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drewjbx

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Posts posted by drewjbx

  1. 22 hours ago, Retro808 said:

    I have it working with just static images and clear logos. Trying to figure out prioritization to see if I can get it to first show the marquee image if one exists in the marquee folder and then if not, fallback to the static image and clear logo.

     

    Nice work, that's perfect. Like you mentioned the prioritization if no marquee image existing and having it load logo and static image....  I think would mostly be needed for MAME or arcade systems. IMO the console/handhelds/PC are good with logo and static image... Although some PC games might deserve their own marquee like Tekken 7, SFV, etc...

     

  2. On 6/25/2019 at 5:34 PM, JoeViking245 said:

    start /w "" "D:\<path_to>\xpadder.exe" "D:\RocketLauncher\Profiles\Xpadder\Daphne\_Default\p1.xpadderprofile" /M

    start /w "" Daphne.exe %1 vldp -fullscreen -x 1920 -y 1080 -framefile "D:\Hyperspin\Emulators\Daphne\framefile\%1.txt"

    start "" "D:\<path_to>\xpadder.exe" "D:\RocketLauncher\Profiles\Xpadder\Daphne\_Default\blank.xpadderprofile" /M

    Ok so I did try this and at first got an error saying couldn't find Daphne, so I put the full path.

     

    start /w "" "D:\RocketLauncher\Profiles\Xpadder\Daphne\_Default\p1.xpadderprofile" /M
    
    start /w "" D:\Hyperspin\Roms\Daphne\Daphne.exe %1 vldp -fullscreen -x 1920 -y 1080 -framefile "D:\Hyperspin\Roms\Daphne\framefile\%1.txt"
    
    start "" "D:\RocketLauncher\Profiles\Xpadder\_Default\blank.xpadderprofile" /M

     

    Got an syntax error from Daphne. Want to thankyou thus far but I should have used the emulator AAE as a better example. I tried the following it looks like the games load but just loses focus to command window and when try to bring game up its blank screen. I think I am getting close. If you have suggestions for the one I'm trying below I would appreciate it. Perhaps AHK works better then batch files? or works the same?

    AAE doesn't require any command lines to launch... I just need to load a controller profile as the emulator has only default keyboard inputs. 

    start /w "" "D:\RocketLauncher\Profiles\Xpadder\AAE\_Default\p1.xpadderprofile" /M
    
    start /w "" D:\Hyperspin\Emulators\AAE\aae.exe %1 "D:\Hyperspin\Roms\AAE\%1.zip"
    
    start "" "D:\RocketLauncher\Profiles\Xpadder\_Default\blank.xpadderprofile" /M

     

    Default emulator 

    Untitled.png

    Batch file emulator

    Untitled1.thumb.png.bb9e3d35d3729ffd40532cb113bb0bd7.png

  3. 4 hours ago, JoeViking245 said:

    Run, xpadder-load-commandline

    RunWait, "path_to_Daphne.exe" %1

    Run, blank-load-commandline

    Ok so for the script is this the correct syntax for pointing to the profiles needed?

    Run, D:\RocketLauncher\Profiles\Xpadder\Daphne\_Default\p1.xpadderprofile
    
    RunWait, D:\Hyperspin\Emulators\Daphne\Daphne.exe %1
    
    Run, D:\RocketLauncher\Profiles\Xpadder\_Default\blank.xpadderprofile

    Not at my cabinet at the moment so cant test. Also I have Daphne as an emulator using a Batch file method to launch games. Not sure how this will jive with another script...

    Daphne.exe %1 vldp -fullscreen -x 1920 -y 1080 -framefile "D:\Hyperspin\Emulators\Daphne\framefile\%1.txt"

     

  4. 1 hour ago, JoeViking245 said:

    The only way I've found to do what you're asking to create a new 'emulator' based off a script.  Something like:

    
    Run, xpadder-load-commandline
    RunWait, "path_to_Daphne.exe" %1
    Run, blank-load-commandline

    And have that Platforms default emulator be the script.

    I've only tried something to that affect with Mame and it worked great.  'Worked' (past tense)... actually it still does, but with Mame I can't seem to properly pass "-keyboardprovider" to get the LB Pause Screen to work via the scripted-emu. I think LB need to get that argument 1st hand and it (sorta) can't through a script in this manner.  I have not tested this with any other emulator.  

    Not sure if I follow create new emulator based off script. Are you putting this script under the emulator auto hotkey option. So in this case wouldn't I need to point to the specific xpadder profile. Also I have profiles associated with the xpadder program (p1.xpadderprofile). So essentially I am not launching xpadder.exe directly.... I'm pointing to the profile, which obviously opens xpadder. In the emulator options there is a tab for 'Running AutoHotKey Script' and 'Exit AutoHotKey Script'

  5. Anyone know how I can use a script to load a default xpadder profile for Daphne for example, then once exiting the game load a blank xpadder profile. This does work with the 'add application' feature on a per game basis like in the pic below. But obviously wanted to see if I can save some time here as there are a couple other situations like this that will take a lot of time doing per game...

