-
Posts
590 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Sbaby
-
I did this, but the second image makes the taskbar reappear. { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 MouseMove, 1920, 1080 SplashImage,2:%Image2%,b,,,Splash2 WinWait, Splash2 SplashImage,1:off SetTimer, Image2, on, RunWait, %Emulator% "%1%" Gosub, Exit } Considering that we now have only one emulator, if we could configure launchbox for "launch before" for all games of the emulator, I would reconfigure on the startupscreen , remove the second image and remove the line emulator $1joy9 and $1joy10 don't work Edit : I noticed that the commas in "options" were missing, did I correct that? It's correct? SplashImage,2:%Image2%,b,%Options%,,Splash2 the second image is now correct but does not cover the dolphin loading
-
Do not worry 😅 1) Ok thanks , now it works ! First image ok, but second image ImageEmuWiimote.png does not load correctly (distorted) ... I add a video of what happens wii_test_ahk.mp4 2) left and right analog sticks work but I would also like to add the directionals, but I noticed that they only work without minimizing bigbox .... With the latest script 1joy9 and 1joy10 do not work My latest script : #SingleInstance force Image = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\wiihotkey_image.png Image2 = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageRealWiimote.png Image3 = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageEmuWiimote.png Emulator = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e Options = Zw%A_ScreenWidth% Zh%A_ScreenHeight% ;Options = Zw1920 Zh1080 ;SetTimer, Image2, off, ;SetTimer, Image3, off, SplashImage,1:%Image%,b %Options%,,,MySplash WinMove, MySplash,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinMinimize, ahk_exe LaunchBox.exe, WinMinimize, ahk_exe LaunchBox.exe, WinMinimize, ahk_exe BigBox.exe, WinMinimize, ahk_exe BigBox.exe, #IfWinExist MySplash { SetTimer, WatchAxis, 5 WatchAxis: JoyX := GetKeyState("JoyX") ;Get position of X axis. JoyY := GetKeyState("JoyY") ;Get position of Y axis. ;If (JoyX > 70) ;Left-Joy Right ;If (JoyX < 30 && JoyX > 0) ;Left-Joy Left ;If (JoyY > 70) ;Left-Joy Down ;If (JoyY < 30 && JoyY > 0) ;Left-Joy Up If (JoyX < 30 && JoyX > 0) ;Left-Joy Left Gosub $Left If (JoyX > 70) ;Left-Joy Right Gosub $Right If (JoyY > 70) ;Left-Joy Down Gosub $Esc 1Joy9:: $Left:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,2:%Image2%,b %Options%,,,Splash2 WinWait, Splash2 SplashImage,1:off SetTimer, Image2, on, MouseMove, 1920, 1080 RunWait, %Emulator% "%1%" Gosub, Exit } 1Joy10:: $Right:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#360emu, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini,1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_false, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,3:%Image3%,b %Options%,,,Splash3 WinWait, Splash3 SplashImage, 1:off SetTimer, Image3, on, MouseMove, 1920, 1080 RunWait, %Emulator% "%1%" Gosub, Exit } 1Joy2:: $Esc:: { SplashImage, 1:off Gosub, Exit } } Exit: WinRestore, ahk_exe LaunchBox.exe WinRestore, ahk_exe BigBox.exe ExitApp Image2: Sleep, 3000 SplashImage, 2:off SetTimer, Image2, off, return Image3: Sleep, 3000 SplashImage, 3:off SetTimer, Image3, off, return
-
Sorry but am I wrong something in the configuration? I have the registered version 12.0 of launchbox. Should these controllers be there or should I do something?
-
Hi @Kiinkyfoxx,thanks gor your help. I really appreciate. I tried your script but it produces this error Hi @JoeViking245 Your work looks great but I can't get it to work, it makes me this error: 🙄 I tried to replace 1Joy2 :: $Exit with the exact one: 1Joy2 :: $Esc:: but the error becomes:
-
Hi, I have a problem with the controllers. Why don't I have them all? Yet I also have many games from other platforms such as wii. I tried to scan all the metadata again but it doesn't detect it this section for example should not let me have wiimote controllers ? Besides I have a lot of lightgun games, not just 1 !
