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Everything posted by Sbaby
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I have problems with the latest beta: I have lost the classification of games in some categories. For example, I have many model2 games but they are no longer present in its category, why?
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Thank you very much for all your advice, now ps3 and wii work perfectly. I need now to free up hard disk space but I don't want to permanently delete some old abandonware pc-games that I have finished, I want to compress some folders of some of my windows games with a self-extracting (for example winrar) and place them zipped files in a cloud drive. I would like that with launchbox, if it did not find the executable it would propose a splash screen indicating that it sends me directly to the cloud site for download. How can I do to make an AHK that does something only if it does not find the executable rom? But I would like to do it generic and not for every single game
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How can i add a two-source game? for example watch dogs 2 I redeemed it for free from both Uplay and Epic Games, I would like to see it in both sources but I only see it in Uplay I tried putting in the game source: Uplay; Epic Games (with the semicolon) but it doesn't work
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I have a problem with dual screen games, launchbox minimizes first screen on startup, which doesn't happen with normal mame see here : WITH MAME (Without Launchbox or Bigbox) : video_2021-10-21_00-23-04.mp4 WITH LAUNCHBOX OR BIGBOX : video_2021-10-21_00-22-58.mp4
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I thought it was enough to select the platform, instead I have to select the games, ok this works, thanks
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I re-scrape the metadata, but nothing
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Thank you so much for your support I have ps3_splash.png and ps3_splash2.png, I configured the first AHK with these options: For now I have not inserted the usb disk. And unfortunately when I press the button I only see a small graphic error and then several seconds pass, see video (pression of button at time 0:06) 2021-10-12 17-10-22.mp4
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Conflict resolved. I can spam any button and that's fine. The problem, however, is that when there is no disc inserted, Bigbox often loses focus and therefore the keys no longer work. On the other hand, when the disc is inserted, the game starts, but I continue to hear the audio of the bigbox preview video in the background. In this case below I have not inserted the usb disk, I keep spamming buttons, bigbox loses focus on the second attempt 2021-10-11 21-10-15-00.00.00.000-00.00.15.952.mp4
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the splash image must remain on the screen until I press any key. I will press the button when I have inserted the hard disk if there is no hard disk, the launchbox comes back saying that it does not find the rom, and it already does it natively. this is ok !!!
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The one for wii is ok, I can spam buttons and there is no problem. Here I was talking about the new script for ps3 to put in applications first. I still get the problem of conflict and in fact I pasted it to you in the previous post to understand what I'm still wrong
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(Bulk) Add Additional Applications
Sbaby commented on JoeViking245's file in Third-party Apps and Plugins
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LOLLLL😅🤣😅🤣 It was the only disabled option. LOOOOOL. Sorry🙆♀️ This is a perfect simple and ingenious way, if I had the option activated first we would have solved it right away, but never mind Solved wii, now let's do to Ps3 I tried your plugin "(Bulk) Add Additional Applications 1.0.0a". It is great but it doesn't have the "Wait for exit" option. Could you add it? I need it because I'm doing the spashscreen for ps3 games "insert the usb disk and press a button to continue". ....Or is there some other more ingenious method?... @Kiinkyfoxxi didn't understand very well how did you solve the conflicting buttons issue, could you help me with this ahk for ps3 too? @JoeViking245 and @Kiinkyfoxx In your opinion is this script correct to be inserted into applications first? and activating wait for exit ! (I still have the button conflict problem) #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance force Image = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Ps3-Scripts\ps3_splash.png Options = Zw%A_ScreenWidth% Zh%A_ScreenHeight% ;Options = Zw1920 Zh1080 WinMinimize, ahk_exe LaunchBox.exe, WinMinimize, ahk_exe LaunchBox.exe, WinMinimize, ahk_exe BigBox.exe, WinMinimize, ahk_exe BigBox.exe SplashImage,1:%Image%,b %Options%,,,MySplash WinMove, MySplash,,0,0, %A_ScreenWidth%, %A_ScreenHeight% MouseMove, 1920, 1080 #IfWinExist MySplash 1Joy1:: 1Joy2:: 1Joy3:: 1Joy4:: 1Joy5:: 1Joy6:: 1Joy7:: 1Joy8:: 1Joy9:: 1Joy10:: 1Joy11:: 1Joy12:: Sleep 100 SplashImage,1:off ExitApp
