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Posts posted by faeran
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Beta 2 is now out! This release builds on the changes from Beta 1 with a brand new import feature for Vita3k, as well as several important fixes and polish. If you tried the first beta, we would love to hear how these changes feel. If you are just jumping in now, this is a great time to start testing.
Beta 2 Changelog:
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You can now easily import and launch games installed in Vita3k. Just use the Import Games tool, choose Sony PlayStation Vita, and point to Vita3k's emulated storage space
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Improved the new alphanumeric index to better respect whether favorites are listed first or not
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Fixed an issue where RetroArch core selections were not saving if the core was unknown to us. Core selection should now save correctly in all cases
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Play time tracking now resumes properly after returning from an emulator session
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Fixed an issue where clearing play count did not remove play count from additional applications
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Fixed issues with renaming playlists, saving metadata, and changing themes for the playlist section
The Vita3k import system is brand new and needs some testing. When importing games, and you choose the Sony PlayStation Vita platform, you'll see a new field for the Vita3k folder. This is where you tell us where Vita3k's internal storage is on your device. The default location can be accessed by opening the left menu of the scope storage browser app and scrolling down to the Vita3k section. If you are using a custom location, you will need to browse to it manually. Once you are there, tap the button to grant access. This gives us permission to read your installed games. Once selected, we will import your installed Vita3k titles and set up everything needed to launch them from within LaunchBox. We are very interested in how this process feels to you, so please let us know if anything is confusing or does not work as expected.
Also, now that play time text binding is fixed, this is also a good opportunity to test cloud sync for play stats. Give it a try and let us know if everything stays in sync across your devices.
As always, thanks so much for testing and helping us refine the Android experience. We could not do this without your support and feedback. Keep it coming!
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20 hours ago, bbweiners said:
Hi All,
I'm not sure if this is a bug with the PlatformHybrid view or not.
I created a theme using the PlatformHybrid view. When I initially browse through the FilterWheel everything is fine. If I then select the GameWheel everything is fine.
The issue is when I go back from the GameWheel to the FilterWheel anything that uses a SelectedGame or ActiveGame binding does not display anything. (Images or text).
If at that point I keep going from the FilterWheel to GameWheel without selecting a new game or filter, I do not have any SeletedGame or ActiveGame info displayed.
I've attached a few pictures to give a visual.
FilterWheel
Move to GameWheel
Back to FilterWheel
Then to GameWheel again
Technically, I believe this is as intended. When you are in the FilterWheel, technically there is no "ActiveGame" or "SelectedGame", only a selected filter at that moment. If you want to display random game information for a game inside of the filter that you are on while on a filter wheel, you could use "RandomGame" binding in its place.
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On 7/26/2025 at 10:32 AM, TheNewClassics said:
It's insanely quick; awesome work LB team. One thing I've noticed is that any games that were added to the DB within the past couple days don't seem to be pulling over to the new LB database file locally, at least for me. I added a couple about 3 days ago and they aren't found when searching the LB database file on my PC. I've tried Force Updating the Metadata as well.
On 7/27/2025 at 8:07 AM, ancient_mu_mu said:I've experienced the same. I added Worms Forever (a rom hack of the Game Boy title, Worms) to the Launchbox gamesdb on 24th July, yet when I search for the game details from within my own Launchbox install, nothing comes up.
We should have this fixed up today. Our nightly scheduled task for building up new local database files just needs a kick in the behind.
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13 hours ago, itsmeblake said:
Do the banners need to be images? Can the banner be a video (mainly the top half). I want the platform video to play inside the banner itself AND still show the meta data on the bottom.
It could be, but someone would need to edit the theme files to accommodate that. If anyone would like to create that type of view, feel free.
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This "should" be fixed. let us know if you still run into this.
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2 hours ago, MrDeKat said:
Thanks. I've noted this down and should be fixed when we do our next pass.
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On 7/20/2025 at 9:46 AM, nonstatik said:
Any update here? I also changed to WMV and have the same issue. Who made this theme? Weird that there isn't a separate thread for the theme anywhere in the forums.
It probably isn't helping that this thread is marked as solved when there are still many of us in need of a solution.
Are you sure you changed to WMV in Big Box and not just in LaunchBox? They are different settings.
This specific issue is 100% caused by VLC playback when set inside of Big Box.
You can change that by going into Big Box > Options > Videos > Video Playback Engine
You can also change it inside of your BigBoxSettings.xml file found under your LaunchBox\Data folder
You'll need to adjust this line to this:
<VideoPlaybackEngine>Windows Media Player</VideoPlaybackEngine>
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Just now, 5thWolf said:
So this is happening to everyone? All my videos are from what is given through LB emumovies download.
