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bbweiners

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Everything posted by bbweiners

  1. The "SelectedItemSpacing" doesn't appear to work in the PlatformViews. Is it supposed to?
  2. The WallView seems pretty messed up now. You can use the default theme, navigate around a bit and see that the spacing is off and that things shift around oddly.
  3. Hey Guys, The new related games list is really cool. Thanks for that! Is there any chance that it will be at all customizable in BigBox as far as how it looks? The ability to make it fullscreen/custom size, change colors, etc... Thanks for all you do!
  4. I've noticed this too. However, the jerkiness for me seems to be with the selected scale and selected offset properties. If I don't use those properties, everything seems to be pretty smooth.
  5. Thanks @faeran! I've found a couple more bugs with the new FlowControl. 1. In PlatformView you are not able to navigate up and down, only left and right. 2. In WallGamesView the endless looping doesn't work properly, it has significant drawing/animation errors. Thanks!
  6. Hi guys, I've posted an image of a theme issue I'm currently having. There appears to be a black border on the right and left side of my images using the new FlowControl. It also doesn't appear to be correctly putting a border around the currently selected image. I've made several themes using the same settings in WallViews and have not had this issue. It only affects the Platform/Filters views. Any idea's? I've attached the code as well. <coverFlow:FlowControl x:Name="FlowControl" Grid.Column="1" Grid.ColumnSpan="3" Grid.Row="3" Grid.RowSpan="1" NavigationRows="0" Rows="1" ItemSpacing="-0.175,0" Endless="True" SelectedScale="1,1"> <coverFlow:FlowControl.Camera> <OrthographicCamera Position="0,0,5" LookDirection="0,0,-1" NearPlaneDistance=".1" FarPlaneDistance="1000" Width="9.5"/> </coverFlow:FlowControl.Camera> <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <Border BorderThickness="5"> <Border.Style> <Style TargetType="Border"> <Setter Property="BorderBrush" Value="Transparent"/> <Setter Property="Opacity" Value="1"/> <Style.Triggers> <DataTrigger Binding="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=IsItemSelected}" Value="True"> <Setter Property="BorderBrush" Value="#ffffff"/> </DataTrigger> <DataTrigger Binding="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=IsRowSelected}" Value="True"> <Setter Property="Opacity" Value="1"/> </DataTrigger> </Style.Triggers> </Style> </Border.Style> <coverFlow:FlowImage ImageType="Banner"/> </Border> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate> <coverFlow:FlowControl.Effect> <DropShadowEffect Color="#000000" ShadowDepth="0" BlurRadius="8" Opacity="1" RenderingBias="Performance"/> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl>
  7. A Alright. I thought this could be related to updates to FlowControl.
  8. I tried messing around with the itemZposition and it didn't change anything. I have multiple WallViews that use the same FlowControl settings and they don't have this issue. It only seems to affect the Platform/Filters views. The other thing to notice is the black border that is on the left and right sides of the FlowControl images that are being used. That also is not an issue using WallViews.
  9. Hey Guys, I've noticed that if you use the New Flow Controls with the PlatformViews that it doesn't seem to draw the objects correctly. I've attached an image.
  10. Yeah, that sounds a bit above my head. I've done a fair amount of stuff with xaml and creating themes, but I'm not a programmer by any stretch. Are there any example code snippets of this. Maybe @faeran would know?
  11. Yes. That is correct. Is that something we can currently do?
  12. Let me be sure we're on the same page. So if you're in the genre's filter, you have a specific image for each genre -- Action, Platformers, Sports, etc... If you're in series, you have a specific image for Contra, Metal Slug, Mario, Sonic, etc...
  13. Hi, Does anyone know if there's a way to select a specific background image for the different categories in the Filters view (genre, series, developer, etc...). There is a setting in Bigbox to select a random games fanart that is within a specific filter, but I'm looking to make the image static. Thanks!
  14. I've noticed it since either the last beta or the one before.
  15. Hey guys, I'm still seeing the issue where if you import a game, after it finishes importing, you manually change the metadata (as of present I've tried genre and rating) sometimes some of your images will be deleted for that game. This does not affect any images you have manually added. Thanks!
  16. Hey guys, I'm not sure if this has been mentioned or not, but when I import a game and then manually change the genre, the images that were downloaded when importing the game are deleted. I have not tried changing any other data, only genres. Thanks!
  17. Hey @faeran. I purchased the Android version before. Am I still able to get in on the beta testing for this re-release? I'm going to have a bit of time to mess around with it, so I thought I'd ask. Thanks!
  18. That's true with the shaders. But, it definitely was the drive. I tried playing the same part of the same game on both drives multiple times. After about three playthroughs on each, the mechanical one stuttered every time and the SSD didn't at all. Also, the mechanical one was 5400rpm and USB. I'm not sure if the combination of both just made it too slow.
  19. I've noticed Wii roms on Dolphin will actually stutter a bit here and there when you're playing them on slower drives. I had mine on a mechanical 5400rpm drive and that was the case. When I moved them to an SSD drive the stuttering went away. I'm not positive, but I think the same thing happened with PS3 roms using RPCS3.
  20. I've noticed that when you use a HorizontalPlatformView that the wheel will dip down and up occasionally when you scroll.
  21. @C-Beats I'm not sure if this is the case or not. But can you now on PlatformViews be able to go from a HorizontalWheelView and navigate to the recently played games and/or favorites that populate if they are enabled? Right now you can only navigate to recent games or favorites if you're using a VerticalWheel or Textview. Thanks!
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