     

     

    example.png

  6. 4 hours ago, Retro808 said:

    Can you share a few images. 

    1: In Launchbox >Tools >Options and show an image of the Input-Gamepad/Joystick tab and the Automation tab.

    2: >Tools >Manage Emulators and edit Demul show an image of the Running AHK and and Exit AHK tabs. 

    Thanks for quick reply, I got it sorted out. I had wrong button mapped. Now I wish there was a way to add application to a platform that doesn't use an emulator. For example adding a xpadder profile to PopCap games... Load the profile with a mapped Alt-F4 or an escape, then load a blank profile upon quitting the game. I can do this on a per game basis but its time consuming, will do if need to. 

  7. On 6/16/2019 at 1:16 AM, Retro808 said:

    Should not need any tricks. If you cam close demul in the other systems the same should close when playing Atomiswave. It still demul that is running. Maybe you have a weird mapping conflict?

    Try putting the below AHK in the Running AHK of demul

    
    $Esc::
    {
            Process, Close, {{{StartupEXE}}}
    }
    

    or this one which closes it a bit more carefully

    
    $Esc::
    {
            WinClose, ahk_exe demul.exe
    }

      

    Hey I am just starting to map controls to one of my cabs, Im using a xin-mo usb controller which shows up as gamepad. I tried using automation control and mapped a 'hold key' and 'close active window' key to my start and coin buttons. Demul not exiting, what am I doing wrong

    • Thanks 1
  8. 2 hours ago, Retro808 said:

    Yes, there currently are no settings we can adjust to get marquee images a certain way. I have tried editing a theme to get it to work, only partial success. I could get the clear logo shown, but never a static background image. It would always default to the marquee image or the next priority. So, we have to wait until Jason is ready to take on updates to marquee images and priorities. He did say it will be coming.

    Ok that's what I needed to know.. will just have to wait. 

  9. Looks like I got LB to display the marquee image I want across all games, image view 'background', with the image placed in the 'fanart' folder. But when in big box the game's boxart is displayed on the marquee rather than the marquee image as seen in LB. Is this not possible in BB?Untitled.thumb.png.7d5c7c149e39fdac4d2176b4c4b86f41.png

     

     

  10. Ok I see, yah it would take forever to create marquee images for each and every game for the consoles, I know there are some sets out there but a static background with a wheel over it in the front end is the answer. For now I will play with the priorities, trying to just display a static marquee image while scrolling the gamelists, its ok not seeing the wheel as it will be on the main display. Not sure if that's possible?

     

     

    371884199_NintendoEntertainmentSystem.thumb.png.9314567384d1969079a9f60dc9a50d80.png

     

  11. I have a 2nd monitor for my marquee on my 4 player cab. I do have hyperspin along with hyper marquee and EDS running pretty good along with LED blinky. I have been getting to really like BigBox and will eventually make it my main FE, right now I have both. I am using 'Unified' theme.

    Is there some documentation or instructions on how image priority works for BB. Right now I am just testing 1 system, Colecovision... I have an image for 'banner' which will display when the platform is highlighted. When I go to game menu I will see the clear logo displayed with only a black background. Is there anyway to just show the 'banner' image when scrolling through console games? Quite a few of my wheel logos are low quality. Or is there a way to display a default background and have the game logo displayed over it when scrolling? For game titles that don't have a marquee image. (this is how hypermarquee is setup, would like to be able to do this like in pics below, static background pic, then clear logos when scrolling)  

                    default.thumb.png.0995e59bdfb498875de23dc920a89cf0.png

  12. Thanks for sharing, wish I knew about this awhile ago.. looks like it is a free roaming camera mod NoEx created to view tables at any angle. But apparently it will allow table selection from what you are saying. I will try it out sometime. I'm sure someone else will find this useful as well. Only other system I use RL for,  so far, is OpenBor. If there is a simpler way please share!

  13. Yes I got it working, you need to use rocketlauncher and have it setup properly there first. Coming from Hyperspin this was pretty easy, but if you are new to rocketlauncher there is a somewhat high learning curve. I personally have the non-steam version. First step importing Pinball Arcade into LB, default location for my set is 'Pinball Arcade\PC11\Resource'. All tables have extension of *.rez. Once all imported open Rocketlauncher UI and setup LB as your default front end. Once that is done RLUI will load any LB system xml's you have setup. Go to Pinball Arcade and set default emulator to the executable, choose pinball arcade module. Test games by using game audit and selecting a table. RL will press enter a couple of times to get to table selection and scroll to the correct table and launch it. Now there may be a lot more to this depending on what version PA you have and might need to setup the module in the correct order of your table names etc. RL forums covered this awhile ago... metalzoic I believe. 

    Also I had to name all my media the same name as original tables names for easier setup with LB. Maybe I will try to write up a detailed tutorial when I have time...

