot of these, although tbh flycast hasn't had issue in a long time, so I'm kind of wondering what you are doing incorrectly there.
  10. Thanks. Yes, this is a duplicate. The issue is that there's some risk with deleting platforms that have been populated into everyone's local database file and potentially library. So once we feel confident to take the risk to potentially break some things in LB, we'll get to deleting it. For now, GameWave lives on! 😁
  11. Never seen it open in the background before, even on my machine that has 4 different resolution and scaled monitors, but it's good you caught it. For anyone reding this, the only reason this installer would take any time longer than a minute or two is if your computer has WMP uninstalled, but that step would happen after you hit the install button in that screenshot, and would only be needed on Windows N versions where the optional media feature pack wasn't installed, or if you are using some kind of modded version of Windows that removed it. Yes. As an example, if you are wanting to make a playlist for all games with 4 star rating, one thing you can do is click on the filter button and choose the 4 star rating filter option, then click on the filter button again and choose to save the filters to a playlist. If you view the Auto-Populate tab, you'll see the correct rule that you can use in any of your playlists.
  12. faeran

    Platform Icons

    Just chiming in with my 2 cents, but seems like you are already on the right track. This is not a bug. Here are some articles that should be helpful: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321 https://feedback.launchbox.gg/help/articles/4008205-creating-platform-icons-media-packs-for-launchbox-and-big-box
  13. Sounds good. That makes sense. We will add it to the list to look into. The first thing is to check all PS emulators and see what they require to play the game. If only Duckstation requires a specific bin file, then that could pose problems, so here's hoping it's all standard across the board. This will probably not make it until next release. Those multiple bin track versions are a pain.
  14. Locking this thread, as the beta is over. Anyone with a user specific issue can create a dedicated thread for it in their appropriate section, if you are looking for troubleshooting help. For anyone experiencing a crash, please report it by pasting the entire crash log, along with all relevant context, by clicking on the top header menu, HELP & SUPPORT > REPORT A BUG Thanks for the feedback. This makes sense. While we know that the default will end up being WMP, we didn't want to force k-lite on any user. However, by skipping the recommended course of action, users should expect that some things may not work as intended. All checks in the current rendition of the installer are just that, checks. If a user is deemed to already have something like a .NET dependency, the C++ dependency, or the k-lite dependency, then the installer will bypass it automatically. If a user has all dependencies, then the installer/updater will complete without user action required. This is the first release where we can actually say that, as before there was a mandatory Direct X installer that required UAC action for every update, which is no longer the case. As the warning states in the app when you switch to VLC, that playback engine is in a deprecated state, it's only there until we can find and implement an alternative, and users should expect problems when using it, whether it be performance, crashes, or freezes. If you run into any of those, then we recommend that a user switches back to WMP before asking us for help so this can be ruled out as the issue. Alternatives are being actively looked at. Some are instantly not an option, as the feature set is just not there, but there are other wrappers that have some promise. This process is going to take time, but we are hopeful to have one ready by next release. ScummVMImport.dll is not an official plugin (it was made by a community member), so in order for that to have made it into your plugins folders, it would have been manually downloaded and added by a user.
  15. Seems to be the opposite to what you are saying in our findings. Newer versions no longer needed scoped storage due to a change in the app, but that change required different launching arguments. However, in saying all of that, it's a moot point. Beta 5 now allows you to choose to launch the app in either the frontend supported URIs or the scoped storage URIs for Duckstation, and based on what we've seen, the app accepts both for all of our hardware/software combos. If you do wish to try, report back here with your findings, including all listed in the first post.
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