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faeran

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Posts posted by faeran

  1. 2 hours ago, Zhuk59 said:

    Apparently I don't understand something or expressed myself incorrectly.

    And what does Windows have to do with it? I installed it in Launchbox on Windows and ran scraping: the names of the downloaded covers there also don't match the names of my ROMs.

    If I put my covers in the Launchbox image folder, Launchbox simply won't see them... I have to rename each of my covers because the cover name is stored in the Launchbox database... it takes a long time....

    It would be ideal if there was an option when turning it on, which would give the downloaded Launchbox covers the same name as the ROMs...and so that after this Launchbox will see my covers.

    this is the case in all the frontends I've tried before.

     

    You didn't express improperly.

    Windows is only brought up because it has an "Export to Android" functionality. So you could in theory, set yourself all up with your images on LaunchBox, which does have the drag/drop functionality of images, then use the Export to Android functionality to bring those images over to Android. So there is a way to do what you want right now, but it involves our Windows app at the moment, which we recognize is not ideal.

    While we would love to create some way for you to bulk import images into Android, we just don't currently support that at this time. The issue is that images in the app need to be processed and optimized before they are shown in the app. We have internally talked many times of how we'd handle some kind of Android image bulk importer process, whether it's dropping them in a folder which somehow triggers the image optimization process, or create some kind of manual process a user would have to run in the app itself.

    Most users end up using one of the 4 current ways we have for getting images into Android: Automatic image downloading, Manual bulk image downloading, single game media downloading, or the Export to Android functionality. However, feel free to create a feature request so we can keep track of it: https://feedback.launchbox.gg/?b=679a6b991b2011c4928c2573

     

  2. 2 hours ago, Zhuk59 said:

    Is there any way to make the names of the downloaded Lunchbox covers the same as the names of the ROMs?

    First of all, for some reason the ' sign is renamed to _

    This is visible on my screenshots.

    I have my own covers for different systems, under 500 on Sega Genesis, under 300 on nes, and all the names of the covers match the names of the ROMs. And this is convenient, no matter which frontend I use, I specify the path to my covers and they are applied.

    This will not work with Launchbox...it renames the covers at its own discretion and I cannot use my covers.

    roms.png

    Launchbox.png

    Unfortunately, there's no easy way to bring your own images into Android. The only real way would be to first load them into LaunchBox for Windows and then use the export process to bring them over to Android.

    Android itself is more self contained and will download artwork automatically for you, and while there are single game media edits you can do, there's no bulk image import feature.

  3. On 8/20/2025 at 5:02 AM, RetroGuy1970 said:

    Probably a really silly, obvious question (I feel embarrassed to ask), but...

    I'm a new LB user, paid for the $75 lifetime subscription based on glowing reviews. I've successfully installed LB, and imported a full set of MAME roms using the automatic wizard (although I'm unsure if it's picked up all the directories and CHDs).

    I'm now attempting to import my Commodore VIC-20 roms in TOSEC, and (apart from being disappointed that LB cannot tell the difference between C64 and VIC-20  folders despite being labelled clearly, so assigning them all C64 and needing me to manually change them to VIC-20!), it only seems to import .D64 files, and not .TAP files.

    I did take a look at the XML files post-scanning, and the filenames are inddeed present, so LB *should* be displaying them, but it isn't. (I've unhidden everything and made sure that even anything hidden should be visible, too.)

    Any suggestions, please?

     

    Welcome in.

    There are a lot of different ways you can import games into LaunchBox, and you'll find that most of them are open-ended. While the program tries to guide you through some known best practices, importers tend to be generalized. What would help in identifying what happened is if you could guide us through the exact way you imported, also the names of your game folders and the folder structure would help determine what's going on as well.

    If games have been imported properly but you are not seeing them, it would mean either you are hiding them with one of the options under View > Hide Games, they were imported into a section you are not looking, or it's possible that you've imported multiple games that have the same name as another game and LaunchBox has combined them into one game entry. As far as extension types go, LaunchBox is file type agnostic and will import the files you tell it to.

  4. On 8/18/2025 at 2:34 PM, Deemeister36 said:

    I was wondering if it is possible to make my (F:) external 4TB SSD 100% portable? 

    I notice that some Emulators/PC games rely on C:/Documents and C:/Appdata/Roaming, even though I choose my external, when installing.