  14. 3 hours ago, sundogak said:

    @drewjbx See this link to working emulators and/or notes on issues.  I assume you are talking about the PPSSPP standalone rather than Retroarch.  That is known issue with standalone. If you use the RA core for PPSSPP seems to work fine. 

    thanks for link.. I am using the standalone and resolved the issue by adding this line twice in the pause settings 'on resume' tab. Brings it back to full screen.

    sleep, 50
    send !{Enter}

    • Like 2
  15. Any one having issues with PPSSPP, I have save and load game saves working fine. But resuming from pause the emulator goes into window mode, a double click with the mouse or 2 presses of Alt-Enter brings it back fullscreen. How can this be fixed.. a script of Alt-Enter after resuming from pause... where would that script go?

     

    edit - running latest version 1.8.0

  16. 3 hours ago, pinda said:

    Yup, I understand that always there is a workaround or a different way to configure something, but I noticed that it may be simplier or easier for some systems configure it that way, so if LaunchBox could handle the folders avoiding the romcheck, I guess it will be positive.

    Just wanted to chime in...  as far MUGEN goes I did away with rocketlauncher by creating shortcuts to each games' executable. Time consuming but works fine. You could actually import the exe itself but I had a little too much to drink that evening. I do however use RL to run Pinball Arcade for individual table selection and OpenBor.

    So take OpenBor for example, just make sure it is setup and runs in RLUI first. OpenBor set as emulator along with OpenBor module, rompath, etc... (skip checks set to 'Rom and Emu')  Each game has its own folder but also a matching empty text file with the same name (if not create them). Import the txt files as roms in launchbox, set rocketlauncher as emulator and you are good to go.

  17. Hey all I'm finishing up my LB build.. coming from hyperspin I used xpadder for various PC games for button mapping but also exiting, like Alt+F4.

    The AHK scripting in LB is a nice feature. How can I add a exit AHK script to games that don't use an emulator... so I can map an exit button for PC games.. (or any executable without an emulator)

  18. Thanks for the link, I discovered that when I dropped that xml into the db playlist folder and try to launch LB.... it crashes and that xml gets deleted. I assume it must be specific to your own system setup with paths etc....

    I went ahead and got a list from my attract mode build and manually made my own. Here is a list of trackball games in MAME, pretty sure there are some missing but its a good start. 

    American Horseshoes (US)
    AmeriDarts (set 1)
    Atari Baseball (set 1)
    Atari Football (revision 2)
    Atari Soccer
    Back Street Soccer (KRB-0031 PCB)
    Beezer (set 1)
    Big Event Golf (US)
    Birdie King
    Birdie King 2
    Birdie King 3
    Blades of Steel (version T)
    Bomb Kick (set 1)
    Bowling Alley
    Bowl-O-Rama
    Cabal (World, Joystick version)
    Capcom Bowling (set 1)
    Centipede (revision 4)
    Championship Bowling
    Cool Pool
    Crystal Castles (version 4)
    Dunk Shot (Rev C, FD1089A 317-0022)
    Eagle Shot Golf
    Extra Bases
    Free Kick (NS6201-A 1987.10)
    Gimme A Break (7/7/85)
    Goalie Ghost
    Golden Tee 2K (v1.00)
    Golden Tee 3D Golf (v1.93N)
    Golden Tee '97 (v1.30)
    Golden Tee '98 (v1.10)
    Golden Tee '99 (v1.00)
    Golden Tee Classic (v1.00)
    Golden Tee Golf II (Trackball, V2.2)
    Golden Tee Fore! 2002
    Golden Tee Fore! 2003
    Golden Tee Fore! 2004 Extra
    Golden Tee Fore! 2005 Extra
    Golden Tee Fore! 2006 Extra
    Gridiron Fight
    Guided Missile
    Indoor Soccer (set 1)
    Kick (upright)
    Krazy Bowl
    Liberator (set 1)
    Major Havoc (rev 3)
    Major League
    Marble Madness (set 1)
    Millipede
    Mini Golf (11/25/85)
    Missile Command (rev 3)
    Pound for Pound (World)
    Quantum (rev 2)
    Rambo III (Europe)
    Rampart (Trackball)
    Reactor
    SegaSonic The Hedgehog (Japan, rev. C)
    Shoot the Bull
    Shuffleboard
    Shuffleshot (v1.40)
    Shuuz (version 8.0)
    Simpsons Bowling (GQ829 UAA)
    Slither (set 1)
    Snake Pit
    Spiker
    Strata Bowling (V3)
    Strike Bowling
    Super League (FD1094 317-0045)
    Syvalion (Japan)
    Tee'd Off (Japan)
    Tehkan World Cup (set 1)
    The Irritating Maze / Ultra Denryu Iraira Bou
    Tri-Sports
    U.S. Classic
    Vs. Soccer (set SC4-2 A)
    Wacko
    Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)
    World Class Bowling (v1.66)
    World Class Bowling Deluxe (v2.00)
    X the Ball
     

    • Like 2
  19. Can anyone tell me how to get pause screen to show in MAME, I have .177 romset. Pause screen shows up in Retroarch and other emulators ok. I tried turning of and on options under pause tab in emulator settings in MAME. Pause just darkens the screen, no options are visible.

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