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Posts posted by drewjbx
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Having weird issues... going into a platform category goes straight into a random game's detail page. This is a disaster for me.
What is best way to revert back to 13.18
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This may be theme related.. maybe not, I cannot figure this one out. CoinOps REDUX theme.
I have images that I use for gun mapping on game loading screen. These images are placed in images\TeknoParrot\Fanart - Background
The problem is this takes priority over images\Platforms\TeknoParrot\Fanart
This is the image I have placed here to always be in the background in any given platform
But once I place gun mapping images in images\TeknoParrot\Fanart - Background it takes priority.
Is there a way to change loading screen to load game specific fanart but keep the one static background in game view from platform/fanart/background
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Recently I have been having issues with MAME lightgun games, for each game I have Sinden launching as additional app.. it seems when it starts MAME loses focus and minimizes. This is kind of random, sometimes it will launch as it should and other times it will not.
If I take out the Sinden software completely MAME starts fine. So if I can add a delay launching MAME.. the sinden software can start and minimize, then after a couple seconds MAME can should start without minimizing.
Is there a way to delay MAME launching the rom to let Sinden fully load? -
On 7/26/2024 at 4:37 PM, Nixx said:
Sorry, it was so long, i don't remember if the V0.10 has the design intended to fix your issue.
Again, sorry for the delay, i'm still working on it and i hope i will be able to rlz next version soon.
Still actively working on it, I added quite a lot of option and the configuration UI is kinda a mess, so to simplify things, so, right now, i'm working on a Wizard.
Wow, to have auto-configured light guns looks amazing! I have been trying to use scripts to do something similar with RetroArch and SuperModel as windows likes to change mouse indexes randomly. Hope to try this newest build soon.. maybe even find a way to do something similar with RA and SuperModel.
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6 hours ago, zerosero04 said:
Hello, can you explain to me the process by train, the Epic Game one and it doesn't work for me, it doesn't launch the independent tables, it only launches Pinball.exe.
I can confirm table launch works for the epic games version... if there is no data folder in PinballFX\Mods\Cabinet you need to create it. (I had to create data folder)
Then extract all the data files into that folder, thanks to @sundogak for all the work. Follow his steps to import all the tables into LB.. profit!*edit
also you will need to change all paths in PInballFX.xml.. you can use notepad++ replace tool
find and replaceC:\Program Files (x86)\Steam\steamapps\common\Pinball FX\PinballFX\Mods\Cabinet\Data (your location) ex. D:\Roms\PINBALL-FX\PinballFX\Mods\Cabinet\Data
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1 minute ago, JoeViking245 said:
This will create a [sub]folder called "temp" and create folder_name.txt files in "temp" (excluding "temp.txt").
md temp for /D %%i in (*) do ( if not "%%i" == "temp" ( break>"temp/%%i.txt" ) ) pause
Added pause at the end so that you can see something happened (or didn't happen).
Ahh yes, another way of doing this.. thanks for sharing!
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On 7/27/2021 at 3:33 PM, faeran said:
Hi @Unrealcpu,
If I'm reading correctly, you are using LaunchBox as more of a way for you to catalog the games you have all zipped up and stored within their own folders? Your not using LaunchBox to launch the games.
If this is true, you may want to consider creating txt files based on the names of your game folders and then importing those txt files into LaunchBox. I can help you with this if you need.
Hi @faeran,
I came across this old thread... so I am migrating my 8TB build to a single 16TB HDD... I have 200 PC games I want to import but need help with batch creating text files based on the PC folder names. I thought I had the script in my notes but I cannot find it. Do you happen to have a script to do this?*edit
I found the script in a reddit post in case anyone ever needs to do this. Use this command in PowerShell
$(gci "c:\your path" -Directory).name | %{ni "c:\your path\$_.txt"}
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Is there any way to easily add game count to the platforms.. maybe by a simple code addition to the axml?
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On 5/8/2023 at 7:56 AM, d8thstar said:
hi all. TeknoParrot has a few games that will not start if the serial com ports are active. These are the ports that the sinden guns use. so, wondering if anyone would know how to write an AHK script to turn off the com ports when launching one of those games, and then restarting those com parts when you quit the game.
