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Everything posted by The Papaw
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PSGC Startup Videos View File Startup videos for PSGC theme. Download 1080p or 4K and rename to startup.mp4 and place it in your LB video folder. PSGC Theme Enjoy -The Papaw Submitter The Papaw Submitted 06/17/2023 Category Startup Videos
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Maybe a silly question or a brain fart but while working in CTC I see an option to choose "Max Items" when working in platform views, what is this?
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Hey Dave: Not sure if this has been reported or not, but when doing Wheel Item Template, the very last option for the "Image Canvas is Foreground. When wheel item is not selected Opacity" it's not working for me. It works fine on the GameWheel. See screenshots (platform, not game): and not selected It isn't working in CTC or the theme after it's published either.
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What's funny, is actually added play count and time from last night, ad I haven't changed a single thing.
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I did not know that, thanks for info
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It from Epic, and am using the shortcut url in LB (C:\Users\Papaw\Desktop\Disney Dreamlight Valley.url) if that helps, not Epic Import
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Haven't had time to further test but wanted to report something odd with Play Count & Play Time: When I open LB, it default to the last used platform location (Recently Played playlist in this case), and it shows what is in the first screenshot (which should be about correct): When I click on the game itself, whether it be in the Recently Played playlist or going to the Windows platform and clicking on the game, it is displaying what is shown in this screenshot which is totally off Maybe I can test more later today.
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Not sure, depends on how you need to edit it, if by % or by pixel size. I think it is a good height, but needs to be 2-3 times wider. The dialog (pop-out) that opens is a regular windows windows that has a full screen option at the top right. I don't know enough about the variables used though, if monitor resolution/screen size factors into it, etc. ya know. If this helps, here is what I see on a 4K monitor: Screenshot 1 is original Width stretch that stretches banner some, maybe a bit much even I never adjusted height
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Kinda minor, but I noticed now if you add a single game, you have to go hunt for it. In the past, when you would add a single game, LB would go to it and highlight it as soon as you added it. Was nice when you say add a single windows game and then need to immediately edit it to add artwork or something.
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Win 10 here, maybe one of the team will weigh in and help ya out.
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@bundangdon It is working normal for me
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After updating to v13.3, I thought I would try the new scan for added PS3 games feature. It scanned the drive location the 1st attempt, but after it finished (no more drive activity), LB just hangs on the scanning screen. Let it go for about 5 minutes, then clicked the "Cancel" it it just stays there. See screenshot" I can close LB and re-open it, but same thing happens. Roms are on a mapped network drive Is it working for everyone else?
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Installed well for me (not sure if .net 6 was already installed or not)
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Running v13.2 and when I run Cleanup for Windows platform, LB won't move anything to another folder. It will delete them though. Media is on the same HDD as LB but in a different folder named LB Media. The folder I'm trying to move to LB Media Cleanup is also on the same HDD. Original media folder was named LB-Media but renamed without the "-" and changed the paths in the platform.xml to make sure it wasn't the "-", but that didn't help. Any one else having this issue, any ideas
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LB throwing Error on Arcade Games When Just Selecting
The Papaw replied to The Papaw's topic in Troubleshooting
Thanks @C-Beats, that was it. Now I can only hope I don't have but a few games with the problem and need to re-download all the Arcade artwork , again, thank you -
LB throwing Error on Arcade Games When Just Selecting
The Papaw replied to The Papaw's topic in Troubleshooting
Thank you sir, So maybe I will delete any art I can find for the games with issues and see what happens. Will update after I tried -
UPDATED: added log file and also found a few games doing it now Debug 2023-03-30 07-56-36 AM.log I have a few Arcade games that keeps throwing this error. I found it by working on "missing media". All I have to do is simply click on the game in Launchbox and this is what happens. Anyone have any ideas? Game Name: Animal Treasure Hunt Rom Name: anithunt.zip Rom set is v0.240 if that matters. I tried deleting it from the arcade.xml and add it back, but still throws error (Inner Exception) The component cannot be found. (0x88982F50) App: LaunchBox Version: 13.2 Type: System.Runtime.InteropServices.COMException Site: Source: (Outer Exception) No imaging component suitable to complete this operation was found. App: LaunchBox Version: 13.2 Type: System.NotSupportedException Site: System.Windows.Media.SafeMILHandle SetupDecoderFromUriOrStream(System.Uri, System.IO.Stream, System.Windows.Media.Imaging.BitmapCacheOption, System.Guid ByRef, Boolean ByRef, System.IO.Stream ByRef, System.IO.UnmanagedMemoryStream ByRef, Microsoft.Win32.SafeHandles.SafeFileHandle ByRef) Source: PresentationCore at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at Unbroken.LaunchBox.Windows.Desktop.Controls.Carousel.CarouselItem.StopMetaDatabase(Object ) at Unbroken.LaunchBox.Windows.Desktop.Controls.Carousel.CarouselItem.CustomizeNotificationAuthentication() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.DisableScopeRef(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ConnectRemoteDefinition() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 6:17:22 AM Exception