    I hear that if you create a .txt called "portable" inside the emulator folders, that it should do the trick?

    Please let me know if you need some pictures or if you need to know specifically, which emulator/pc game.

     

    Thanks!

    Dee

    Not every emulator is the same. Most emulators do have some kind of method to make it portable, but each one would require some research as to how they do it. There's no one size fits all solution there.

    Any emulator that you download inside of LaunchBox, we tend to automatically apply the portable solution for each of the emulators that we support.

    • Like 2
  5. Beta 3 is out with the following changes:

    • New Premium Feature: LaunchBox and Big Box now include a brand new FFMPEG-based video playback option, delivering more reliable performance, with the old VLC engine now phased out

    We are coming to the end of the cycle very soon if all goes well. The main change in this beta is obviously the FFMPEG-based video playback engine, which replaces the old VLC option.

    You will need to switch to this engine to try it out.

    • In LaunchBox, go to Tools > Options > General > Video Playback 
    • In Big Box, go to Options > Videos > Video Playback Engine 

    Please give it a try and let us know how it performs for you. Any feedback will be a huge help in making sure this new engine is ready for prime time.

    @Fursphere - we have put in a potential fix for the issue you were hitting with the MAME Arcade Full Set Importer. Previously, if LaunchBox timed out when trying to reach MAME's GitHub to fetch all available versions, it would block you from moving forward. Now, if that request fails, there is a fallback that should let you continue down the manual path and point directly to your own MAME emulator. Hopefully you have some time to confirm this works for you now.

     

    • Like 2
  6. 22 hours ago, ChunkyLoverMark said:

    Hi, thanks for responding. I've tried a few different themes now and found that the slow themes seems to only be related to the Text list based themes. I've added another video to the Google Photos link I posted earlier.

    That points to using an older version of a custom theme. The way you can confirm this is if text lists for the default views are also seeing this slowdown or not.

    13 hours ago, K_N_D said:

    Device : Sony Xperia 1 V

    Android and API versions : 15, 35

    Issue : Improved arcade filters shows all games and not the titled system or genre.

    Can it be reproduced : yes

    Reproduction Steps Importing a filtered MAME 0.269 set then in the options choosing platform for the root filter and genre for the scenodary filter and the option for the improved arcade filter is on.

    Thanks. We are able to reproduce and should be fixed before release!

  7. On 8/17/2025 at 9:01 AM, ChunkyLoverMark said:

    Your device specs: Pixel 8 Pro 

    The version of Android and API version - Android 16 QPR Beta

    Description of the issue: Slow loading into games

    Can it be reliably reproduced on your end? Yes

    Reproduction steps: Just loading Launchbox 

    The main issue I've seen from my limited testing is the slow performance.

    In this link is two videos showing how long it took to load into my SNES games. One out of the two videos my app crashes.

    https://photos.app.goo.gl/XujNFc6azR4ewQMX8

    Have you updated the custom themes you've been using?

    • Like 1
  8. Just to rule out a few things. Are you mapping your network for a drive letter, or are you just using the shared drive path to the ROM folder?

    If it's easy enough, could you run a dir/b on your japanese n64 ROM folder and post it here, I can use that in my tests to rule out naming of the files.

    One thing that stands out is that you moved the LaunchBox folder from one drive to another, and sometimes when you do this, Windows has a hard time with file permissions, which is never an easy thing to solve. I'd make sure the entire LaunchBox folder has the correct owner. It might be worthwhile to force the owner to all folders and files, and to force it to take on full read/write permissions on all the files. You will obviously want to do this while LaunchBox and all LaunchBox processes are not running. You'll also want to make sure you aren't running any syncing software on the folder, whether it be Dropbox, Onedrive, etc...

    When your import doesn't work, edit the platform and see if it actually received a scrape as value or not.

     

  9. How did you go about importing your Japanese games?

    I ran a little test to see if I could duplicate this. I had a folder of N64 Japanese ROMs (no-intro) and I dragged and dropped them into LaunchBox, went through the wizard. Gave the platform the name Nintendo 64 (Japan), with a scrape as value of Nintendo 64 and every single game got matched to a database ID and got a Box - Front image. So, then I deleted the platform, and used Tools > Import > ROM files > Single Platform, and again saw 100% match.