Hey I found this thread and had this exact issue with all adrenaline amusement games. (spider-man, rampage, rabbids, tomb raider, etc)
These are known to lockup when COM ports are in use (Not Serial). I confirmed this by unplugging my Sinden guns (COM 2 and 3) and the games launched fine.
When plugging them back in they would not start. I was looking to disable COM ports but wanted to find a better solution.
Just posting this in case anyone having issues with adrenaline amusement games, maybe this can be linked to a more suitable thread rather than 'disabling com ports'I fixed the issue simply be re-assigning the com ports up high to 20 and 21.
Device manager - Ports - Choose port - Properties - Port settings - Advanced - Choose COM port number
All seems to be working now even with guns plugged in...
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I did some further testing... tried another romset of ISO format.... and it does work in Launchbox. So for me... LB only has PSP retroachievement support in ISO format. Hopefully it gets updated CHD or CSO.
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Wanted to chime in.. I have had issues with PPSSPP and launchbox. I tried CSO and ISO... RetroAchievments both work in the standalone PPSSPP but Launchbox will not see them at all. So I am assuming CHD will not work either. I also tried the libretro core, re-importing roms, and multiple RA scans from the main settings...no go.
Any suggestions would be appreciated.
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55 minutes ago, JoeViking245 said:
Just tested with [a copy of] the Default Theme and also with Hypermax Refried on LB/BB v13.10 and everything worked as expected.
If you go to \LaunchBox\Plugins\LaunchPlatform\, is there a text file in there named after the Platform that has only the one 'game' in it? aka, the platform that you added on Step #2 in Launch Platform Setup.
Ok got it to work... and it works great. Lately I been having some brain farts lol, the 2 dll's I placed in the root of the plugins folder. Once I placed them in the LaunchPlatform folder all is good. Thanks for taking the time to troubleshoot my incompetence 😇
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52 minutes ago, JoeViking245 said:
Did you add the line at the bottom also? (have to ask)
Also, just curious, did the Setup add those 2 lines for you (and create the backup files 1st)? I didn't study the Theme's xml file. Hopefully it isn't trying to use the backuped files.
I doubt the Theme author would be able to help (because of my plugin changes). But would be cool if they had the answer.
Are you using a view that uses the [new] PlatformWheelxxx? Maybe try a different View (for process of elimination).
The plugin did add the 2 lines.. the first line was at the top but I moved it to the bottom after xmlns:commc. I don't think that matters but I did it anyway. Also the backup folder was created.Al themes I have tried are using the new platformwheelxxx as those are being backed up. (PlatformWheel1FiltersView.*)
49 minutes ago, JoeViking245 said:Were the other Themes that were tested and worked, tested on the cab? (vs. a different PC) Did you, could you test others on the cab? (more process of elimination)
So upon further testing, the arcade cab was not updated to the latest LB, so I moved over to my main PC where I can really dig in, I tested with the latest 13.10 and from what I can tell the plugin no longer works as I tested with 5 different themes. So far, at least for me, it is not working on 13.10
Colorful Dark
Colorful Light
Hypermax
Vision
UnifiedAll themes have the backup folder created and lines added, I tried all platform wheel views as well.
Maybe it can be looked at again sometime, this should really be a feature built into LB... your efforts are much appreciated!
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1 hour ago, JoeViking245 said:
Thanks! Glad it still working after 3.5 years.
As for any pro tips, here's what I got...
I'd start by looking in the themes folder for the folder \Hypermax Refried\Views\WheelBackup\
if 'WheelBackup' doesn't exist, the theme wasn't setup. If it does exist, check that it has 4 files in it.
Hopefully it does. If so...
Back in the Views folder, edit the 1st of the 4 files. In the declarations section add:
xmlns:LPlat="clr-namespace:LaunchPlatform;assembly=LaunchPlatform"
At the bottom of the file, above </Canvas>, add:
<LPlat:LPControl />
It should look like this:
And this:
Save and close.
Now edit the 2nd of the 4 files the same way. Then the 3rd and 4th.
Start BigBox and try it again.
That's about all the Pro Tippin' I can give.
Thanks for tips! No go with Hypermax theme... maybe I will try to contact the author and see if it can be figured out.
Everything looks good in the xaml so I'm not sure why it is not working.