All I can tell you is why it's happening. Only people that have thumbnail metadata images embedded into the video file itself will see this issue, and the image needs to be a different size than the video's aspect ratio. Your version of the file does seem to have this.
I just downloaded the EmuMovies video through LB for that game, and the file I received does not have that thumbnail embedded in it and therefore don't see that problem. You can notice this because in my screenshot the thumbnail in the media carousel is showing an auto-generated snapshot of the video itself, and yours is showing the embedded EmuMovies image. It's possible at some point they updated their files to remove those images, or maybe it depends on the quality you downloaded, or whether you downloaded it from the EmuMovies LB server, vs their ftp, vs their website.. .etc.
but yeah, that's why it's happening. Mp3Tag should be able to strip those images for you in bulk out of your video files.
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My best guess is that you may have some kind of issue with displaying web pages inside of our embedded chromium implementation, instead of an issue with the storefront implementation.
Why? I'm not entirely sure. It could be some third party security program getting in the way of it. Make sure you don't have any kind of security program blocking certain files anywhere inside of the LaunchBox folder.
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13 hours ago, 5thWolf said:
When I see people have a problem like this in the past, it's due to the metadata thumbnail that's embedded in the video file itself. You can see in your screenshot that the video file you are using has an embedded thumbnail that's causing sizing issues when the video plays back. You can use a program like Mp3Tag to remove those thumbnails from those videos and it should solve your problem.
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Just now, Son_Of_Diablo said:
Could auto combination be a premium feature maybe?
It's not.
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One thing I'll mention is that LaunchBox does try and automatically combine the games, but depending on the process you use to import and possibly the state of the GamesDB, and the names of the games between the storefronts, ymmv.
For example, I just ran imports just now using the Manage Storefront wizard + Tools > Scan > For Storefront Games, and I'm seeing ABZU being combined together between the Steam and EGS versions.
For the ones you notice aren't combined, do what cbeats said.
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I did run a few tests here, but found that I was able to log into EGS just fine using both the Manage Storefronts window and the manual EGS process.
@dsnyd22 which version of LaunchBox are you using?
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On 7/22/2025 at 10:49 AM, launchretrogirl2562 said:
performance : can you also look at the performance of the games DB. It sometimes takes a long time to browse the moderation section to check all pending changes. (the list with my own pending changes)
It also takes equally long to open up individual games. (i do this often to check artwork and logo's to see if they are added already or to check if similar games for other platforms have (or need) similar clear logo's.We just finished our migration to the new server, so this might help with your performance issues. However, it's interesting to note that at this point in time performance in how you are describing it here is different for everyone and could be caused by many factors that are outside of our control.
On 7/22/2025 at 10:49 AM, launchretrogirl2562 said:Moderation page : Also, on the moderation page...when you want to reject a game....the ENTER key is submit. That is strange. Now already two times I've given a user half of the response I wanted to give because after the first sentence giving enter it already submitted my response😁
I can understand the frustration of your fingers wanting to do something that ends up causing another action to happen. You could understand how this can be opinionated as you remove the functionality to help one person and another person that has been relying on that to happen is now not happy. I'm afraid this may be something you may need to build into your skill set.
On 7/22/2025 at 10:49 AM, launchretrogirl2562 said:I have pending changes it says. But when I browse through all my pages of items I submitted, they all have the status 'accepted.
I believe this is caused by how that number gets generated. We have the concept of an overall change, and then there's individual changes that then can be broken down into individual change records (for example, changing an alternate name could treat the title and the region it's applied to as 2 separate changes in that count). Again, I wouldn't worry too much about that number. When we have some time, we could look into it and when we do people may find that their numbers, in general drop down significantly to what they thought they had.
btw, search results should be better now.
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Hey everyone!
We just wrapped up a major migration of the LaunchBox Games Database to a brand new server, and it wasn't just a lift and shift. We moved from a Windows based system to a modern Linux environment, which meant reworking some big foundational pieces behind the scenes.
This included:
- Migrating and restructuring our databases
- Replacing and reconfiguring web services
- Upgrading to the latest version of .NET
- And a bunch of boring backend plumbing
Why does this matter?
We are now in a much better place for long term stability, performance, and scalability. This new setup is leaner, faster, and way more futureproof, which means we can continue building great stuff on top of it without worrying about technical debt from 2015 breathing down our necks.That said, any time you do a migration like this, there is always a chance something slips through the cracks. So if you notice anything odd, broken pages, weird behavior, let us know right here in this thread. We will be keeping an eye out and jumping on anything that needs cleanup.
Thanks for bearing with us through the transition! This is a big step forward for the future of the GamesDB and LaunchBox as a whole.