    It's always possible you could be having some kind of read/write issues which might explain some of what you are seeing since you are seeing a lot of randomness with xml file saves it seems, although I haven't really heard much of that.

    Where is your LaunchBox build located, on your NAS or on your computer? Maybe you can explain a bit more of your file paths that you are using for all the things.

    On a side note: I've never imported the Japanese ROM set for this platform before and was pleasantly surprised by the box front coverage.

    • Thanks 1
  10. Beta 2 for LaunchBox 13.23 is now available, and it brings even more polish and usability improvements. Here is what is new in this update:

    • New Feature: LaunchBox now opens with a brand new Welcome Wizard that helps users quickly set up their games, preferences, and media so they can jump straight into the fun
    • New Feature: A new automation rule for Game Progress Tracking now allows games to be marked as paused if they have not been played in a user-defined number of days
    • New Feature: A new Media Settings section under Tools > Options > Media > Automatic Imports lets users customize which media files are downloaded during automated imports
    • Improvement: When arranging by Game Progress, sorting now follows your user-defined order for progress values and headers
    • Improvement: Platform icons have been visually refreshed for Nintendo GameCube, Nintendo Game Boy Advance, and PICO-8 to better represent each system
    • Improvement: Screensaver 4 for the Default view is now complete and available for testing
    • Improvement: The “Attract Mode Master Volume” option in Big Box is now called “Idle Master Volume” and now controls both Screensaver and Attract Mode audio.
    • Improvement: Marquee screens and LEDBlinky integration should now function properly with Screensavers
    • Fixes: Games hidden by the user will no longer appear in the Game Discovery Center
    • Fixes: The Beat em Up clear logo now displays correctly under all conditions
    • Fixes: Resetting play time and play count now also resets these values for all additional apps attached to a game
    • Fixes: Hybrid views now provide proper audio feedback when navigating with a controller or keyboard
    • Fixes: Some custom LaunchBox themes were silently failing to poll the selected game, which could prevent item highlighting from working correctly
    • Fixes: In some custom LaunchBox themes, multiple carousel controls in the Game Details panel were not always updating as expected


    The new Welcome Wizard is a big step toward improving the experience for first-time users. You will only see it on brand new installations, but we would love testing and feedback around it. The goal is not to overwhelm new users but to help them get up and running quickly. By the end of the wizard, users should have some games imported, a few preferences set, and some additional features enabled.

    Also, with this beta, the fourth and final default screensaver view is now complete. That gives you four unique built-in screensavers to try out. You will now see each one has a name, and theme developers can name their own as well using the ThemeSettings.xml file in their themes. The default theme is a great example of how to do it.

    As always, thanks guys for helping test the next release.

    • Like 6
    • Game On 1
  11. 19 hours ago, tk007b said:

    Looks like my original question is still unanswered but by pulling in a whole romset, LaunchBox seems to have installed the right version of MAME and got them working, as a workaround.  I will post up the solution if I ever find out, how to just get a few roms working without the massive import. 

    As long as you had either a non-merged or split roms, you would simply use the ROM import wizard. Close to the end of the wizard there's an option to Force using MAME metadata. This will essentially use a MAME dataset to compare the MAME file names to actual titles. That's basically it. However, doing it this way, you would be forced to set up your own MAME install, making sure the version you download is the same version as your ROMs and making sure it can see your ROMs and play them before you would do anything inside of LaunchBox.

     

  12. On 7/29/2025 at 12:20 AM, 3dlollo said:

    I want to divide the games by platform instead of have everything in the generic "Arcade" platform. I tried to check if there is a way to add sub-platforms but it does not seem to be the case.

    So at this point I tried to mass edit the Neo Geo games but when I select platform I can only pick a platform that already exists... Cannot assign games to a different platform basically, unless it already exists.

    Considering I want to do the same also for CPS2 and CPS3, I am wondering how do I do that, as the platform does not even appear as available when I edit the roms.

    The way to add "sub-platforms" is by creating Playlists. There's some automated playlists that you can create either during the import wizard or afterwards by right clicking your Arcade platform and tell it to create the missing playlists. Some of those playlists basically break down the Arcade platform into the sections you are referring to here, like Neo Geo MVS and all the CPS ones.

    What you don't want to do is edit the platform.

    After the playlists are made, you have full control over where you want to display those playlists. You could even replace the Arcade platform with them in your platform categories list if you want.