COMMUNITY Theme Creator - Version 2.5.5 Theme: Hypermax Refried Aspect Ratio: 16:9 Published by: Dark Published: Saturday 22, July 2023 @ 3:48 PM BigBox Version: 13 or later --> <UserControl Name="Canvas" ClipToBounds="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:bigBox="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:videos="clr-namespace:Unbroken.LaunchBox.Wpf.BigBox.Controls;assembly=BigBox" xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" xmlns:converters="clr-namespace:Unbroken.LaunchBox.Windows.Converters;assembly=Unbroken.LaunchBox.Windows" xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:lbsc="clr-namespace:ListBoxScrollCenterNS;assembly=COMMUNITYlb064" xmlns:community="clr-namespace:COMMUNITY_Theme_Creator_Library;assembly=COMMUNITYThemeCreatorLibrary1.3" xmlns:commc="clr-namespace:COMMUNITY_Theme_Creator_Library;assembly=COMMUNITYThemeCreatorLibrary1.3" xmlns:LPlat="clr-namespace:LaunchPlatform;assembly=LaunchPlatform" mc:Ignorable="d" d:DesignWidth="3840" d:DesignHeight="2160" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}" >
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1 hour ago, JoeViking245 said:
This will do what you want.
I missed this one... great little plugin. I tested with a couple of themes and it works, however the theme I use on my cabinet it isn't working - Hypermax Refried
Any pro tips on what I need to modify in this theme to get this to work?
*edit* In the hypermax theme I am using view 'Platform Wheel 4'
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Is there a way to launch an exe straight from a created platform entry? Or place a rom/game/exe in a main platform category view? I am trying to setup Fightcade under the Arcade platform category. It would be a lot cleaner this way rather than going into a Fightcade platform to see multiple entries to launch the app. If I remember correctly this can be done in Hyperspin.. but those days are gone. I realize I could place it in a playlist but would rather have it launchable from the main Arcade section.
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I have another issue with achievements not showing up in LB for PSP. The PSP roms are in CSO format, when started with PPSSPP an achievement badge does pop up on start so I know it is working. I scanned the PSP for achievements multiple times but nothing. What am I doing wrong?
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I did find a solution in case anyone is in the same situation I am in.. you can use windows PowerShell to bulk rename all files to the parent directory name using the command below. Now to convert about 275 games.... this is where I wish I had ryzen threadripper or better, this is gonna tax my pc for days!😒
Get-ChildItem -path G:\_TEST (Your Path) -Depth 1 -Filter "*.iso" | Rename-Item -NewName { $_.Directory.Name + '.iso' }
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I can confirm CHD does work and launchbox sees the retro achievements. I just put chhman.exe in the game folder and ran the command
for %i in (*.iso) do chdman createcd -i "%i" -o "%~ni.chd
So I unzipped all RA compatible ps2 gz files to iso/bin
The structure below is an example of 3 folders with their respective iso files inside. I hope someone with good scripting knowledge can have chdman go into each folder and compress the iso and rename it to their respective parent folder names. Otherwise I would need to copy chdman.exe into every folder and execute the command manually in each, then rename them. I have about 275 titles I want to convert, I can always ask in the stack overflow coding forums but wanted to check here first.007 - Agent Under Fire (USA) -SLUS-20265 (1.00).iso Arctic Thunder (USA) -SLUS-20217 (0.10).bin ATV Offroad Fury 4 (USA) -SCUS-97479 (1.00).iso
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Ok I will try this out.. in the past I used batch files similar to what this does I assume. Only concern is all of my gz files are named with game id's (SLUS-20091.bin)
When I extract in bulk I have to put them into separate folders. So I would need a script to go into each folder and convert the bin/iso to CHD and rename it to the folder name.
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13 minutes ago, Kefka2b said:
Not sure if that is of any help but .chd works for PS2.
Any recommended tools for an easy batch conversion from GZ to CHD?
More 13.19 Issues
in Noobs
Posted · Edited by drewjbx
Yeah there are tons of reports of all kinds of issues, for me I get random crashes, and the weirdest issue was entering platform categories would go into a random game's detail page. So I can't even get into a gamelist view. This is in Hypermax theme.. most likely a theme specific issue. I would stick with 13.18 for now...