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bbweiners

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Everything posted by bbweiners

  1. Issues 1 & 2 seem to be fixed. Issue 3 still happens.
  2. I messed around with this a bit last night. The first two issues don't happen with all emulators. RPCS3, PCSX2 and Cemu are all fine. Retroarch and Dolphin are not. Issue three seems to happen regardless when navigating, which makes sense.
  3. Issues using WallView with FlowVideo. (Default theme, Wall2GamesView) 1. Slow to launch games. 2. The startup screen shifts around some when it's starting a game. 3. When you navigate the animation looks strange, like it's resizing rows. If you disable FlowVideo, all the above issues go away.
  4. As a follow up to the above post of mine, if you have Start Screens enabled you don't receive an error. But, it takes a while to launch the Start Screen and you see some resizing of things while it happens. This is again while using WallView2 in the Default theme.
  5. I receive this error when disabling the Start Screen using any WallView in the Default theme, after I exit a game -- Object reference not set to an instance of an object. App: Big Box Version: 11.10-beta-4 Type: System.NullReferenceException Site: Unbroken.LaunchBox.Windows.Data.Game (System.Object) Source: BigBox at (Object ) at MappingStrategy.PostDescriptor(Object , MappingStrategy ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.GamesViewModelBase.RefreshGame() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.RunRules(Object ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnActivated() at ProductStrategy.PostDescriptor(Object , ProductStrategy ) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.ConnectReader(Object key, EventArgs ivk) at System.Windows.Window.OnActivated(EventArgs e) at System.Windows.Window.HandleActivate(Boolean windowActivated) at System.Windows.Window.WmActivate(IntPtr wParam) at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 3:56:48 PM Exception
  6. I didn't get an error report. I was using a theme I created. It's a modified version of the Default theme, WallView2.
  7. I not sure if I made it clear, but everything works well if I use VLC.
  8. I'm not sure if this constitutes as a bug/issue or not, but when I used Windows Media Player instead of VLC, the navigation in the new WallView while using FlowVideo was very choppy, would pause and eventually crash BigBox. I know this is a big revamp you guys are working on, and you're doing a great job!
  9. Things are looking good thus far! Is there a way to stretch the FlowContext(FlowControl) video so it takes up the entire space it is covering? Thanks!
  10. Will the Wall support custom images like the wheel?
  11. Can I PM you a theme xaml I made at some point today?
  12. Fix for sorting order works for the Wall View, but not Horizontal Wheel Views. Wall View doesn't seem to respect "Rows Integer" For instance if you give rows a value of 2, it will still draw more than 2 rows. It will also act really weird with the way it animates/draws it. Wall View videos for games won't start playing until you select a game other than the first in your collection. Wall View doesn't allow me to launch my games!
  13. I found a couple more bugs with the wallview -- - If you're in Bigbox and select genre's, collections or anything that isn't platforms, all the games are in a random, non alphabetical order. - When you open a platform, genre, collection, etc.. in Bigbox, videos won't start playing until you select a different game.
  14. I'm not using BannerBox, but it sounds like BannerBox uses Custom Wheel Images. So, I would imagine the HorizontalWheelView should allow you to see the issue.
  15. Custom Wheel Images are still not populating. Clear Logos are being used instead. I did an all image refresh.
  16. This would be what happens to me too. Do you know if BannerBox uses custom wheel images?
  17. The game selection border appears to not be centered correctly. It is thicker on the left side and top. This is very noticeable if you change the thickness from the default value of 30 to a smaller size, say 5. Then look at SNES or N64 games.
  18. Yep. There are a lot of images with them. Do you want them included?
  19. They're all themes I've created.
  20. Also, I've only noticed it thus far using Wheel Views. The Text List View seems fine.
  21. Wheel Custom Image Type's seem to not work. It just defaults to clear logos for me. You can reproduce the issue by refreshing all of your images.
  22. Changing = Changed the names of the files.
  23. I've tested on multiple themes. I even verified it by changing the different HorizontalWheelGamesView files to WheelGamesView files, and the problem went away.
  24. Hi, I've noticed a bug. When you're using, "View Genre" or "View Series" in Bigbox and a HorizontalWheelGamesView, the first game shows the wrong information. Wrong title, video, images, etc... This does not happen if you're using a WheelGamesView or TextGamesView. If you move the wheel left or right and go back to the first game, it then shows the correct data. Thanks
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