  13. Because the files get installed into the Vita3k's internal storage, the way you get them into LaunchBox is to:

    • Install games into Vita3k
    • Go to Tools > Manage > Emulators and add Vita3k into LaunchBox
    • Restart LaunchBox

    During the startup automated ROM import process it will see that Vita3k is an available emulator, and it will import games it finds installed in the Vita3k internal storage. This process may take a few minutes to complete.

    If you install a new game in Vita3k, then LaunchBox will automatically detect it and import it. If you delete a game from Vita3k, you can run the Tools > Scan > For Removed Games feature to remove it from LaunchBox.

    You'll need to make sure the Automated ROM imports process is turned on under Tools > Options > General > Automated Imports before this will work.

    We have a video that should be out this week on YouTube that should show this process off.

  14. On 8/2/2025 at 9:28 AM, WraithTDK said:

    I noticed that when you let LaunchBox install and upgrade MAME, instead of upgrading the install in the same folder, it just installs a whole new copy (so I have a "MAME 0.278" and a "MAME 0.279" folder in my emulators folder). When it does this, does it move over your customizations? Specifically, I was looking at installing Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels / Artwork. If I install this in the MAME 0.279 folder, when it comes time to have LaunchBox upgrade to MAME 0.280, will it move those bezels over automatically?

    Assuming you are running the MAME Arcade Full Set Wizard again, what will happen if you choose the Upgrade MAME option is that it first renames the emulator folder to match the new version number, then it runs an update on that folder. Therefore it doesn't need to move any of your customizations, as they are already there. What the upgrade process doesn't do is delete any of your customized files.

    So, while I don't think you'll have any issues between versions so close together, it's always good practice to read up on MAME changes and make sure there wasn't any changes to how bezels and custom configs work between the versions.

  15. On 8/4/2025 at 11:29 AM, Tayley said:

    GameDetailsView.xaml 242.55 kB · 0 downloads

    Im trying to change my current theme (It's the Ricewind theme, but with a few modifications) to display the Default theme Clear Logo /Background animation on the game details on the right side.

    Haven't figured it out what lines I need to Copy/Paste or replace, so (as sugested by C-Beats, thanks) im here trying to get a bit of your help!
    I attach my current XAML, and a little gif of what im trying to accomplish

    ApplicationFrameHost_Cijihk6CDV.gif

    You may have luck looking into the default plus theme, which I believe that bit of code was grabbed from.

    If you have issues reading the xaml, let me know and I'll find some time to get the right lines for you.

  16. Beta 2 is now out! This release builds on the changes from Beta 1 with a brand new import feature for Vita3k, as well as several important fixes and polish. If you tried the first beta, we would love to hear how these changes feel. If you are just jumping in now, this is a great time to start testing.

     

    Beta 2 Changelog:

    • You can now easily import and launch games installed in Vita3k. Just use the Import Games tool, choose Sony PlayStation Vita, and point to Vita3k's emulated storage space

    • Improved the new alphanumeric index to better respect whether favorites are listed first or not

    • Fixed an issue where RetroArch core selections were not saving if the core was unknown to us. Core selection should now save correctly in all cases

    • Play time tracking now resumes properly after returning from an emulator session

    • Fixed an issue where clearing play count did not remove play count from additional applications

    • Fixed issues with renaming playlists, saving metadata, and changing themes for the playlist section

     

    The Vita3k import system is brand new and needs some testing. When importing games, and you choose the Sony PlayStation Vita platform, you'll see a new field for the Vita3k folder. This is where you tell us where Vita3k's internal storage is on your device. The default location can be accessed by opening the left menu of the scope storage browser app and scrolling down to the Vita3k section. If you are using a custom location, you will need to browse to it manually. Once you are there, tap the button to grant access. This gives us permission to read your installed games. Once selected, we will import your installed Vita3k titles and set up everything needed to launch them from within LaunchBox. We are very interested in how this process feels to you, so please let us know if anything is confusing or does not work as expected.

    Also, now that play time text binding is fixed, this is also a good opportunity to test cloud sync for play stats. Give it a try and let us know if everything stays in sync across your devices.

    As always, thanks so much for testing and helping us refine the Android experience. We could not do this without your support and feedback. Keep it coming!

    • Like 1
  17. 20 hours ago, bbweiners said:

    Hi All,

    I'm not sure if this is a bug with the PlatformHybrid view or not.

