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Clutz450

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  1. Well I did find this logo here (https://forums.launchbox-app.com/topic/69226-nintendo-game-boy-2-player-logo/). This was the only thing I found on the LaunchBox forums regarding 2 Player Game Boy. But I really wasn't sure what to do with it. I don't mean to take over your post with you providing support to me, so let me know if you want to take this conversation somewhere else. Thanks.
  2. I meant specifically for the Game Boy Link Cable. Like 2 Game Boy linked together with the cable and 2 videos playing on each screen of them playing together. I have no artistic skills nor idea how to create any of this stuff myself. So I've been looking for things that are already created that I can maybe somehow manipulate to add in myself. But if someone with your skills wanted to make one, that would be awesome. Here are links to videos and pictures that I found that I was going to try to use (and they're not really that good, but I'll take what I can get). https://www.pinterest.com/pin/477733472945846606/ https://nintendo.fandom.com/wiki/Game_Boy_Link_Cable?file=Linkcable.png
  3. Just wondering if you happened to make any kind of theme or media for 2 Player Game Boy Link Cable games. I just recently discovered that I can play games that use the link cable to connect 2 Game Boys together in RetroArch using the Sameboy core. Now I plan on creating a new Platform called "Nintendo Game Boy (2-Player)" and would love it if that platform had unique media to go with it rather than me reusing the regular Game Boy one. Thanks.
  4. Ok awesome. No rush, just curious. I recently set up all the eXoDOS projects and importing all my other console games into it. The one change I made was I created a new platform category called Retro-eXo and placed everything from his projects under that category (I did that because I think it looks neater that way for when I import other computer games). So I was looking for an all encompassing video showing off all of his projects to add as a video for when I select that category in BigBox. In the meantime, I'll give all your other projects a look. Looks like you put a lot of work into them and from what I can see just in this post alone, they all look amazing.
  5. Thank you for your response and for your solution to attach those games to the correct database entry. I'll give that a try and then look over the media and metadata again. Are you one of the moderators who approve/disapprove or otherwise maintain the database? I agree with you that the Pokemon Stadium Kin Gin should probably be deleted. I just didn't want to put in the request if you already did or are handling it. Thank you.
  6. In case I didn't understand correctly, are you saying that you plan to have an eXoDOS project completed by the end of the year? If so, that would be awesome.
  7. I've recently imported my N64 collection of games into LaunchBox and have been going through each entry making sure that it pulled in the correct metadata and images. While doing this I came across the Japanese Pokemon Stadium games. I'm no expert in these games, but what I have found out in my searching was that the first Pokemon Stadium game was only released in Japan. The sequel in Japan (Pokemon Stadium 2) was released as just Pokemon Stadium everywhere else. And then the third game in Japan (Pokemon Stadium Kin Gin or Pokemon Stadium Gold Silver) was released as Pokemon Stadium 2 everywhere else. Now looking at these 3 Japanese games in LaunchBox after importing, I have a mismosh of media for different regions, and the Japanese version of Pokemon Stadium 2 and Pokemon Stadium Kin Gin imported the same metadata and media. Now usually when I see missing media, I'll head to the No-Intro website and see if the dumper of the games uploaded pictures of the game, and if so I will do my best to edit and upload them. As well as correct any information I find in my searches. I want to do this for these 3 games, but since I am relatively new to providing updates to the database, I was hoping that a more experienced user (or whoever is in charge of the database) could look these 3 games over and make sure that the naming and alternate naming is correct so I know I am adding/removing the correct media from the correct places. The last thing I want to do is to try and contribute images and information to the incorrect entries and waste anyone's time. Or worse yet, my incorrect entries get admitted only adding to the confusion for others. The links to the 3 entries in the database will be linked below. Please give me your thoughts on all this and how you would like me to proceed. Thank you. Pokémon Stadium - https://gamesdb.launchbox-app.com/games/details/372-pokemon-stadium Pokémon Stadium 2 - https://gamesdb.launchbox-app.com/games/details/373-pokemon-stadium-2 Pokémon Stadium Kin Gin - https://gamesdb.launchbox-app.com/games/details/167491-pokemon-stadium-kin-gin
  8. Scroll to the bottom of this page and under "Redump Custom DATs". The maintainer of this DAT has verified that it matches the regular Redump day before converting to rvz. https://datomatic.no-intro.org/index.php?page=download&s=64
  9. I found another issue with importing. Apparently for the Developer tag, "Nintendo R&D1" is being added to the metadata as "Nintendo R& D1". And because of the semicolon there, it makes it appear as 2 developers, "Nintendo R&amp" and "D1". Looking at the database website, it appears that it is labeled correctly there. Again, I am on the 13.15 official build. Thank you.
