EASTWOOD2002
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Everything posted by EASTWOOD2002
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Thanks to @goofers who provided me with a couple of PAL Dreamcast templates, I have combined them and found new pics for the Dreamcast case blue "Dreamcast" edge - and as I own Shenmue I & II - have now created these pics of the game boxes with the inner game cases visible
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Just cleaned up the edges and removed stains / creases from the Shenmue I and II Dreamcast PAL Boxes (the ones the 2x disc cases were held in). I was tempted to make the cut outs transparent and show the disc cases + respective covers underneath with a drop shadow under the cut out...but until we are able to assign TOP, BOTTOM, LEFT and RIGHT edges to LB - then there was little point. The spines were recreated in PowerPoint to match the forced box colour
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Still pushing on with the Dreamcast work... So just a couple of Logo's I've had to remake: Resident Evil 3 (Dreamcast) Quake III Arena (Dreamcast)
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Just added all my AI Upscaled Pinball Flyers to the downloads section below
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Hi - I'll gladly take a look
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What next? I've started looking at Dreamcast. I had the European console on day 1 release which really did feel like a generation step up from the PS1 (it even left me feeling underwhelmed by the PS2 and didn't have the jarring interlacing effects that the PS2 had). I collected primarily the EU boxes, then the US exclusives, then notable JP games. For the EU games: Whilst there are some great scans in the db (and at Sega Retro), the majority of the back covers include the spine in the same scan...so I'm starting to split them into backs and spines. Where the EU boxes were deeper than a CD case, there are notches in the right top/bottom of the back to accommodate the hinge. Until such time that the good developers here at LB create an EU 3D case that is the correct depth (+ hopefully a PS1 EU case too ), then I felt that filling in the notches was a good idea I'm trying to level the colours of the scans a little - by eye - as some of the scans are too dark a blue, or too saturated etc. For Shenmue and Shenmue II - I've recreated the wider spines in PowerPoint as I've over-ridden the default 3D case for a box. I've used the inner case pics as the outer case had a cut out for being able to pull out the 2x game cases - so it just looks cleaner For Xeno Crisis - I couldn't find a good back cover pic - the only one out there appears to have lens flare - so I've corrected that as best I could and AI upscaled it I have tried a few approaches to AI upscaling the covers, but the printing at the time was more "fine dots" than photo quality so AI seems to struggle with them quite a lot (even if you blur the images first) For the US games: I've really not done a lot with these. There's a lot of good scans in the db - for both front, back and spines and the backs do not have "notches" like the EU ones do I have however sourced - or recreated spines in PowerPoint - where they are missing in the db For the JP games: I don't have many of these - but like the US ones I've sourced - or recreated spines in PowerPoint - where they are missing in the db There are a few games that must have been released in a DVD style case - so I've kept with those dimensions. Most notably Last Hope: Pink Bullets (I've used the DVD case override and the "force case background cover" colours to R=235 , G=67 , B=158 to get a pink DVD case) For SSFII For Matching Service - I've upscaled the back cover as the only pics online are tiny. Overall it does look better - but the Japanese text did get garbled in the AI upscale Anyway - I naively thought I could get this done quite quickly - and while I've done around 200 of 285, this is going to take another 3 or 4 weeks to complete (or longer if I tackle the logo's too). It won't be perfect - but it will be a lot better than you can currently achieve from the pics in the db.
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Thank you @zetec-s-joe - very kind of you to say so. Really glad you like it!
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Super Mario Bros. Special Edition (G&W) Front, Back, Spine and Fan Art Logo (to distinguish it from the other 2 versions)
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LEGO Harry Potter: Years 1-4 (most of the entries in the Db were low res) LEGO Harry Potter: Years 5-7 (most of the entries in the Db didn't have a logo without the orange flare)
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Just in case anyone stumbles on this and wants the solution, I've written up the process: Within the LBThemes folder, copy the "Default" theme sub-folder and rename the copy Then within the LBThemes\[copied theme]\Views sub-folder, edit BoxesContentView.xaml In the section below (approx line 232) - change the bottom line to CornerRadius="0" (ScaleTransform.ScaleY)" Duration="0:0:0.175"/> </Storyboard> </BeginStoryboard> </MultiDataTrigger.ExitActions> </MultiDataTrigger> </Style.Triggers> </Style> </Grid.Style> <Border VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Border.OpacityMask> <VisualBrush> <VisualBrush.Visual> <Border Height="{Binding ActualHeight, ElementName=ContentImage}" Width="{Binding ActualWidth, ElementName=ContentImage}" Background="#2A2B34" BorderThickness="0" CornerRadius="0"/>
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Thank you @Retro808 - I'll give that a try.. ...and 5 mins on - that worked - so super thank you !!!