    I created a theme using the PlatformHybrid view. When I initially browse through the FilterWheel everything is fine. If I then select the GameWheel everything is fine.

    The issue is when I go back from the GameWheel to the FilterWheel anything that uses a SelectedGame or ActiveGame binding does not display anything. (Images or text).

    If at that point I keep going from the FilterWheel to GameWheel without selecting a new game or filter, I do not have any SeletedGame or ActiveGame info displayed.

    I've attached a few pictures to give a visual.

    FilterWheel

    image.thumb.png.afe03b4629828b52c1c6d7bd7ed614a3.png

     

    Move to GameWheel

    image.thumb.png.fde86eb2bd1bd7f16cd9a5b0d66acd8c.png

     

    Back to FilterWheel

    image.png

     

    Then to GameWheel again

    image.thumb.png.739e7e60362e770fa7e6f2b6aa3afaa5.png

     

     

    Technically, I believe this is as intended. When you are in the FilterWheel, technically there is no "ActiveGame" or "SelectedGame", only a selected filter at that moment. If you want to display random game information for a game inside of the filter that you are on while on a filter wheel, you could use "RandomGame" binding in its place.

  18. On 7/26/2025 at 10:32 AM, TheNewClassics said:

    It's insanely quick; awesome work LB team. One thing I've noticed is that any games that were added to the DB within the past couple days don't seem to be pulling over to the new LB database file locally, at least for me. I added a couple about 3 days ago and they aren't found when searching the LB database file on my PC. I've tried Force Updating the Metadata as well.

    On 7/27/2025 at 8:07 AM, ancient_mu_mu said:

    I've experienced the same. I added Worms Forever (a rom hack of the Game Boy title, Worms) to the Launchbox gamesdb on 24th July, yet when I search for the game details from within my own Launchbox install, nothing comes up.

    We should have this fixed up today. Our nightly scheduled task for building up new local database files just needs a kick in the behind.

    • Like 1
  19. 13 hours ago, itsmeblake said:

    Do the banners need to be images? Can the banner be a video (mainly the top half).  I want the platform video to play inside the banner itself AND still show the meta data on the bottom.

    It could be, but someone would need to edit the theme files to accommodate that. If anyone would like to create that type of view, feel free.

  20. On 7/20/2025 at 9:46 AM, nonstatik said:

    Any update here? I also changed to WMV and have the same issue. Who made this theme? Weird that there isn't a separate thread for the theme anywhere in the forums. 

    It probably isn't helping that this thread is marked as solved when there are still many of us in need of a solution.

    Are you sure you changed to WMV in Big Box and not just in LaunchBox? They are different settings.

    This specific issue is 100% caused by VLC playback when set inside of Big Box.

    You can change that by going into Big Box > Options > Videos > Video Playback Engine

    You can also change it inside of your BigBoxSettings.xml file found under your LaunchBox\Data folder

    You'll need to adjust this line to this:

    <VideoPlaybackEngine>Windows Media Player</VideoPlaybackEngine>

  21. Just now, 5thWolf said:

    So this is happening to everyone? All my videos are from what is given through LB emumovies download.

    All I can tell you is why it's happening. Only people that have thumbnail metadata images embedded into the video file itself will see this issue, and the image needs to be a different size than the video's aspect ratio. Your version of the file does seem to have this.

    I just downloaded the EmuMovies video through LB for that game, and the file I received does not have that thumbnail embedded in it and therefore don't see that problem. You can notice this because in my screenshot the thumbnail in the media carousel is showing an auto-generated snapshot of the video itself, and yours is showing the embedded EmuMovies image. It's possible at some point they updated their files to remove those images, or maybe it depends on the quality you downloaded, or whether you downloaded it from the EmuMovies LB server, vs their ftp, vs their website.. .etc.

    image.thumb.png.636ce71b2700ab14862717f5fd72880d.png

     

    but yeah, that's why it's happening. Mp3Tag should be able to strip those images for you in bulk out of your video files.

    • Thanks 1
  22. My best guess is that you may have some kind of issue with displaying web pages inside of our embedded chromium implementation, instead of an issue with the storefront implementation.

    Why? I'm not entirely sure. It could be some third party security program getting in the way of it. Make sure you don't have any kind of security program blocking certain files anywhere inside of the LaunchBox folder.

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