Jump to content
LaunchBox Community Forums

Warped Polygon

Members
  • Posts

    266
  • Joined

  • Last visited

  • Days Won

    23

File Comments posted by Warped Polygon

  1. 7 hours ago, zugswang said:

    Just FYI, i tried playing Dolphin Blue and DemoFist on Atomiswave and neither game allows Analog stick to work (using XBOX 360 wired controller)

    D-Pad is fine, but was not sure if you had said all games allowed both.

    Thanks again for all your work šŸ‘

    Yeah they should. Lemme fix and update

  2. 2 minutes ago, GodElite said:

    Hi @Warped Polygon,

    Once again, another high quality config release. You are doing God's work 😁

    I have noticed that Metal Slug 6 always had low brightness by default.
    However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.

    See attached screenshots for the menu steps to achieve this.

    Can you help and modify the existing NVRAM for this game to have maximum brightness?

    That would be amazing! Keep up the great work!

    Debug1.jpg

    Debug2.jpg

    Excellent timing. Just about to release this into the standalone build. I'll make sure to do this. Even if you are still using this RA version you'll be able to use the updated NVRAMs from the standalone build.Ā 

    Cheers mateĀ 

    • Like 1
  3. On 2/22/2024 at 1:04 PM, wokacam said:

    If you can and find it interesting, please offer a alternative download option that changes everything to Kilometer/hour, for regions familiar with this standard.

    Possibly. I'm a Brit and that means everyone else has to adhere to my standard lol as is tradition.

    If I do take on making stuff for other regions like Europe and Brazil I'm going all in.

  4. On 2/15/2024 at 8:39 AM, manic23 said:

    Just wanted to say a massive thanks for creating this amazing pack, you have put so much work into this and it is greatly appreciated.

    Thanks mate. Kind words are always appreciated.

  5. 1 hour ago, blame73 said:

    First of all many thanks @Warped Polygon!

    Did you manage to fix the reload issue inĀ Lupin the Third: The Shooting? I still didn't

    Yes i did, not only that but i managed to calibrate all the light gun games so they also retain their off screen reload.Ā 

    I'm in the process of updating the RA build....and I'm finally doing this for standalone which is compatible with more games. Hold tight it's on the way.Ā 

    • Like 1
  6. On 1/12/2024 at 4:48 PM, PoloniumRain said:

    Thanks for doing this, i really appreciate the time you've put into it.

    Do you think it would be possible to improve the gamma on some games? So many games don't look correct with the Model 2 emulator because there's always been problems with gamma, and you can somewhat correct it in the EMULATOR.INI which can significantly improve things, but it never looks perfect. Never as good as real hardware. For example, if you get the black levels looking correct, then the midtones and highlights become too dark, making the whole image appear dark, but increasing the gamma will then ruin the black levels and darker areas but mostly fix the rest of the image. You just can't win. I see you've obviously worked on correcting the gamma and the black levels are looking good, but now of course many games look too dark (Last Bronx and other fighters are particularly bad).

    I don't think it will be possible to get these games looking perfect because the problem goes deeper than just gamma. It seems like the devs made each game specifically for each type of arcade cabinet monitor. But could you add keys to increase/decrease gamma? Like how F5 enables/disables widescreen. Ideally some brightness, colour and contrast controls would be great, although i doubt Model 2 supports those adjustments...

    But still, most of all i think Model 2 needs brightness and contrast adjustments, similar to how Photoshop handles them. Because Photoshops brightness setting doesn't raise the black levels when you increase the brightness, so the blacks don't become greys, instead the whole image just gets brighter like when you increase the brightness on an OLED TV/monitor. You can see what i mean by simply opening some Last Bronx screenshots in Photoshop (that were taken with your configuration) and then increasing the brightness to around 35 and reducing contrast to -20. It's not perfect but closer to how real hardware looks and just looks better overall.