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Pinball and Game & Watch Artwork uploaded... Pinball Logo's: Game & Watch Artwork: Enjoy!
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Version 1.0.2
619 downloads
I've spent a couple of months recreating / upscaling the Pinball Logo's....it started as an exercise to see if I could get to grips with Photoshop - but became an obsession. I've now completed the logo's for the games in my collection. I've included 2 files: Pinball - Clear Logo: "Good to Go" - Just drop in your LB folder Pinball Logo's Recreated: Includes variations ...and as of 6th August Pinball Front + Back AI upscaled flyers Pinball Video Snaps -
Version 2.0.1
1,340 downloads
Overview: In 2021/2022 the MAME team made available all 60 G&W Games and provided amazing unit artwork. That inspired me to recreate all 60 boxes in 2022-2023 - in 4K - in PowerPoint. 3 years later (in 2026), I’ve recreated – entirely from scratch again - all 60 boxes in 8K in Photoshop (Note: the banner examples are not 8K as there is a max resolution limit to what I can post…but the main sets are definitely 8K!) Main Set (2026, 8K): Recreations of all 60 G&W games in Photoshop. Max 7680 wide (or tall). Includes fronts, backs, spines and clear logo’s (though Logo’s are Max 4000 wide). Generally, I’ve gone with 1st Issues / Releases, but for Ball and Flagman I’ve gone for 2nd Issues (as these are in keeping with the rest of the Silver Series) and some backs are 2nd Issues as I don’t have good source images for 1st Issues 01a. MAIN SET - Box - Front - Reconstructed (2026).7z 01b. MAIN SET - Box - Back - Reconstructed (2026).7z 01c. MAIN SET - Box - Spine (2026).7z 01d. MAIN SET - Clear Logo (2026).7z Alternate Issues (2026, 8K): Recreations of 1st, 2nd, 3rd issues that differ to the main set…notably includes Ball and Flagman 1st issues and Judge 2nd issue (but also some 2nd Issue backs from the Wide Screen and Multi Screen series) 02. ALTERNATE ISSUES (2026).7z Extras (2026, 8K): Recreations of the left, right, top and bottom sides of all 60 G&W games. Not possible to use them currently in LaunchBox (but maybe one day we will be able to….hopefully). 03. EXTRAS (2026).7z Region Sets (2023, 4K): These are my 2023 PowerPoint recreations of as many of the regional sets (Argentina, Australia, France, Germany and UK) as possible, all based on images and evidence from the net. Mostly fronts and backs only. I am hoping to work through these and re-create them in Photoshop too one day! 04a. REGION SET Argentina (Electronica Status) (2023).7z 04b. REGION SET Australia (Futuretronics) (2023).7z 04c. REGION SET France (J.i21) (2023).7z 04d. REGION SET France (Nintendo) (2023).7z 04e. REGION SET France (Videopoche) (2023).7z 04f. REGION SET Germany (tricOtronic) (2023).7z 04g. REGION SET UK (CGL) (2023).7z Fan Art Set (2023, 4K): Recreation of the Gold Series fronts without the Japanese writing (aka pseudo North America). Again, these are from 2023 and created in PowerPoint. 05. FAN ART SET North America (2023).7z BixBox Settings: If you want to get as close as possible to how the boxes should look, then: Edit Game>Media>3D Model Settings... Ensure you tick / untick the boxes above, then: For the "Force Model Size" (needed if you want to use the Spines and have them display at the correct aspect ratio): For the "Force Box Background Color" (needed if you want the main box colour to match correctly. If you do, you'll need to check the box "Force Background Color" to use these): Finally, Acknowledgments! @hydef, algestam and the broader MAME Team The amazing full box scans from the French NintAndBox website (unfortunately no longer in existence) Without either of these, none of this would have been possible. I hope the MAME team – if they ever see these – are happy that my box sets compliment their amazing artwork. I would also like to state that none of this artwork is to be used commercially...I just wanted to create great artwork for use in BigBox!- 12 comments
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