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bbweiners

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Everything posted by bbweiners

  1. I tried messing around with the itemZposition and it didn't change anything. I have multiple WallViews that use the same FlowControl settings and they don't have this issue. It only seems to affect the Platform/Filters views. The other thing to notice is the black border that is on the left and right sides of the FlowControl images that are being used. That also is not an issue using WallViews.
  2. Hey Guys, I've noticed that if you use the New Flow Controls with the PlatformViews that it doesn't seem to draw the objects correctly. I've attached an image.
  3. Yeah, that sounds a bit above my head. I've done a fair amount of stuff with xaml and creating themes, but I'm not a programmer by any stretch. Are there any example code snippets of this. Maybe @faeran would know?
  4. Yes. That is correct. Is that something we can currently do?
  5. Let me be sure we're on the same page. So if you're in the genre's filter, you have a specific image for each genre -- Action, Platformers, Sports, etc... If you're in series, you have a specific image for Contra, Metal Slug, Mario, Sonic, etc...
  6. Hi, Does anyone know if there's a way to select a specific background image for the different categories in the Filters view (genre, series, developer, etc...). There is a setting in Bigbox to select a random games fanart that is within a specific filter, but I'm looking to make the image static. Thanks!
  7. I've noticed it since either the last beta or the one before.
  8. Hey guys, I'm still seeing the issue where if you import a game, after it finishes importing, you manually change the metadata (as of present I've tried genre and rating) sometimes some of your images will be deleted for that game. This does not affect any images you have manually added. Thanks!
  9. Hey guys, I'm not sure if this has been mentioned or not, but when I import a game and then manually change the genre, the images that were downloaded when importing the game are deleted. I have not tried changing any other data, only genres. Thanks!
  10. Hey @faeran. I purchased the Android version before. Am I still able to get in on the beta testing for this re-release? I'm going to have a bit of time to mess around with it, so I thought I'd ask. Thanks!
  11. That's true with the shaders. But, it definitely was the drive. I tried playing the same part of the same game on both drives multiple times. After about three playthroughs on each, the mechanical one stuttered every time and the SSD didn't at all. Also, the mechanical one was 5400rpm and USB. I'm not sure if the combination of both just made it too slow.
  12. I've noticed Wii roms on Dolphin will actually stutter a bit here and there when you're playing them on slower drives. I had mine on a mechanical 5400rpm drive and that was the case. When I moved them to an SSD drive the stuttering went away. I'm not positive, but I think the same thing happened with PS3 roms using RPCS3.
  13. I've noticed that when you use a HorizontalPlatformView that the wheel will dip down and up occasionally when you scroll.
  14. @C-Beats I'm not sure if this is the case or not. But can you now on PlatformViews be able to go from a HorizontalWheelView and navigate to the recently played games and/or favorites that populate if they are enabled? Right now you can only navigate to recent games or favorites if you're using a VerticalWheel or Textview. Thanks!
  15. Could you elaborate a bit on - Improvement - NavigationDirection binding was moved from FlowControl to the actual Game/Platform view to allow more views to use it Thanks!
  16. After reading what I just wrote, I realize that's probably not appealing to most people, haha.
  17. Agreed. It has done that to mine. So What I do is backup my data folder, run it, have it put all images to directories independent of Launchbox and then copy the data folder back. After that I'll just go sift through everything it's scraped and add in what I like. So no, it's not real fast. But if you're cool amassing a bunch of images and going through them, it works.
  18. I'd love to see this too, especially with the newly revamped wall. I put in a feature request for it.
  19. What if everything on the bottom of TextGamesView v2 gets centered.
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