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For people willing to test and theme creators wanting extra study material. Unified Redux has been updated to version 1.91 which can be downloaded/updated from the manage themes section if you are on beta 1+.
The theme now includes a screensaver view that is essentially a copy/paste of a game's view. For theme devs this shows how everything in a normal game's view can be utilized on a screensaver.
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3 hours ago, arcademode said:
I believe I do, in fact. I didn't realize that could make a difference.
Well it would make sense. If you have an option on that says you need to hold down the back button in order to navigate to the system menu, then you turn on the screensaver while you are on the system menu and you navigate to a game, then pressing back would bring you back to the system menu, which you have set that it requires you to hold the back button to navigate there. So you hold the back button down, and it should bring you back to the system menu. Same with Game Discovery Center, pressing back from the Game Discover Center brings you back to the System menu, and you have a setting on where you need to hold back to navigate to the system menu.
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7 minutes ago, arcademode said:
Cool, that worked thanks
Idk if my installation is borked, but when I open the game details from the screensaver I can't go back using the BACK button. I'm just stuck there. Same thing happens if I open the Discovery Center actually. My only workaround was to map a button to "return to the platform view", which gets me out of there. I can use that same "return to platform" button while in the stuck screensaver game details screen to get out, but again the BACK button itself seems to do nothing. Just me?
That does sound like your configuration may be a bit borked.
Do you have the option under General > Require Holding Back to Navigate to System Menu turned on?
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Thanks for the report.
Hopefully you've noticed since then that this was fixed. It was due to a change made to our image restriction system and was fixed once we got to know about it.
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22 hours ago, launchretrogirl2562 said:
@MysterNybble
Hi,I noticed a discrepancy while using the games DB.
I was checking if a game had a clear logo.
The game is called ==> Jumpin' Jimmy <==And it has a games DB page
https://gamesdb.launchbox-app.com/games/details/107324-jumpin-jimmy
When I however search for ==> Jumpin <===
...the game isn't being found. Only 7 results which u can see below
If I add the apostrophe '...then it is being found (jumpin')
That is not intuitive, cause I was expecting to find the game when I searched for ==> Jumpin <==
And when I didn't I was almost about to create a new game.
Is this a bug???
Thanks for the report. I did some digging and it does look like what we have up on PROD is not what we have on our test server. The test server seems to be more complete with its search results.
We are about to undertake a migration of this server, so we'll make sure to include the more complete results when the migration is complete.
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15 minutes ago, arcademode said:
Duh - I was on 13.22. Updated to Beta and there it is. Super cool!
Is there a way to change the Press "A" to a different icon that matches my arcade control input? Like a png somewhere?
Yes. This documentation should be able to help you out:
https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321
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On 7/19/2025 at 9:57 PM, laserbeak43 said:
I've got a samples folder in my FBNeo ROMset. Where do I put it in launchbox?
LaunchBox doesn't do anything special here. If you are using the FBNeo core in RetroArch, then you'll want to find your RetroArch folder, then I'm pretty sure you'd drop them into \\RetroArch\system\fbneo\samples
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3 hours ago, Kyle Forde said:
I have an Nvidia Shield Pro (so high spec for an Android) and constantly have crashing when importing (merged) Mame 0.229 folder. Tried 2 usb storage options to make sure it isn’t a drive issue.
I have installed this fine on a Windows device using an internal storage drive.
Both are fully licensed.
some assistance would be great thank you
Sorry to hear. While I don't have a Shield Pro to test this with right now, there's a few things you can keep in mind. Don't import a merged set. That set specifically is the one that will not work properly on a device like Android. The reason is because Android requires that a file is present to be sent to the emulator, and with merged sets that's not the case. You'll want a non-merged for the least problematic.
Also, something to keep in mind is that the Nvidia Shield TV Pro, while it used to be a really nice high end Android TV option hasn't been updated in a very long time and it's running on technology that's around 6 years old at this point, and even when that last refresh came out in 2019, I remember being disappointed that they decided to only refresh the old chipset that was in it (from 2015) instead of doing a complete upgrade. All this to say that there's a huge hole in the Android TV market that's just waiting for a company to take advantage of.
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9 hours ago, Fursphere said:
Screensaver feedback -
Just turned it on for fun. Doesn't seem to use the marquee screen. That's a bummer. And I'm not sure what images 'categories' its pulling from, but it seems I'm missing a lot of them.
This will depending on the theme/view you've chosen to use, but the default ones will use the most basic of images: A background or screenshot, a clear logo. Some use a box image, some use a video.
XAML Tips and Tricks
in Big Box Custom Themes
Posted
You may have luck looking into the default plus theme, which I believe that bit of code was grabbed from.
If you have issues reading the xaml, let me know and I'll find some time to get the right lines for you.