    Yeah this is an issue with model 2. Some games have a 'projector' and 'crt' mode. Neither look absolutely correct on most games. I honestly wouldn't know where to begin to integrate gamma options via keyboard inputs, I'm not that good lol. I would normally do this with per game configs but Model 2 emu doesn't have that. The only other way around it is to create an ini file for 1 game with the gamma how you want it, then use batch file set to use that rom with the game specific ini and launch the game, instead of setting up the emulator in LB. This would need doing for every game.

    If you get the correct gamma values, I can make the batch files and ini's. Deal?

  7. 6 hours ago, k_rollo said:

    Hi @Warped PolygonĀ , if it gives you a baseline, I removed theĀ PowerPCFrequency from a Ryzen 7 5800H (no dGPU). No issues so far.

    When I ran Supermodel on my 165Hz monitor (vsync on), enabling Throttle fixed the superfast framerate. Not sure why it wouldn't work in some cases though.

    Yeah that info helps. I'm not sure why throttle doesn't work if vsync doesn't either, but everyone knows the workaround now.Ā 

    Thanks k.Ā 

  8. On 2/10/2024 at 7:58 PM, PoloniumRain said:

    Everything i've seen so far is great, apart from the sound.

    I mean yeah the games are now reasonably equal in volume levels, but it comes at the cost of having messed up sound overall. For example, the guys voice in Sega Rally 2 is drowned out by other sounds. The tarmac/gravel sound levels produced from driving over them with your vehicle are way too high. Everything is unbalanced now and many other games are like this in some sense. This isn't how the arcades sounded. Having some games sound louder than others is much better than having overall messed up sound. Ideally Supermodel needs a master volume control that can be set for each game.

    Funny you should bring this up, maybe you can help the project.

    Audio is the last piece of the puzzle. The levels aren't even correct at defaults. I done what I could with getting stuff louder like the voices in all the racers but I am NO audio expert nor claim to be.Ā 

    So, ready for a long explanation? Games like sega rally have a 4:1 audio system with different sounds coming from different speakers. Voices come from the rear speakers which only go to a certain 'loudness'. The audio options Balance, Music, Sound all do different things per game despite their labelling. Making configuring sound a veritable nightmare. However, there are now some more granular sound options in supermodel specifically for the 4:1 games. So overcoming these obstacles should be easy.

    I have full documentation on what the audio options do per game and how to change everything.

    But, I lack the audio expertise to know what to set everything at. Like what level should the voices be compared to the music and sound effects. Mixing essentially.

    This wasn't even set on the original hardware and no one knows what the 'correct' levels are. Maybe there was some documentation that is now missing. This info isn't even in any of the manuals, perhaps was meant to be set up per install by the engineer? Who knows! The point is no one really knows what the 'dev' intended levels are supposed to be.

    If you know what you are doing with audio maybe we could get it spot on and set it in stone.

  9. 24 minutes ago, Clutz450 said:

    @Warped PolygonĀ I didn't see in these instructions here or on your YouTube video what we are supposed to do with the Controller Images.Ā  Are those just for us to reference on our own or are they supposed to show up when starting a game if we put them in the correct spot?Ā  Thank you.

    They are just for reference buddy. Do with them what you want. If you use in big box you'll have pause options etc where you can view the imagesĀ 

  10. On 12/6/2023 at 9:26 PM, Baggio said:

    Great work. I can’t imagine how much time you've put into this but I’m sure I speak for others as well saying thank you for all the effort šŸ‘

    I may have to update my mame now then and used non-merged sets instead of my usual merged šŸ˜‚

    i have a couple of questions, would it be wise to useĀ The image renamerĀ to rename all our media to the rom names before we add your xml?

    and I have a Gun4ir lightgun. Ā Seeing as you have calibrated these for mouse and controller should I leave the cfg and nvrams out of all the lightgun games as I have set mine up already for lightgun use use?

