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y2guru

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Everything posted by y2guru

  1. you can but i would not recommend it, when you copy a 2.3 Theme to 2.5 it is converted, when you copy 2.5 to 2.3 new properties (2.5) are dropped and no conversion from 2.5 > 2.3 occurs
  2. you can force each wheel item to be the same size by defining a game wheel item template, i created one with a width of 900 and height of 300, added the game clear logo image then changed the wheel to reference the wheel item template. Now this isnt going to fix each image, because some of them contain white space and they are not cropped cleanly
  3. the app was overhauled; hence it has taken 11 months to get this far 🙂
  4. I'm currently working on something very cool, i hope i can get it done and fully tested before next Saturday!
  5. move your mouse pointer to the very top of the editor and a menubar will be revealed (it auto hides/reveals)
  6. I'm aware, hopefully i'll hear back soon, but if not ill make sure those properties are included in the copy/paste for the next evaluation build update
  7. for coverflow the following arent copied/pasted yet as Im still waiting on potential new properties to support curved wheels "RotationAngle", "RotationAxisX", "RotationAxisY", "RotationAxisZ", "SelectedRotationAngle", "SelectedRotationAxisX", "SelectedRotationAxisY", "SelectedRotationAxisZ"
  8. i just copied wheel properties from HorizonWheel1GamesView to HorizonWheel2GamesView with no issue
  9. UI Capture is on hold until i figure out how to make it work when a view is running in BigBox, no work around as of yet. Wheel Item animations will be for a future release, i had my hands full with what i achieved for 2.5
  10. not a bug, you cant have 2 wheels in a view! you click on the existing wheel, right click, select paste properties then select which properties you wish to apply, such as layout, wheel etc..
  11. One question I had with that was, how come when I render the images it assigns the images random number names? Render Custom Images? it saves the file using the internal Launchbox DBID, trust me its not random.
  12. what i tend to do when including wheel item templates on a view is let it render, get the wheel properties how i like it and then click the eyeball against the wheel so the code/rendering is not performed, that allows me to focus on the view itself with no performance hit. Once its published, the interface layers i had in place in order for the CTC to render wheel items and allow them to be preview-able will not be present
  13. ah, that is the old wheel code, that does not allow preview within CTC, i have moved to the new BigBox wheel code and I am waiting on @faeran to provide an example where it can be more circular
  14. go to the wheel properties, click the wheel assist and "select Vertical - Curved (Right)
  15. because BigBox caches them, so only when you view them via BigBox they show up in CTC, but at least you get to see the general size and shape instead of nothing
  16. Evaluation build updated Hidden games are no longer excluded Wheels can be curved, and their items can be rotated Wheel assists updated Text with Special Characters no longer converted to "?"
  17. Found the issue and I will be putting out another build including this fix
  18. To be honest, its the BigBox team that have provided all the new fancy wheels and properties, i have simply allowed you to get at them without writing XAML
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