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Warped Polygon

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File Comments posted by Warped Polygon

  1. 10 hours ago, SqHd said:

    @Warped Polygon Working. I wasn't being patient enough. Takes a good 30 seconds or so for it to initialize. Thanks again. Off to setup Model 2. 🙂

    That one takes a while to boot. LA Machineguns takes ages also. What I do is create a save state on the title screen of the game, so I can just load it and skip all the 'initialisation' stuff. 

  2. 13 hours ago, SqHd said:

    @Warped Polygon Thanks so much for your incredible work! Just upgraded my Model 3 experience last night. I had no idea it would look so good in widescreen. I have your other guides bookmarked and ready.
    Question: Is Virtual On 2: Oratorio Tangram working for you? I have von2 from mame .252 split set. It just loads up a black screen. Here's a screen of the console.
    image.thumb.png.4d9900690f646899d3fb2365e30014e0.png

    It should work without that optional file. You can add that file to the von2 zip and it should work no worries. That file is in the segabill.zip file of mame.

  3. 19 hours ago, FetusSandwich said:

    I appears as "Microsoft Xbox 360 Pad", and whenever I attempt to enable XInput = 1 in the EMULATOR.ini file, it stops working all together. It's really bizarre.

    Your controller should be working fine with xinput then .Model 2 Emu isn't the most stable. You'll need to delete the CFG's and NVDATA and put them back from a fresh download. Should fix the crash/stopping issue. Let me know how you get on.

  4. On 3/10/2023 at 6:59 PM, FetusSandwich said:

    Thanks so much man for all of the work you put into this! Just a quick question. I was just going through and testing everything and the Daytona and Zerogunner inputs (and several others) don't appear to be working as you have them listed in the pictures. For example, the trigger buttons in Zero Gunner are replicating the horizontal joystick movement, or in Dynamite Cop, my character just drifts into a wall. Is that a me thing or are they incorrect?

    Also, in fighting games where the D-pad listed as the directional, I find that the left joystick is working instead. Which I'm fine with, but maybe the added context could help clue you off to what I'm experiencing and help you point to a culprit for me.

    What controller are you using?

  5. 2 hours ago, Morris Schaffer said:

    I wonder if it's as easy as copying the lost world preset in the ini and overwriting the star wars one.  Ain't no way I'm gonna risk it tho. :)

    Just tested and it works with rawinput. I'm gonna update this on the next version, can't believe I missed it.

    If you wanna set Star Wars up now just add the line       InputSystem=rawinput         to the per game entry towards the top of the ini file.

    Then change the inputs for Star Wars. So where you see just MOUSE, add your lightgun index number to it so it becomes MOUSE4 or whatever your index number is.

    Remember that lightsaber battles invert the y axis, it's not broken lol

  6. 1 hour ago, Morris Schaffer said:

    Can I disable other player's crosshair and in fact for just lost world can i disable my crosshair as well?  Thanks

    Yes, in the control tab in the UI you have a crosshairs option. This can be set to 1 player only, 2 players or completely off.

    Glad you got it working in the end. Welcome to the world of windows mouse indexing. It's a pain in the ass lol.

    @Headrush69 Changing the Lost World analog_gun to just gun shouldn't have an impact on the inputs that are standard in the ini file. are you having an issue?

  7. Your index and ini line up but it's still not working. Hmmmmm. Can you play any LG games with your lightgun?

    So we need to backtrack and make sure everything else is in place. Towards the top of the ini file there are some per game entries that should look like this. The InputSystem=rawinput is the most important thing here.
    [ lamachin ]
    SoundVolume = 115
    Balance = 0
    InputSystem=rawinput

    [ oceanhun ]
    SoundVolume = 200
    Balance = 100
    InputSystem=rawinput

    [ lostwsga ] 
    SoundVolume = 100
    Balance = 20
    InputSystem=rawinput

    If you have these in place then raw input is being used. Try playing with rawinput set in the UI just to make sure of this.

    If its still not working then there is something else going on that I can't test for not having a light gun. Try using Arcade Guns app. There is a tut for this being used with Supermodel so that may help.
    I'll keep trying tho man, I like a mystery.

  8. On 2/11/2023 at 1:35 PM, vasago792000 said:

    Great Work! Thank you for all your hard work and efford for this collosal project!

    Quick tip for those having different setting on "Scale and Layout" other than 100% (I set mine to 150% because i have a TV not a monitor).