    Ā 

    Thanks mate. If you use the image renamer after you've setup the xml you'll have more success. Keep in mind they'll be no artwork at all for some games. I need to have a chat with someone that creates artwork actually, perhaps someone can fill in what's missing. As for light gun stuff yeah leave that out if you have already setup for lightguns. MAME has a specific input system for lightguns.Ā 

  11. 1 hour ago, andyeatscheese said:

    It's finally over! you must be relieved.Ā  I've been following along from the start and cherry picking what I wanted from each set.Ā  Does this release contain any configs for games not covered in the other sets or is this just the rest bundled together?

    It's been a good ride, discovering so many hidden gems, and also late nights getting everything needed and testing them (CHD's, working roms etc) 🤣

    Ā 

    Thank you for your hard workĀ šŸ¤—

    Ā 

    (I've just read on Discord that 1000 new are included, I don't suppose by any chance you have the new stuff sorted separate anymore, so you could share just the new additions?)

    Hi mate, thanks for the love. Yeah I can finally move on to sorting out anf updating everything else.

    This release does include stuff that I had previously missed as well as the 1000 other games. I recommend using this new Complete download. I know it's frustrating if you have been cherry picking, but I messed up and forgot to put out the last part on it's own. I can provide you with the list of additions since the last release if you wanna use that to help add wjat you want out of it?Ā 

  12. On 10/12/2023 at 5:47 PM, garrett521 said:

    This worked for me for Simpsons Bowling:

    1. Launch the game.

    2. Let it load until you get to the "bad" screen.

    3. Press F2 and don't let go.

    4. Press F3 and let go.

    5. Don't let go of F2 until the game says "Eprom Initialized"

    6. Let go of F2. That should do it.
      You may need to delete both the simpbowl.cfg (cfg folder) and simpbowl.nv (nvram folder).

    Cheers mate. This will be fixed when the full release is ready with the xml file.

  13. On 9/16/2023 at 1:24 AM, lessthanzero33 said:

    Does anyone want the platform xml file with everything done to date already added? I have been thinking about providing 'master build' with the xml and every cfg file and image done so far, keeping it up to date as I work my may through.Ā Ā 

    100% Yes Please!!!!

    Ok, I'll put it together. Just need to finish Atari first. Man....Atari has been giving me some issues so may be a couple days before I get to this.

  14. On 4/27/2023 at 2:43 PM, xdmanalo said:

    Thanks...had an inkling that was the case. Description called out NVRAM files and wanted to make sure I wasn't missing anything. Have a good one.

    The description was a lazy copy paste job lol and forgot to remove the bit about nvram. Will remove it now to save confusionĀ 

  15. 10 hours ago, SqHd said:

    @Warped PolygonĀ Working. I wasn't being patient enough. Takes a good 30 seconds or so for it to initialize. Thanks again. Off to setup Model 2.Ā šŸ™‚

    That one takes a while to boot. LA Machineguns takes ages also. What I do is create a save state on the title screen of the game, so I can just load it and skip all the 'initialisation' stuff.Ā 

  16. 13 hours ago, SqHd said:

    @Warped PolygonĀ Thanks so much for your incredible work! Just upgraded my Model 3 experience last night. I had no idea it would look so good in widescreen. I have your other guides bookmarked and ready.
    Question: IsĀ Virtual On 2: Oratorio Tangram working for you? I have von2 from mame .252 split set. It just loads up a black screen. Here's a screen of the console.
    image.thumb.png.4d9900690f646899d3fb2365e30014e0.png

    It should work without that optional file. You can add that file to the von2 zip and it should work no worries. That file is in the segabill.zip file of mame.

  17. 19 hours ago, FetusSandwich said:

    I appears as "Microsoft Xbox 360 Pad", and whenever I attempt to enableĀ XInput = 1 in the EMULATOR.ini file, it stops working all together. It's really bizarre.

    Your controller should be working fine with xinput then .Model 2 Emu isn't the most stable. You'll need to delete the CFG's and NVDATA and put them back from a fresh download. Should fix the crash/stopping issue. Let me know how you get on.

×
×
  • Create New...