Jump to content
LaunchBox Community Forums

floodie

Members
  • Posts

    242
  • Joined

  • Last visited

Posts posted by floodie

  1. Just checked and it was OFF.. funnily i tried to change it to ON but i dont know how to apply that setting. Whenever i went back in it stayed OFF. Found it in the RA.CFG forced it to ON, tried to change from IPAC > XBOX user 2... Restarted and it was back to Ipac again for Player 2.

    Looking through this vast RA.cfg file surely its in there somewhere as that is the only place i can get things to stick

  2. Hi All - I am a little up against it to fix this problem so wondering if anyone would be so kind to have a look.

    On N64, with 2 xbox pads plugged in, Player 1 pad works fine... Player 2 for some reason is controlled by my arcade control panels player 2 side.

    I start a game, open up retro arch, go into the main settings > Input > and down to User 2 Binds. Within here the problem is as shown in my attached pics, set to Ipac. I change this to say "Xbox ONE controller (User 2)" then resume the game and pad 2 works perfect.

    Problem is when i quit and go back in, its back to the ipac being player 2 again so i need to repeat above each time. This happens on both N64 and Playstation 1, exact same thing.

    I noticed that if i go into Quick Manu > Controller  - All User 1 is set to Xbox ONE controller user 1 - however if i scroll down the list of inputs and get to User 2 it shows Ipac.. I cannot change this. hope my pics make sense.

    As mentioned if anyone has any help fairly quickly that would be much appreciated as i have until tuesday evening to fix this :(. I'll paypal someone a beer if they can help!!

    Thanks

    ---

    These 3 pics shows me going into INPUT > and changing user 2 binds from IPAC to XBOX pad user 2

    InkedIMG_20210222_121558_resized_20210222_122040851_LI.thumb.jpg.cbbdcfe3a966307eae572d93fd1e2753.jpgInkedIMG_20210222_121610_resized_20210222_122040551_LI.thumb.jpg.c12b1b19a9a09300a0ed0f16a7cfafee.jpgInkedIMG_20210222_121618_resized_20210222_122040246_LI.thumb.jpg.30ead7e07ea15a9fa72d2c917c3badbc.jpg

    These 2 pics show when i am in the quick menu > Controls > Scroll down to where User 1 ends and User 2 begins - Note it goes from Xbox controller, to Ipac!

    IMG_20210222_121310_resized_20210222_122041489_LI.thumb.jpg.6b1e93dd63fa27b252fdc9559c6306af.jpgIMG_20210222_121315_resized_20210222_122041164_LI.thumb.jpg.b5bf57de4bc48f083003c515764b157d.jpg

    Thanks again

  3. AHHH so it is in the Default.cfg file!.. Brilliant i will get this done, thats wonderful you have been a real help.

    It reminds me however, on a similar vein.. .Can i ask your thoughts on this

    I have always read-only'd the Default.cfg. Mainly because since using pad 1 and pad 2 as player 3 and 4 on Mame games mame / windows would scramble the IDs all the time.. This seemed to work for a while. but the other day, it all messed up even though it was Read only. I am confident i never randomly gave it write privilages. I did notice that it was after a Windows update. So perhaps windows itself changed xinput to be seen as Joycode 3 instead of it being joycode1. I dont know.. it was all a little strange...  im rambling, but what i did was make a CTRLR file and make the Sinden guns stable plus the Pad device IDs stable so now it should never happen again.

    Do you know the hierarchy mame takes when loading a game? for instance, i assume it looks for a Games.cfg file first - implements that - THEN applies the Default.cfg THEN applies any CTRLR configs?.. Just wondering what over rides what when a game is loaded. Because if some games have a separate CFG and the cross hair is in that then the Default.cfg would make no difference...... right?

  4. Thank you Joe that was very helpful. I am suprised this hasnt come up more often with the Aimtrack guns, and sure it will more so with the advent of Sinden. Perhaps people are ok with the mame crosshairs overlaid... OR.. they just do it game by game and dont moan like a little girl about it :)

  5. hi guys - i have 2 machines.. 1 with Sindens, the other just sticks... Same build on both however i want to hide the cross hair on the sinden cabinet (i keep it showing for obvious reasons on the stick cabinet so at least they are playable-ish using joysticks and moving the cross hair around).

    I dont want to go through every single mame gun game and turn off the cross hair so was wondering if the setting resides somewhere in the mame.ini or a CFG file?. I had a look and couldnt see it.

    thanks 
    Dave

  6. Hi guys - Booted up the arcade machine for  the kids earlier and it loads windows of course, starts to load bigbox automatically yet JUST before the bigbox startup video starts up this error flashes up with the typical windows Error chime noise > Screen goes black for a second as normal and the startup video launches. Can see and hear it fine. Once it ends bigbox just doesnt display, no sound, nothing, the screen stays black as if its switched off.

    Any ideas??

     

     

    Launchbox error.jpg

  7. Yes thats right, its all set up now and working well enough to change.

    So, i have just uncovered another game that is effected (ice cold beer which is within my Windows collection and not TTX)  and also a fix for the problem!!!.

    - the Fix :... If i have played a mame game it isnt possible to play any TTX or Ice cold beer unless i restart the machine. However if i start and end any SNES game i am then free to play any TTX and ICB once again as normal... I assume any other emulator other than MAME probably free's it up too. Very strange.

    If there isnt a fix for this is there anyway i can add some kind of script for TTX and ICB that it forces the game into focus in case a mame game was played previously?


     

  8. Yes the difference must be that you are using TP - unfortunately i dont really want to go down that route as the loaders took enough time to get working fine. It has to be some kind of conflict with theloader then, but its odd why its only after MAME has been run and closed.

     

    I am using bigbox startup yes, but i also have tried it with it deactivated too and no difference.. That was my immediate first thought

  9. hi Guys - wondered if anyone has had this problem. 

    - Start bigbox > Taito Type X > start a game it loads fine

    However if i:

    - Start bigbox > Play then end any Mame game  > goto Taito type X > try to load a game bigbox sticks at the launch game menu... I hear the noise to confirm i have pressed start but bigbox stays in front and the game loads in the background because i can hear it.... however the odd thing is if i Alt-Tab there is nothing else running apart from bigbox AND suddenly the game (and/or game sound) stops as if AltTab has closed the game.... Very odd.

    I have tried loading Megadrive, SNES and other emulators first but that allows Type X to load fine. Seems that Mame conflicts with it and the only way to play a Type X game after playing a Mame game is to restart bigbox.

    Any ideas?

     

     

  10. Hi Neil - So, when i went into Bigbox > options > Game start up and ticked the Enable start up - it solved the problem... however it has created a new one on only 2 platforms i have. Taito type x AND my Windows games (MKx / Killer instinct etc) dont load properly 90% of the time.. it seems what is happening is the games are loading BUT bigbox is staying in front of the game..... 

    It is absolutely perfect for the problem i had however, in Mame, or any other platform i smash the 1p button and only ever one instance starts up, i just cannot crash the machine its perfect.. However i really need to be able to play TTx and Windows.. how can i stop it for those? any idea?

    thank you

  11. ok i will take a look when i can... remind me what i am looking for once within Tools / Options? - surely its not called "new start up features" as they are now Old start up features if this was back in 2018.. Haahahahaha so funny

×
×
  • Create New...