    Go to "supermodel.exe", right click it and select properties->compatibility->change settings for all users->change high DPI settings->tick High DPI scaling override and set to application, hit ok and save it.

    I changed it also on "Sega Model 3 UI -r860.exe" just in case.

    This will let the application to choose the scaling not windows and fixes the incorrect resolution problem.

    Screenshot_1.thumb.png.7b7063e223c6cc3f6401d8ca332a8517.png

    Thanks so much for this. I'm about to update the tut video with a common issues section too. Quick question, do you have your monitor or graphics card set to scale?

  9. 10 hours ago, Morris Schaffer said:

    To clarify, I can start a new game with the pad, but cannot move around any longer.  So for instance, at the level select screen, I always have to choose Yavin.  Selecting Yavin works, but I cannot select other levels. Not that it matters because I cannot move the aiming reticule at all with the game pad, except the first time, then it works.  Super odd.  This behavior I could verify yesterday and I could repeat it just now.   When it no longer works with the gamepad, the mouse does work, but as I said I'd be so close to the screen my eyeballs would explode. 

    yeah an odd one indeed. I have replicated this issue also. It may be due to the cabinet type being bet to upright rather than deluxe. I will test this and fix very soon, if you change this in the mean time remember the inversion on the controls will change. Ahh man Star Wars is a pain, get ready for some headaches.

    As for mouse indexing etc, apparently demulshooter is the way to go to get this set up with lightguns.

    EDIT: You can check the mouse index by using the Remap Tool in the UI. Don't actually set any controls using this. Nothing will be saved unless you press q, so just start it and press the trigger and it should tell you the input starting with MOUSE1, MOUSE2 etc. It's the number you want. Once you have found that out you'll have to edit the .ini file input section for the three lightgun games and change MOUSE1 and MOUSE2 to whatever number appeared in the remapping tool.

  10. 9 hours ago, Mr. RetroLust said:

    Thanks bro! All is working fine now also the lightgun games which dont even need recalibration

    Awesome. That changed for me when switching resolutions. Have a suspicion this emulator behaves differently depending on if you have you graphics card or monitor set to scale the image.

    I'm in the process of adding the Daytona hacks and creating controller images, tweaking some stuff that I have just found out about and of course getting it all in WS. 
    Gonna do an updated streamlined video that'll cover lightgun stuff and common issues like needing a Windows Runtime

    I'm actually stoked that the light gun accuracy scales resolutions above 1080. I was gonna create versions for different resolutions...

    • Game On 1
  11. On 1/21/2023 at 3:42 PM, launchboxuser said:

    Thanks for this! Loving this and the Model 3 guides. Thanks for all the hard work!

    However, I am encountering an issue with WideScreen hack - it doesn't work for some reason.
    I am playing on a handheld PC called GPD WIN 2 which has a screen resolution of 1280x720.

    So in the .ini file, I set:

    FullScreenWidth=1280
    FullScreenHeight=720
    (with the original setting 1920x1080, the app crashed whenever I put it in fullscreen mode).

    Might this change have impacted the WideScreen hack not to work?

    I am using Merged roms as instructed.

    Thanks in advance for the help.

    The widescreen functionality is used via lua scripts, not the widescreen hack in the ini file. Just leave this off and use lua scripts.

  12. On 3/4/2023 at 10:37 AM, Mr. RetroLust said:

    Hi @Warped Polygon thanks again for this awesome project man, really glad to have started importing this system with your instructions and files. It really is an awesome platform and thanks to you many people can now enjoy it!

    I have some questions. I had to change the resolution to 2160p as my screens didn't like switching to 1080p and back to 2160p again, marquee monitor is then off set and windows screens and dpi scaling also messes up.
    1. All looks great in 2160p and I also disabled rawinput for the mice as I recall I had to do this to make lightgun games work well, correct?
    2. Only drawback should be I can't play light gun games with 2 players right? <-That's no issue for me though.
    3. Are there any other things I should change when going to 2160p, or will it all work as you configured it?
    4. I don't have widescreen for Dynamite Deka 2 but I do have widescreen for Dynamite Cop, is there something I should/could do?

    @Mr. RetroLust Thanks for the kind words mate.

    Disabling rawinput will disable 2 players functionality but it will scale the mouse movement so you wont have to swing the mouse as far which is nice, if only using a mouse.

    2160p should work but you may need to recalibrate the light gun games to be accurate.

