bbweiners
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@nicolasonline I had another issue where if you delete your image cache that it would sometimes repopulate game images with the wrong image. Is this happening for you too?
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This sounds like the same bug I reported about a week ago in the 13.13 beta thread. @faeran did notice the comment. @faeran Any updates?
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Hi, I've noticed a bug with 13.13 that started in the beta and is in the release version as well. I've tested multiple themes and it happens in all of them. The issue is CoverFlow (The Wheel) is not drawing an image for every game that it should be when you first launch BigBox. Some games will be missing their image. If you back out of the games menu and go to platforms, then back to games, all the game images will then populate. The other issue is the game images are not always correct. In my instance the game image for multiple games is actually the platform image, not the game image. Thanks!
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Thanks Christian!
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Hi All, I know the search feature has been updated recently, so I'm not sure if this is by design or not, but here's the issue I'm seeing. When I'm in Bigbox, if I use the index search option and type in something, I can search game titles and Bigbox will populate the way you would expect. However, if I try to search other data (genre, release, esrb, etc...) I receive no results. This seems to have changed recently, since I used to be able to type anything into the index search, and if it was part of the games metadata it would populate. Is that how it's supposed to be now? If so, why? Thanks!
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The Fade/In & Out are working! I think everything should be good to go now. I will have to mess around a bit to make sure. Thank you @skizzosjt & @JoeViking245 for all the help. I couldn't have done it without you.
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@skizzosjt, That's correct about how Startup Screens work for me. The Startup Screen will be up for a couple of seconds, and if the game hasn't loaded, it will just go back to BigBox. It will sit at BigBox for however long it takes to load the game. That's why I wanted to do this Black Screen thing. I thought it was really clumsy and weird to have a Startup Screen fade in, sit there for a couple of seconds, fade out back to BigBox, then eventually show the game.
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Hey @skizzosjt, The Transvalue Loop works great for fading from black to transparent! For some reason I can't figure out how to switch from transparent to black.
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Hey @JoeViking245, Thanks for the suggestions. I tried the DLLCall command, and unfortunately it didn't work. I'm not entirely sure I know how to do the Winset with a timer for transparency. Would you have any examples? Thanks!
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Hey @skizzosjt, The idea of adjusting Start Screen times is a good idea. However, my issue with that is every game seems to take a different amount of time to start. Even the same game can vary in start time. (Hard drive was just asleep, the game is still in memory, etc..) The issue with +AlwaysOnTop for the game itself is that you would have to make a different startup script for every Windows game, since each game has it's own uniquely named executable. It's a very solid solution though if you do that. I've considered it. The RocketLauncher idea is a good one. I didn't think about that. I did get my script to work, now I just want the black screen that covers BigBox when loading and exiting games to be able to fade in and out. Thanks for the suggestions. I appreciate your help.
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Ok, after several days I figured it out. Now my only question is -- does anyone know how to make the child window fade in and out? WinGet, active_id, ID, A Gui, BlackScreen: New, +Parent%active_id% +HwndBlackScreenId1, BlackScreen TempVar := A_ScreenHeight +100 Gui, BlackScreen: Show, h%TempVar% w%A_ScreenWidth% Gui, BlackScreen: Color,Black,000000 WinSet, Top, , ahk_id %BlackScreenID1% OnMessage(0x0022, "BlackScreenActivate") ; WM_BlackScreenACTIVATE BlackScreenActivate() { If (A_Gui <> "BigBox") && (A_Gui <> "BlackScreen1") { Gui, BlackScreen1:+LastFound WinSet, Top } }
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Here's a bit of code to give a crude idea of what I'm looking for -- Gui, BigBox: New, +HwndmainGuiId +Resize, BigBox Gui, BigBox: Show, x0 y0 w1920 h1080 Gui, BlackScreen: New, +ParentBigBox +HwndBlackScreenId1, BlackScreen Gui, BlackScreen: Show, x0 y0 w1920 h1080 Gui, BlackScreen: Color,Black,000000 The issue is I want to use the actual BigBox (BigBox.exe) not a Gui Window called Bigbox
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Hi All, I have a XAML question. I'm not sure if this is the best spot to post it or not, so I apologize if it's not. I wanted to know if there's a way that I can have a black screen (AutoHotKey script using a gui) that will always be on top of Bigbox once the script is launched with a Windows game, but not on top of anything else. I want to do this for running Windows games. There's always different amounts of time between launching a game and when the game is displayed or running. Typically, the BigBox startup screen ends and you're back looking at Bigbox until the game loads. I know how to create a black screen using the gui command in AutoHotKey. I'm also familiar with +AlwaysOnTop. +AlwaysOnTop will cover BigBox, but it typically covers the game too. I've looked into child/parent relations with AHK but I can't quite seem to wrap my head around how to do it with an app (BigBox) and a gui. If this isn't possible I would also like to know. Thanks!
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Awesome, thank you!
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Hi Faeron, I guess it would be nice to know both answers. For my specific issue, it's inside of a wheel. Thanks!
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Hi All, I'm trying to create a theme that uses 3D Cart Images. I want to use custom ones that only the theme I'm creating uses. What is the path necessary to place the custom images and have my theme use those images? I've tried -- ThemeName/Images/Games/Games Cart3D ThemeName/Images/Games/Games Cart 3D ThemeName/Images/Games/Games Cart - 3D I know @faeran did it with his Vision theme for fanart using Vision/Images/Games/Games Background
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I didn't see that one, haha. Thanks Christian!
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Hi, Does anyone know if we can use the new 3D Boxes that Launchbox generates in the Wheel/Coverflow? Thanks!
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Cool. Thanks Christian.
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Thanks guys! I believe the issue that I'm having is that we can't have more than 1 FlowControl Wheel. Is that correct? Thanks!
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@C-Beats Could you possibly show me an example? For some reason I'm just not getting it. Thanks!