-
Great, almost everything works The two ini files overwrite perfectly and start correctly. WiimoteNew.ini decides between real and emulated, while Dolphin.ini decides the autodetection of the wiimote controller and works as on the real wii Some things that don't work are: 1) Splashimage, despite being 1920x1080 does not cover part of the Windows toolbar. The horizontal toolbar disappears but you see that the image doesn't cover that part of the bigbox 2) I tried to insert a confirmation of choice with another loading image that works as a startup over the startup of Dolphin for 3 seconds but unfortunately it does not work, what should I do? Emulator start after 3) Most of the buttons conflict with those of bogbox, I would like to replace 1Joy1 and 1Joy4 with the left and right directional buttons of the joystick but I can't find the command line, what is it? This is my current script: #SingleInstance force Image = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\wiihotkey_image.png EmulatorReal = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e EmulatorEmulated = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e SplashImage,%Image%,b,,,MySplash #IfWinExist MySplash { 1Joy1:: $Left:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,off SplashImage, M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageRealWiimote.png, on Sleep 3000 SplashImage,off MouseMove, 1920, 1080 RunWait, %EmulatorReal% "%1%" ExitApp } 1Joy4:: $Right:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#360emu, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini,1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_false, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,off SplashImage, M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageEmuWiimote.png, on Sleep 3000 SplashImage,off MouseMove, 1920, 1080 RunWait, %EmulatorEmulated% "%1%" ExitApp } 1Joy2:: $Esc:: { SplashImage,off ExitApp } }
-
Now I can reactivate pause screen and I don't need to enter $vk07 as it is the key that already takes me to the default launchbox exit menu, i only put keyboard esc for convenience. Now my configuration is this: SplashImage,%Image%,b,,,MySplash $Esc:: { WinClose, ahk_exe dolphin.exe Return } #IfWinExist MySplash { 1Joy1:: $1:: { SplashImage,off RunWait, %EmulatorReal% "%1%" ExitApp } 1Joy4:: $2:: { SplashImage,off RunWait, %EmulatorEmulated% "%1%" ExitApp } 1Joy2:: $3:: { SplashImage,off ExitApp } } Works but I only have two problems: Problem n.1: if the configured buttons are the same as in the launchbox, a conflict occurs, they give input to ahk and also to launchbox. That's why I didn't enter 1joy3, this key starts launchbox's first dolphin emulator together with the second one which is dolphinahk. Problem n.2: I don't know how to enter the command line to start the two different configurations of dolphin to change the boot between EmuWiimote and RealWiimote, than what changes is the Dolphin \ User \ Config \ WiimoteNew.ini file. Inside the string if Source = 1 is EmuWiimote, if Source = 2 RealWiimote. How can I start one or the other with Dolphin? what is the exact command line? thanks and ps: sorry for my bad english, google translator XD
-
yes, I know the "right click and select Launch With" option but unfortunately it's only in launchbox and not in bigbox. I like your autohotkey script but, considering that I am forced to disable the pause screen, how can I continue the script inside the game to make pressing a joypad key for quit dolphin? Usually in the emulator configuration I can use this: ; for exit with one press of XBOX Guide Button $ vk07 :: Process, Close, {{{StartupEXE}}} Process, Close, Dolphin.exe I tried to insert it in the script, or in the configuration of the launchbox emulator but in no way it works
-
thanks to @MadK9 and thanks to @JoeViking245. I tried with the splash image and it works. It's really great and you were really kind to explain so well. Thank you very much. I only have this request: An option to go back to the launchbox or to choose between real wiimote and emulated wiimote, during the splashscreen, that is: if you have connected the wiimote press this button to start the game, if you do not have the wiimote press this other to start game with joypad, press this to return to launchbox without starting the game. I have already created two scripts that can start the config files for dolphin with a WiimoteNew.ini file for the real wiimote and another WiimoteNew.ini file for the emulated wiimote.
-
Also for example, i have all ps3 games on an external hard drive, i would like that when starting a ps3 game you would see a screen that says, insert this device and press a key to continue, how can this be done? Need to change the startup screen?
-
Perhaps it's a problem more related to windows than launchbox but it often happens that if I press the HOME button with xboxgamepad, the windows audio mixer goes to mute
-
now i rebooted the system, redid the import and saw me the correct games, fixed. thanks
-
in launchbox the games are not assigned to gog, but if I do the automatic import again he reassigns them to gog
-
not just one game. but others too. I don't have the sames games in my GOG library? it shows he imported these games from gog
-
If I now re-import the GOG games automatically, it puts them all back into GOG incorrectly. They are not gog games
-
I have replaced <GogAppId> 1209025141 </GogAppId> with <GogAppId /> and it works ! Thanks I have had to do this for other games that I have found in this situation as well. Why does this happen?
-
Hi, I would like to make a startup screen that indicates to turn on the real wiimote and when turned on press a button to continue, then the game starts, what is the best way to do it?
-
This is my list of official Gog games and they work perfectly starting with Launchbox running Gog Galaxy perfectly. Then there is Horizon Zero Dawn, It is not a GOG game but at startup Gog Galaxy opens. The game works but the opening of Gog Galaxy is annoying and has nothing to do with it. What can I do ? Note: if i start the game with HorizonZeroDawn.exe and without launchbox, Gog Galaxy won't open (correctly)
-
Some games run gog galaxy even though i don't have these games in gog
-
Besides steamdeck i would really like to have a bootable launchbox on any pc from usb or sdcard like batocera, that would be great 😃
-
Thanks for your reply, how do you do it? My intention is to check all the games that start with rocketlauncher because I want to replace it, and also hide all those that start with another emulator
-
it still happens to me