    Dynamite Deka 2 was updated into the build however I forgot to set this to widescreen with a LUA script. Just copy the Dynamite cop lua and rename to Dynamite Deka/

    I am about to update this to fix Dynamite Deka and add more options

    • Thanks 1
  13.  

    On 2/7/2023 at 4:37 PM, Morris Schaffer said:

    Finally decided to give your instructions a go and it's one of those 'why the hell didn't I try it sooner' kinda things.  Works like a charm right from the start.  And with a beefy machine I'm playing Widescreen 4k 60 fps Daytona USA 2.  Even got rumble with my xbox pad.

    Thank you thank you so much for this.

    Now if only I could play online against others.  Any idea if that works?  The UI has a button called 'network.'

    There is support for this but it takes some setting up which is entirely different to this setup and only possible with lan at the moment I believe. There are a couple of tuts on this out there for multi screen lan etc

  14. 38 minutes ago, Morris Schaffer said:

    Hello Sir, I'm still not able to play with the lightgun.  Can you please support?  I have an AE Lightgun, but there is no movement at all even though it is calibrated and works with other emulators.  Thanks.

    Hi mate, sorry you had to chase me around the socials but this is the place where I provide the most support. Have you checked your mouse indexing?

  15. 4 minutes ago, CTRL-ALT-DEFEAT said:

    you bet! at one point i had considered doing separate videos for each unique system board, but after looking at the lists for Sega, Namco and Taito (and seeing how many of them only had a few games even released on them), i scrapped the idea. Plus, finding adequate artwork for all of them just didn't seem very feasible and making it from scratch just wouldn't be as genuine.

    i clump CPS, Lindbergh, Type X and a few others all into one platform :D (though CPS systems are pretty easy to find stuff for each one).

    yeah keeps everything cleaner and a bit more consolidated but still being specific enough to identify .people don't realise the struggle man lol 

    • Haha 1
  16. On 1/24/2023 at 10:02 AM, Morris Schaffer said:

    Hi Thanks for your effort.  Above you propose to use R860 of the UI, but I can find even a later one called "Sega Model 3 UI -r886".  I guess later than R860 is always good right?

    Also, what happens if I use merged roms?  They won't work?  

    Thanks!

    Using merged roms will case the emu to run whatever version it feels like rather than the specific one you want/need to. I'm glad there is a newer UI and using it should be fine with my pre config.

  17. On 12/27/2022 at 6:48 PM, mich115 said:

    Im having issues with the frame rate its to high for my 180hz monitor, when i change the hz to 60 on my monitor the game runs great. Is there a way to manually set model 3 to play 60hz without me changing it from my nvidia settings?

    It should already be running at 60Hz as that is what is set in the ini file. Did you manage to fix this?

  18. 6 hours ago, gStAv said:

    this is awesome work bro!

    I managed  to fix the shift problem with 18 wheeler by doing ascript checking the state of my controller (have a spring returned shifter)
    Here it is, joy button 15/16 is the shifters two states and 'v' triggers the in game shifter

     

    3joy16::
    Send {v down} ; this holds the v key down
    KeyWait, 3joy16 ; waits for you to release H
    KeyWait, 3joy15, D ; waits for you to press Down L again
    Send {v up}
    KeyWait, 3joy15 ; waits for you to release L
    return

    Dude thanks so much for this. There is a similar issue with Soul Surfer on the Naomi 2 where the mat button needs to be constantly held. I will be stoked to get that fixed also.

  19. 4 hours ago, jimmyuk86 said:

    I've had another go at it today and managed to get it working by removing the aspect_ratio_index = "1: 16:9" in the config files and using 2 GUN4IR instead of a mouse. Thanks for your reply and keep doing what your doing! Its awsome! 👍

    That aspect_ratio_index = "1: 16:9" is only on Sega Clay Challenge as it has native widescreen which has been activated in the test menu. It shouldn't have any effect on the input. Cheers mate

  20. 2 hours ago, jimmyuk86 said:

    Thank you for this...however, i can not get the shooting games working with the mouse?

    Is this rawinput related? And if so is there a way of turning it off?

    Thanks

    Yes it is rawput related most likely. Just delete the .cfg for the light gun games and they'll use your main configuration instead. Don't forget to set the gun inputs in RA with no content loaded if you haven't already. 
    Also, 2 Player mouse input only works with rawinput .

    • Thanks 1
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