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I don't have this choice in bigbox (i only have it in launchbox). Where is it activated? Unfortunately, although I have version 12.1, I don't have many things that others have, and I don't understand why. I also made a post about absent controllers but no one answers me here:
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wow. this always works, it's great. excellent ! 🥰 i can spam buttons too and dolphin loading regularly once. I attach video , the video did not record the shutdown image but in reality I see it and it works fine But it happens randomly that I keep hearing the sound of the bigbox preview video, even during the game in dolphin. It happens once in seven wii_test_ahk6.mp4 Thank you very much for that too, I will definitely try it 😙 But this plugin doesn't have an important option: wait for exit 🥴
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Main problem : I would like the option of an application before starting the game to be able to set it also for the emulator or for all games and not just for one game at a time. Again I could make ahk before boot which makes it choose between real and emulated, but I can't set it on every game, it's not clean and every time I add a game I should remember to do it
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Yes, but I don't found codes ! I did, but randomly it still gives the problem I know these options well and I use them on almost all emulators but in this case I thought they did not work, now I have tried to activate them by removing the minimize but problems occur. It would take an implementation in launchbox for the splash screen to stop and re- start with the press of a button. EDIT : Unfortunately it seemed to work but underneath the launchbox is reactivated and the buttons conflicts and starts dolphin with more instances in loop. watch this video: Launchbox_test_no.mp4 Actually code is : #SingleInstance force Image = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\sfondo_wii_1start.png Image2 = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\sfondo_wii_2reale.png Image3 = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\sfondo_wii_3joypad.png Emulator = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e Options = Zw%A_ScreenWidth% Zh%A_ScreenHeight% ;Options = Zw1920 Zh1080 ;SetTimer, Image2, off, ;SetTimer, Image3, off, SplashImage,1:%Image%,b %Options%,,,MySplash WinMove, MySplash,,0,0, %A_ScreenWidth%, %A_ScreenHeight% MouseMove, 1920, 1080 #IfWinExist MySplash { 1Joy4:: $2:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 MouseMove, 1920, 1080 SplashImage,2:%Image2%,b %Options%,,,Splash2 WinMove, Splash2,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinWait, Splash2 SplashImage,1:off SetTimer, Image2, on, RunWait, %Emulator% "%1%" Gosub, Exit } 1Joy3:: $1:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#360emu, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini,1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_false, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 MouseMove, 1920, 1080 SplashImage,3:%Image3%,b %Options%,,,Splash3 WinMove, Splash3,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinWait, Splash3 SplashImage, 1:off SetTimer, Image3, on, RunWait, %Emulator% "%1%" Gosub, Exit } 1Joy2:: $Esc:: { SplashImage, 1:off Gosub, Exit } } Exit: ExitApp Image2: Sleep, 3000 SplashImage, 2:off SetTimer, Image2, off, return Image3: Sleep, 3000 SplashImage, 3:off SetTimer, Image3, off, return
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oh yes yes, your analog script has always worked, I wanted to make the arrow buttons-keys go too but I never did. however now I thought of using keys 1 and 2 (considering that bigbox is minimized), I don't use stick ! I renewed the graphics with the canva site and with imgbin. Do you like it ? wii_test_ahk5.mp4 You see that returning to bigbox loses focus and you no longer see the video preview of the game. Also, my desktop is shown for 2 seconds when the emulator is closed. We could put a closing splash that covers, what do you say? how you do it?