  10. Thank you. This fixed it. Do you have any opinions on what I wrote about what happens with the gamenames when importing? I understand that the Database is a separate beast, but the fact that the Import Wizard initially has the filenames as the gamenames and even lets you edit them as necessary before the import starts, but then changes the gamename to whatever the gamename in the database is, I believe is an issue. I would not expect the gamename to change after I've gone through and ensured or changed the gamenames to be what I wanted them to be. Thank you.
  11. Hello everyone. I started messing around with LaunchBox again and created a separate instance for me to do some testing in. I'm using the latest official release of 13.15. I only imported a few NES games and now shortly after I open up LaunchBox and browse around, this error message pops up. Let me know if you need any additional information to help troubleshoot. Thanks. In addition, I believe I have mentioned this before, but I'd like to mention again that LaunchBox is still importing metadata and media for games that are not even close to the correct game. In this test example, I have imported a homebrew game called ANNA, but Launchbox imported it as Wheel of Fortune Featuring Vanna White. So I would have no idea that this was wrong unless I manually went through every game and checked each one out (which I did start doing and ultimately gave up). When I first import a ROM folder, it imports the file name as the Game Title name. You even have a check box in the importer to say whether or not you want to use file names or folder names for the game title. So when it shows the list of games it's importing, it shows all the game titles as correct because it is naming them exactly what the file name is minus the stuff in parenthesis so I have no need to change anything. But once I do the import, the game names are changed to whatever it thinks it should be based on what database entry it believes it is. Even if it did match the correct database entry, I have found many of my imported games are named differently than what the file name was and I think they are using one of the alternate names associated with that entry. My work around for this is to import all my games but choose to not import metadata using the local database. This imports all my games with the correct game names. Then I select all the imported games and go to Tools, Download, Update Metadata and Images for Selected Games and then choose the option to not replace existing fields. This still downloads the wrong media for that ANNA game, but at least now all my games are named correctly. It then makes it easier for me to see what games have the wrong media and correct it as necessary. I know I wrote a lot and attached a lot of pictures, but I hope I am explaining everything clearly to you all. Ultimately, I would like the matching of the games to the database to be stricter to avoid pulling in wrong data. I would also like it if on the initial import if it kept the file names as the game title names and not replace that with whatever is in the database. I hope you found this information helpful. Thank you.
  12. Thanks for your reply. I've talked to other people about it and they all told me (some more aggressively than other) to delete Norton and never reinstall it. lol. With Norton removed, everything is working as expected again.
  13. So the issue I was having with Archive Cache Manager was my Norton Antivirus. I know, everyone tells me Norton is crap, but it came free with my LifeLock subscription so I installed it. I couldn't figure out exactly what Norton was blocking and even after excluding as much stuff as I could, it still didn't work. So I uninstalled Norton and now everything works again. I would still like to give Norton a chance, so if you have any ideas on what settings I would need to change to stop Norton from breaking your plugin, let me know and I'll give it a try. Thank you.
  14. I'm not sure when this started but every time I try to launch a game, I get this error (7-zip returned an error when trying to extract the archive). I have pinpointed the issue to be something related to the Archive Cache Manager Plugin. I believe that because when I delete the plugin, all my games run fine. But when I have the plugin installed, every game I try to launch gives me this error. What can I do to fix this? Let me know if you need any additional information. Thank you.
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