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My images are 1920x1080 so I used your first option and it finally works, your recommendations are great and you are really good thank you. See the video below, the graphics are a bit poor now but I will do it again (p.s.: if anyone can help me for a better graphics it would be the top) wii_test_ahk2.mp4 To Conclude : I found that 1joy9 and 1joy10 are the buttons of the analog sticks, they do not correspond to the directional ones. What are the buttons directionals? If they are not found I will put other buttons (considering that bigbox minimizes I can do it), but it would have been interesting to solve this puzzle of the directionals
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I did this, but the second image makes the taskbar reappear. { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 MouseMove, 1920, 1080 SplashImage,2:%Image2%,b,,,Splash2 WinWait, Splash2 SplashImage,1:off SetTimer, Image2, on, RunWait, %Emulator% "%1%" Gosub, Exit } Considering that we now have only one emulator, if we could configure launchbox for "launch before" for all games of the emulator, I would reconfigure on the startupscreen , remove the second image and remove the line emulator $1joy9 and $1joy10 don't work Edit : I noticed that the commas in "options" were missing, did I correct that? It's correct? SplashImage,2:%Image2%,b,%Options%,,Splash2 the second image is now correct but does not cover the dolphin loading
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Do not worry 😅 1) Ok thanks , now it works ! First image ok, but second image ImageEmuWiimote.png does not load correctly (distorted) ... I add a video of what happens wii_test_ahk.mp4 2) left and right analog sticks work but I would also like to add the directionals, but I noticed that they only work without minimizing bigbox .... With the latest script 1joy9 and 1joy10 do not work My latest script : #SingleInstance force Image = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\wiihotkey_image.png Image2 = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageRealWiimote.png Image3 = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageEmuWiimote.png Emulator = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e Options = Zw%A_ScreenWidth% Zh%A_ScreenHeight% ;Options = Zw1920 Zh1080 ;SetTimer, Image2, off, ;SetTimer, Image3, off, SplashImage,1:%Image%,b %Options%,,,MySplash WinMove, MySplash,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinMinimize, ahk_exe LaunchBox.exe, WinMinimize, ahk_exe LaunchBox.exe, WinMinimize, ahk_exe BigBox.exe, WinMinimize, ahk_exe BigBox.exe, #IfWinExist MySplash { SetTimer, WatchAxis, 5 WatchAxis: JoyX := GetKeyState("JoyX") ;Get position of X axis. JoyY := GetKeyState("JoyY") ;Get position of Y axis. ;If (JoyX > 70) ;Left-Joy Right ;If (JoyX < 30 && JoyX > 0) ;Left-Joy Left ;If (JoyY > 70) ;Left-Joy Down ;If (JoyY < 30 && JoyY > 0) ;Left-Joy Up If (JoyX < 30 && JoyX > 0) ;Left-Joy Left Gosub $Left If (JoyX > 70) ;Left-Joy Right Gosub $Right If (JoyY > 70) ;Left-Joy Down Gosub $Esc 1Joy9:: $Left:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,2:%Image2%,b %Options%,,,Splash2 WinWait, Splash2 SplashImage,1:off SetTimer, Image2, on, MouseMove, 1920, 1080 RunWait, %Emulator% "%1%" Gosub, Exit } 1Joy10:: $Right:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#360emu, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini,1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_false, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,3:%Image3%,b %Options%,,,Splash3 WinWait, Splash3 SplashImage, 1:off SetTimer, Image3, on, MouseMove, 1920, 1080 RunWait, %Emulator% "%1%" Gosub, Exit } 1Joy2:: $Esc:: { SplashImage, 1:off Gosub, Exit } } Exit: WinRestore, ahk_exe LaunchBox.exe WinRestore, ahk_exe BigBox.exe ExitApp Image2: Sleep, 3000 SplashImage, 2:off SetTimer, Image2, off, return Image3: Sleep, 3000 SplashImage, 3:off SetTimer, Image3, off, return
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Sorry but am I wrong something in the configuration? I have the registered version 12.0 of launchbox. Should these controllers be there or should I do something?
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Hi @Kiinkyfoxx,thanks gor your help. I really appreciate. I tried your script but it produces this error Hi @JoeViking245 Your work looks great but I can't get it to work, it makes me this error: 🙄 I tried to replace 1Joy2 :: $Exit with the exact one: 1Joy2 :: $Esc:: but the error becomes:
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Hi, I have a problem with the controllers. Why don't I have them all? Yet I also have many games from other platforms such as wii. I tried to scan all the metadata again but it doesn't detect it this section for example should not let me have wiimote controllers ? Besides I have a lot of lightgun games, not just 1 !
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Great, almost everything works The two ini files overwrite perfectly and start correctly. WiimoteNew.ini decides between real and emulated, while Dolphin.ini decides the autodetection of the wiimote controller and works as on the real wii Some things that don't work are: 1) Splashimage, despite being 1920x1080 does not cover part of the Windows toolbar. The horizontal toolbar disappears but you see that the image doesn't cover that part of the bigbox 2) I tried to insert a confirmation of choice with another loading image that works as a startup over the startup of Dolphin for 3 seconds but unfortunately it does not work, what should I do? Emulator start after 3) Most of the buttons conflict with those of bogbox, I would like to replace 1Joy1 and 1Joy4 with the left and right directional buttons of the joystick but I can't find the command line, what is it? This is my current script: #SingleInstance force Image = M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\wiihotkey_image.png EmulatorReal = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e EmulatorEmulated = "M:\Giochi\Emulatori\Nintendo Wii\Dolphin.exe" -b -e SplashImage,%Image%,b,,,MySplash #IfWinExist MySplash { 1Joy1:: $Left:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#real, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini, 1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_true, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,off SplashImage, M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageRealWiimote.png, on Sleep 3000 SplashImage,off MouseMove, 1920, 1080 RunWait, %EmulatorReal% "%1%" ExitApp } 1Joy4:: $Right:: { FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.in#360emu, M:\Giochi\Emulatori\Nintendo Wii\User\Config\WiimoteNew.ini,1 FileCopy, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.in#_scan_false, M:\Giochi\Emulatori\Nintendo Wii\User\Config\Dolphin.ini,1 SplashImage,off SplashImage, M:\Giochi\Utility\Launchbox\ThirdParty\AutoHotkey\Scripts\Wii-Dolphin-Scripts\ImageEmuWiimote.png, on Sleep 3000 SplashImage,off MouseMove, 1920, 1080 RunWait, %EmulatorEmulated% "%1%" ExitApp } 1Joy2:: $Esc:: { SplashImage,off ExitApp } }
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Now I can reactivate pause screen and I don't need to enter $vk07 as it is the key that already takes me to the default launchbox exit menu, i only put keyboard esc for convenience. Now my configuration is this: SplashImage,%Image%,b,,,MySplash $Esc:: { WinClose, ahk_exe dolphin.exe Return } #IfWinExist MySplash { 1Joy1:: $1:: { SplashImage,off RunWait, %EmulatorReal% "%1%" ExitApp } 1Joy4:: $2:: { SplashImage,off RunWait, %EmulatorEmulated% "%1%" ExitApp } 1Joy2:: $3:: { SplashImage,off ExitApp } } Works but I only have two problems: Problem n.1: if the configured buttons are the same as in the launchbox, a conflict occurs, they give input to ahk and also to launchbox. That's why I didn't enter 1joy3, this key starts launchbox's first dolphin emulator together with the second one which is dolphinahk. Problem n.2: I don't know how to enter the command line to start the two different configurations of dolphin to change the boot between EmuWiimote and RealWiimote, than what changes is the Dolphin \ User \ Config \ WiimoteNew.ini file. Inside the string if Source = 1 is EmuWiimote, if Source = 2 RealWiimote. How can I start one or the other with Dolphin? what is the exact command line? thanks and ps: sorry for my bad english, google translator XD